EUTM file information

018770030

SLAM JAM


September 29, 2022

Trademark Summary

The trademark SLAM JAM was filed by SLAM JAM S.r.l., a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on February 19, 2023, and received one opposition filed on May 21, 2023 by Oilinki, Angela on Likelihood of confusion. the opponent was represented by Kaulo & Partners, Licensed Legal Counsels, Ltd. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued May 21, 2023

The application was filed in Italian, and Italian was also language of all opposition proceedings (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Amplifiers
    2. Smart rings
    3. Aerials
    4. High-frequency apparatus
    5. Intercommunication apparatus
    6. Projection apparatus
    7. Digital telecommunications apparatus
    8. Teaching apparatus
    9. Optical apparatus and instruments
    10. Apparatus for generating virtual images
    11. Apparatus for reproduction of sound or images
    12. Data processing apparatus
    13. Equipment for transmission of sounds and images
    14. Downloadable mobile applications for purchasing the following goods: Virtual goods, namely Footwear, Articles of clothing, head coverings, fashion accessories, Spectacles, Optical goods, jewelry, Articles of imitation jewelry, Horological items, Bags, Backpacks, Sports equipment, Works of art, Games and playthings, Video games, collectibles, Digital animated and non-animated designs and characters, Avatars, Digital overlays, Digital skins and Holograms
    15. Downloadable mobile applications for ordering and managing customer accounts
    16. Mobile software applications for authentication via blockchain-based software technology
    17. Talking books
    18. Earpieces for remote communication
    19. Battery chargers
    20. Virtual reality headsets
    21. Downloadable cryptographic keys for receiving and spending cryptocurrency
    22. Wearable computers
    23. Headsets for virtual reality games
    24. Audio digital discs
    25. Animated cartoons
    26. Wearable digital electronic communication devices
    27. Digital disc drives
    28. Books in digital format
    29. Digital sound processors, Processing of digital images
    30. Downloadable multimedia files
    31. Downloadable multimedia graphics
    32. Virtual reality glove wear
    33. Digital audio players
    34. Digital video players
    35. Computer memory devices
    36. Digital recording media
    37. Downloadable digital music
    38. Laptop computers
    39. Computers
    40. Virtual reality glasses
    41. Holograms
    42. Computer software platforms, recorded or downloadable
    43. Downloadable virtual goods, namely Footwear, Articles of clothing, head coverings, fashion accessories, Spectacles, Optical goods, jewelry, Articles of imitation jewelry, Horological items, Bags, Backpacks, Sports equipment, Works of art, Games and playthings, Video games, collectibles, Digital animated and non-animated designs and characters, Avatars, Digital overlays, Digital skins and Holograms, The aforesaid goods for use in virtual worlds
    44. Downloadable virtual goods, Namely computer programs featuring access tokens, The aforesaid goods for use in virtual worlds
    45. Downloadable virtual goods, namely computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, highlights, and experiences in the following fields: fashion, Clothes (Clothing), fashion accessories and Style
    46. Downloadable virtual goods, Namely computer software programs featuring in-game resources, tokens and virtual currency for use in video games and online virtual worlds
    47. Downloadable virtual goods, Namely computer programs featuring the following goods: Footwear, Articles of clothing, head coverings, fashion accessories, Spectacles, Optical goods, jewelry, Articles of imitation jewelry, Horological items, Bags, Backpacks, Sports equipment, Works of art, Games and playthings, Video games, collectibles, Digital animated and non-animated designs and characters, Avatars, Digital overlays, Digital skins and Holograms
    48. Downloadable virtual goods, Namely computer programs featuring the following goods: Footwear, Articles of clothing, head coverings, fashion accessories, Spectacles, Optical goods, jewelry, Articles of imitation jewelry, Horological items, the aforesaid goods for use online and in on-line virtual worlds
    49. Downloadable virtual goods, Namely computer programs featuring the following goods: Bags, Backpacks, Sports equipment, Works of art, Games and playthings, Video games, the aforesaid goods for use online and in on-line virtual worlds
    50. Downloadable virtual goods, Namely computer programs featuring the following goods: collectibles, Digital animated and non-animated designs and characters, Avatars, Digital overlays, Digital skins and Holograms, the aforesaid goods for use online and in on-line virtual worlds
    51. Downloadable computer programs for e-commerce, archiving, sending, receiving, accepting and transmitting interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Footwear, Articles of clothing, head coverings, fashion accessories
    52. Downloadable computer programs for e-commerce, archiving, sending, receiving, accepting and transmitting interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Spectacles, Optical goods, jewelry, Articles of imitation jewelry, Horological items
    53. Downloadable computer programs for e-commerce, archiving, sending, receiving, accepting and transmitting interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Bags, Backpacks, Sports equipment, Works of art, Games, Toys, Video games
    54. Downloadable computer programs for e-commerce, archiving, sending, receiving, accepting and transmitting interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: collectibles, Digital animated and non-animated designs and characters, Avatars, Digital overlays, Digital skins and Holograms
    55. Downloadable computer programs for e-commerce, archiving, sending, receiving, accepting and transmitting interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Digital overlays or Physical overlays, Works of fine art, Games and playthings, Video games
    56. Projectors
    57. Electronic publications, downloadable
    58. Audio and video recordings
    59. Audio- and video-receivers
    60. Telepresence robots
    61. 3D scanners
    62. Scanners [data processing equipment]
    63. Memory cards for video game machines
    64. Application software for mobile telephones, mobile devices and personal digital devices and software for searching, accessing and displaying digital content in the following fields: health, Fitness training, Personal training, Athletics, lifestyle and Topics of general interests
    65. Application software enabling users to access and view online digital content for use in relation to the following goods: Mobile telephones, Mobile devices and Digital devices
    66. Blockchain software
    67. Software facilitating users' ability to view, analyse, record, store, monitor, manage, exchange and trade digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitised assets, digital tokens and cryptographic tokens
    68. Software for use with digital currency, software for use with cryptocurrency and software for use with virtual currency
    69. Communication, networking and social networking software
    70. Virtual reality game software
    71. Computer game software for use with interactive online games
    72. Downloadable games software
    73. Computer software featuring entertainment
    74. Virtual and augmented reality software
    75. Downloadable software for accessing and broadcasting multimedia entertainment content
    76. Downloadable software for creating, modifying and editing avatars and virtual images that can be posted, shared and transmitted via multimedia messaging (MMS), text messaging (SMS), emails, online chatrooms, global communication networks and other communication networks
    77. Downloadable software for creating, modifying and editing animated and non-animated designs and characters, avatars and graphical interfaces for access and use in digital environments, virtual digital environments and virtual augmented reality environments
    78. Downloadable software for storing, sending, receiving, accepting and electronic transmission of non-fungible tokens (NFTs)
    79. Downloadable software for creating and transmitting avatars on social media and online digital platforms
    80. Downloadable software for creating virtual environments and downloadable software for use in participating in virtual environments
    81. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Virtual goods or Physical goods, namely Footwear, Articles of clothing, head coverings, fashion accessories
    82. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Virtual goods or physical goods, Namely, eyeglasses, Optical goods, jewelry, Articles of imitation jewelry, Horological items
    83. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Virtual goods or physical goods, Namely bags, Backpacks, Sports equipment, Works of art, Games and playthings, Video games
    84. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Virtual goods or Physical goods, namely collectibles, Digital animated and non-animated designs and characters, Avatars, Digital overlays
    85. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Virtual goods or Physical goods, namely Digital skins and Holograms
    86. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photographs, music, data, visual effects, digital files, digital collectibles, cryptographic collectibles and non-fungible tokens featuring or relating to the following goods: Digital overlays, Digital or physical avatars, Works of fine art, Games and playthings, Video games
    87. Digital recording media
    88. Downloadable digital media, Namely digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photographs, images, videos, recorded footage, highlights, and experiences in the following fields: fashion, Clothes (Clothing), fashion accessories and Style
    89. Digital plotters
    90. Haptic suits, other than for medical purposes
    91. Computer peripheral devices
    92. Camcorders
    93. Computer video games.
  • The mark was filed in class 28 with following description of goods:
    1. Apparatus for games
    2. Electronic games apparatus
    3. Video game apparatus
    4. Gymnastic and sporting articles
    5. Sporting articles
    6. Sports equipment
    7. Dolls
    8. Playing cards
    9. Collectable playing cards
    10. Controllers for game consoles
    11. Video game consoles
    12. Portable gaming devices
    13. Drones [toys]
    14. Toy figures
    15. Toys
    16. Games
    17. Table-top games
    18. Building games
    19. Parlour games
    20. Electronic games
    21. Gloves for games
    22. Joysticks for video games
    23. Arcade video game machines
    24. Miniature toys
    25. Toy models
    26. Soft toys
    27. Toy robots
    28. Video output games, namely Hand-held electronic video games, Hand-held consoles for playing video games, Home video game machines, Token-operated video game machines, Coin-operated arcade video game machines.
  • The mark was filed in class 35 with following description of goods:
    1. Organisation and conducting of reward schemes featuring virtual rewards that can be redeemed in the virtual or real world
    2. Arranging of interactive virtual auctions and Conducting interactive virtual auctions
    3. Arranging and conducting of online virtual trade fair exhibitions and Conducting virtual trade show exhibitions online
    4. Providing marketing information via websites
    5. Provision of space on web-sites for advertising goods and services
    6. Digital marketing
    7. Rental of advertising space on the internet
    8. Arranging, facilitating and conducting of exhibitions, events, exhibitions, trade fairs, shows and fashion shows for commercial or advertising purposes in virtual worlds
    9. Promoting the goods and services of others through advertisements on Internet websites
    10. Digital advertising services
    11. Digital retail shop services in relation to the following goods: Downloadable and non-downloadable virtual goods, Namely footwear, Clothing, headgear, Fashion accessories, Spectacles, Optical goods, Jewelry, articles of imitation jewellery, Clocks and watches, Bags, rucksacks, Sports equipment, Objects d'art, Games and playthings, Video games, collectibles, Digital animated and non-animated designs and characters, Avatars, digital overlays, Digital skins and Holograms
    12. Shop retail services in relation to the following goods: Virtual goods, Namely footwear, Clothing, headgear, Fashion accessories, Spectacles, Optical goods, Jewelry, articles of imitation jewellery, Clocks and watches, Bags, rucksacks, Sports equipment, Objects d'art, Games and playthings, Video games, collectibles, Digital animated and non-animated designs and characters, Avatars, digital overlays, Digital skins and Holograms
    13. Digital retailing in relation to the following goods: Downloadable and non-downloadable virtual goods, Namely footwear, Clothing, headgear, Fashion accessories, Spectacles, Optical goods, Jewelry, articles of imitation jewellery, Clocks and watches, Bags, rucksacks, Sports equipment, Objects d'art, Games and playthings, Video games, collectibles, Digital animated and non-animated designs and characters, Avatars, digital overlays, Digital skins and Holograms
    14. Retail services in relation to: Virtual goods, Namely footwear, Clothing, headgear, Fashion accessories, Spectacles, Optical goods, Jewelry, articles of imitation jewellery, Clocks and watches, Bags, rucksacks, Sports equipment, Objects d'art, Games and playthings, Video games, collectibles, Digital animated and non-animated designs and characters, Avatars, digital overlays, Digital skins and Holograms
    15. Online retail services in relation to: Downloadable digital audio and video content
    16. Online retail services in relation to: Virtual goods, Namely footwear, Clothing, headgear, Fashion accessories, Spectacles, Optical goods, Jewelry, articles of imitation jewellery, Clocks and watches, Bags, rucksacks, Sports equipment, Objects d'art, Games and playthings, Video games, collectibles, Digital animated and non-animated designs and characters, Avatars, digital overlays, Digital skins and Holograms
    17. Online sale in relation to the following goods: Virtual goods.
  • The mark was filed in class 41 with following description of goods:
    1. Academies [education]
    2. Sporting and cultural activities
    3. Music library services
    4. Specialist courses
    5. Entertainment services, namely, Online provision of the following goods: Foot wear, Items of clothing, headgear and headwear, Fashion accessories, Lenses for the eye, Optical goods, Jewellery items, Costumer jewellery, Horological items, Bags and rucksacks, Sports equipment, art objects, Games and playthings, video games, Collectors' items, Digital animated and non-animated designs and characters, Avatars, Digital overlays, digital skins and Holograms, The aforesaid goods being non-downloadable virtual goods for use in virtual environments
    6. Editing and publishing of printed material and texts other than publicity texts
    7. Teaching
    8. Practical training [demonstration]
    9. Training
    10. Providing of online entertainment in the form of virtual games
    11. Providing of online gaming environments
    12. Teaching
    13. Organization of sports competitions
    14. Organization of competitions [education or entertainment]
    15. Organization of exhibitions for cultural or educational purposes
    16. Arranging and conducting of conferences
    17. Arranging and conducting of congresses
    18. Arranging and conducting of colloquiums
    19. Arranging and conducting of seminars
    20. Arranging and conducting of symposiums
    21. Arranging and conducting of training courses
    22. Arranging and conducting of workshops (training)
    23. Arranging, direction and providing of cultural, sporting and entertainment activities in virtual computer environments
    24. Publication of catalogues
    25. Publication of the editorial content of sites accessible via a global computer network
    26. Games publishing
    27. Publication of books
    28. Publication of printed matter for recreational and educational purposes
    29. Publication of texts, other than publicity texts
    30. Electronic publications
    31. Club services [entertainment or education]
    32. Virtual reality game services provided on-line from a computer network
    33. Entertainment services, namely Making available the following goods: Foot wear, Items of clothing, headgear and headwear, Fashion accessories, Lenses for the eye, Optical goods, Jewellery items, Costumer jewellery, Horological items, Bags and rucksacks, Sports equipment, art objects, Games and playthings, video games, Collectors' items, Design and Digital animated and non-animated characters, Avatars, Digital overlays, digital skins and Holograms, The aforesaid goods being for use in virtual environments
    34. Entertainment services, namely providing virtual environments in which users can interact, For recreational purposes or For entertainment purposes
    35. Virtual amusement park services
    36. Digital video, audio and multimedia entertainment publishing services
    37. Online digital publication
    38. Virtual reality and interactive games provided online via glocal computer network and via various wireless networks and electronic devices
    39. Entertainment services, namely Providing of online events
    40. Entertainment services, Namely providing of online non-downloadable gaming software and online video games
    41. Publishing services.
  • The mark was filed in class 42 with following description of goods:
    1. Electronic storage of digital music
    2. Electronic storage of digital images
    3. Electronic storage of digital videos
    4. Graphic art
    5. Blockchain as a Service [BaaS]
    6. Computer graphics design services
    7. Consultancy in the field of computers
    8. Industrial design
    9. Animation design services
    10. Design services and Deployment services in relation to the followig goods: Online non-downloadable virtual goods, namely Articles of footwear, Articles of clothing, Headgear, Fashion accessories, Lenses for the eye, Optical items, Jewelery, articles of bijouterie, Horological items, Panniers, Back packs, Sports equipment, artistic objects, Games and playthings, video games, Collectors' items, digital animated and non-animated designs and characters, Avatars, Digital overlays, digital skins and Holograms
    11. Providing of user authentication services using blockchain-based software technology
    12. Providing virtual computer systems through cloud computing
    13. Providing of non-downloadable software for e-commerce, archiving, sending, receiving, accepting and transmitting interactive media, video clips, photographs, music, data, visual effects, digital assets, digital collectibles, cryptographic collectibles and non-fungible tokens on blockchain networks featuring or relating to the following goods: Articles of footwear, Articles of clothing, Headgear, Fashion accessories
    14. Providing of non-downloadable software for e-commerce, archiving, sending, receiving, accepting and transmitting interactive media, video clips, photographs, music, data, visual effects, digital assets, digital collectibles, cryptographic collectibles and non-fungible tokens on blockchain networks featuring or relating to the following goods: Lenses for the eye, Optical items, Jewelery, articles of bijouterie, Horological items
    15. Providing of non-downloadable software for e-commerce, archiving, sending, receiving, accepting and transmitting interactive media, video clips, photographs, music, data, visual effects, digital assets, digital collectibles, cryptographic collectibles and non-fungible tokens on blockchain networks featuring or relating to the following goods: Panniers, Back packs, Sports equipment, artistic objects, Games and playthings, video games
    16. Providing of non-downloadable software for e-commerce, archiving, sending, receiving, accepting and transmitting interactive media, video clips, photographs, music, data, visual effects, digital assets, digital collectibles, cryptographic collectibles and non-fungible tokens on blockchain networks featuring or relating to the following goods: Collectors' items, digital animated and non-animated designs and characters, Avatars, Digital overlays, digital skins and Holograms
    17. Providing of non-downloadable software for producing, creating and editing interactive media, video clips, photographs, music, data, visual effects, digital collectibles or cryptographic collectibles associated with non-fungible tokens featuring or relating to the following goods: Digital goods or Physical goods, namely Articles of footwear, Articles of clothing, Headgear, Fashion accessories
    18. Providing of non-downloadable software for producing, creating and editing interactive media, video clips, photographs, music, data, visual effects, digital collectibles or cryptographic collectibles associated with non-fungible tokens featuring or relating to the following goods: Lenses for the eye, Optical items, Jewelery, articles of bijouterie, Horological items
    19. Providing of non-downloadable software for producing, creating and editing interactive media, video clips, photographs, music, data, visual effects, digital collectibles or cryptographic collectibles associated with non-fungible tokens featuring or relating to the following goods: Panniers, Back packs, Sports equipment, artistic objects, Games and playthings, video games and Collectors' items
    20. Providing of non-downloadable software for producing, creating and editing interactive media, video clips, photographs, music, data, visual effects, digital collectibles or cryptographic collectibles associated with non-fungible tokens featuring or relating to the following goods: Works of fine art, Digital or physical avatars, digital overlays, Games and playthings and video games
    21. Designing and development of computers
    22. Software design and development
    23. Design and development in relation to the followig goods: Communication, networking and social networking hardware and software
    24. Design and development in relation to the followig goods: Hardware and software for electronic games and video games
    25. Design and development in relation to the followig goods: Hardware and software for providing access to virtual computing environments
    26. Design and development of computer platforms
    27. Design and development of hardware and software for virtual reality and Design and development of hardware and software for augmented reality
    28. Design and development of software and hardware for producing, recording and processing digital and analogue signals
    29. Industry analysis services
    30. Industrial surveying
    31. Industrial design
    32. Quality-control services
    33. Authentication services for computer security
    34. Scientific and technological services and research and design relating thereto
    35. Software as a service (SaaS) featuring software for searching, accessing and displaying digital content in the following fields: health, Fitness, Personal training, Athletic, lifestyle and topics of general interests
    36. Software as a service (SaaS) relating to software enabling users to access and view online digital content, search an online database in the following fields: Articles of footwear, Articles of clothing, Headgear, Fashion accessories, Purchasing retail goods and displaying information on retail goods
    37. Software as a service (SaaS) relating to software enabling users to access and view online digital content, search an online database in the following fields: Lenses for the eye, Optical items, Jewelery, articles of bijouterie, Horological items, Panniers, Back packs, Sports equipment, artistic objects, Games and playthings, video games, Collectors' items, Purchasing retail goods and displaying information on retail goods
    38. Software as a service (SaaS) relating to software enabling users to access and view personalised digital content
    39. Non-downloadable software for the creation, production and modification of animated and non-animated designs and characters, avatars, digital overlays and digital skins for access and use in online environments, virtual online environments and virtual augmented reality environments.