EUTM file information

018756593

METARPG


September 6, 2022

Trademark Summary

The trademark application METARPG was filed by Yuga Labs, Inc., a U.S. corporation (the "Applicant"). Application withdrawn.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Mobile application software
    3. Computer hardware
    4. Software for social networking and creating and interacting with online communities
    5. Software for creating, managing and accessing groups within virtual communities
    6. Software development tools
    7. Software to enable development, assessment, testing, and maintenance of mobile software applications for portable electronic communication devices, namely, mobile phones, smartphones, handheld computers and computer tablets
    8. Software for use as an application programming interface (API)
    9. Software for organizing events, searching for events, calendaring and managing events
    10. Software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, interacting with, embedding, and sharing or otherwise providing electronic media, images, video, audio, audio-visual content, data, and information via the internet and communication networks
    11. Software for finding content and content publishers, and for subscribing to content
    12. Software for creating and managing social media profiles and user accounts
    13. Interactive photo and video equipment, namely, kiosks for capturing, uploading, editing, printing and sharing digital images and video
    14. Software for streaming multimedia entertainment content, audio-visual content, video content, and associated text and data
    15. Software for enabling transmission of images, audio, audio visual and video content and data
    16. Software for modifying photographs, images and audio, video, and audio-visual content
    17. Software for use in taking and editing photographs and recording and editing videos
    18. Software for processing images, graphics, audio, video, and text
    19. Software for collecting, managing, organizing, modifying, transmitting, synchronizing, and storing data and information
    20. E-commerce software
    21. E-commerce software to allow users to perform electronic business transactions via a global computer and communication networks
    22. Software and mobile application software providing a virtual marketplace
    23. Software for sending and receiving electronic messages, alerts, notifications and reminders
    24. File sharing software
    25. Messaging software
    26. Search engine software
    27. Software for use in creating, managing, measuring, and disseminating advertising of others
    28. Advertisement server, namely, a computer server for storing advertisements and delivering advertisements to websites
    29. Software for creating, sharing, disseminating and posting advertising
    30. Software for geo-location based advertising and product and service promotion
    31. Software that enables individuals, groups, companies, and brands to create and maintain an online presence and interact with online communities for marketing purposes
    32. Downloadable virtual reality software
    33. Downloadable augmented reality software
    34. Downloadable mixed reality software
    35. Virtual reality software for interactive entertainment and virtual reality gaming
    36. Augmented reality software for interactive entertainment and augmented reality gaming
    37. Software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking
    38. Software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual reality and augmented reality experiences
    39. Software for operating, configuring, and managing virtual reality headsets and controllers
    40. Software for gesture recognition, object tracking, motion control, and content visualization
    41. Software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition
    42. Software for navigating a virtual reality and augmented reality environments
    43. Software for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion
    44. Software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware
    45. Software for use in creating and designing virtual reality and augmented reality software
    46. Application programming interface (API) for computer software for developing virtual reality and augmented reality experiences
    47. Virtual reality game computer hardware
    48. Augmented reality game computer hardware
    49. Mixed reality game computer hardware
    50. Virtual reality computer hardware
    51. Augmented reality computer hardware
    52. Mixed reality computer hardware
    53. Motion tracking sensors for virtual reality, augmented reality and mixed reality technology
    54. Virtual reality hardware, namely, headsets, glasses, and controllers for engaging in virtual reality experiences and playing virtual reality games
    55. Augmented reality hardware, namely, headsets, glasses, and controllers for engaging in augmented reality experiences and playing augmented reality games
    56. Wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality and augmented reality world experiences
    57. Hardware and software for operating sensor devices
    58. Electronic sensor devices, cameras, projectors, and microphones for gesture, facial, and voice detection, capture and recognition
    59. Hardware and software for detecting objects, user gestures and commands
    60. Game software
    61. Software for game development
    62. Gaming software development tools
    63. Blockchain gaming software
    64. Downloadable electronic game software in the nature of video games, computer games, interactive multimedia games, and virtual, augmented, and mixed reality games
    65. Computer software for controlling the operation of audio and video devices
    66. Video display software
    67. Software for accessing and viewing text, images and electronic data relating to conferences in the field of software development
    68. Software for converting natural language into machine-executable commands
    69. Software for facilitating interaction and communication between humans and AI (artificial intelligence) platforms
    70. Application programming interface (API) for use in developing AI (artificial intelligence) platforms, namely, bots, virtual agents and virtual assistants
    71. Software, namely, an interpretive interface for facilitating interaction between humans and machines
    72. Artificial intelligence software, namely, machine learning software, visual perception software, speech or language recognition software, decision-making software, translation software, touch recognition software, conversational query software, software for converting natural language into machine-executable commands, and digital assistant software
    73. Virtual assistant software that can perform tasks or services on behalf of a user that is activated by user input, location awareness, and online information
    74. Software for providing consumer information
    75. Software for providing electronic maps
    76. Location-aware software for searching, determining, and sharing locations
    77. Software for searching and identifying employment opportunities
    78. Software for identifying and allowing users to contact government representatives
    79. Software providing location-based weather information
    80. Software providing, linking to, or streaming news or current events information
    81. Parental control software
    82. Computer software
    83. Computer operating systems
    84. Software for enabling electronic devices to share data and communicate with each other
    85. Computer peripheral devices
    86. Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones
    87. Digital media streaming devices
    88. Headsets
    89. Headphones
    90. Gaming headsets
    91. Computer gaming peripherals
    92. Video display hardware, namely, video drivers for video eyewear
    93. Cameras
    94. Batteries
    95. Battery cases
    96. Battery packs
    97. Rechargeable electric battery devices, namely, rechargeable batteries and portable power supplies
    98. Battery chargers
    99. Rechargeable external battery packs for use with mobile electronic devices
    100. Power charging and power management devices for mobile electronic devices
    101. Charging stands for mobile electronic devices
    102. External chargers for use with computers, tablet computers, mobile devices and mobile telephones
    103. Wireless charging cases for use with computers, tablet computers, mobile devices and mobile telephones
    104. Power adapters
    105. Electrical adapters, cable, and connectors
    106. Bags and cases specially adapted for mobile electronic devices
    107. Protective covers and cases for mobile electronic devices
    108. Cases for computers, smartphones, headphones, headsets and gaming devices
    109. Holders, armbands, clips and carrying cases specially adapted for mobile electronic devices
    110. Wall mounts for mounting mobile electronic devices
    111. Stands for mobile electronic devices
    112. Holders for mobile electronic devices
    113. Remote controls for mobile electronic devices
    114. Audio speakers
    115. Electrical audio and speaker cables and connectors
    116. Electronic cables parts and fittings
    117. Electronic cables
    118. Cables for optical signal transmission
    119. Power cables and cable connectors
    120. Microphones
    121. Audio receivers
    122. Audio transmitters
    123. Head-mounted video display
    124. Receivers of electronic signals
    125. Video receivers
    126. Wireless transmitters and receivers for reproduction of sound and signals
    127. Electric sensors
    128. Sensors for monitoring physical movements
    129. SIM cards
    130. Software for use in customer relationship management (CRM)
    131. Software for facilitating and arranging for the financing and distribution of fundraising and donations
    132. Software for online charitable fundraising services and financial donation services
    133. Software for use in facilitating voice over internet protocol (VOIP) calls, phone calls, video calls, text messages, instant message and online social networking services
    134. Telecommunications equipment for providing third party access to, and enabling the transmission of video, data and voice over, global communications networks, namely, mobile and access computer and mobile telephone terminals, base transceiver stations and wireless radio parts thereof, data transceivers, data repeaters, routers and switches, transmission circuits, integrated circuits, computer hardware, and mobile cloud clients and servers
    135. Telecommunications equipment for providing third party access to, and enabling the transmission of video, data and voice over, global communications networks, namely, multiplexers, digital signal processors, radio frequency signal processors, mobile switching circuits, air traffic electrical controllers, mobility electrical controllers, access electrical controllers, remote port electrical controllers, radio ports, antennas, and electronic radio components
    136. Telecommunications equipment for providing third party access to, and enabling the transmission of video, data and voice over, global communications networks, namely, software for telecommunications applications, and mobile core networks comprising data transceivers, wireless networks and gateways for collection, transmission and management of data, voice and video
    137. Communication software and communication computer hardware for providing access to the Internet
    138. Telecommunications equipment
    139. Radio receivers and transmitters
    140. GPS receivers
    141. Software to allow users to perform e-commerce transactions via the internet and communications networks
    142. Communications software
    143. Software that allows users to make payments and transfer funds
    144. Software that enables online users to make payments and transfer funds across multiple websites and mobile applications
    145. Electronic payment processing software
    146. Software for processing electronic transactions
    147. Computer software in the nature of a query engine
    148. Software for facilitating machine learning
    149. Software for building user interfaces
    150. Downloadable electronic publications
    151. Software for opinion polling
    152. Software allowing users to post questions with answer options
    153. Interactive photo and video equipment, namely, kiosks computer hardware for capturing, uploading, editing, printing and sharing digital images and video
    154. Software for the synchronization of data between a remote station or device and a fixed or remote station or device
    155. Voice command and recognition software, speech to text conversion software
    156. Voice-enabled software applications for personal information management
    157. Home automation and home device integration software
    158. Wireless communication software for voice, audio, video, and data transmission
    159. Software used for controlling stand-alone voice controlled information and personal assistant devices
    160. Software for voice recognition for use in connection with the transmission of voice and data
    161. Software for accessing, browsing, and searching online databases, audio, video, and multimedia content, games, and software applications, and software application marketplaces
    162. Software for use to connect and control internet of things (iot) electronic devices
    163. Computer application software for handheld wireless devices, namely, software for controlling, integrating, operating, connecting, and managing voice controlled information devices, namely, cloud-connected and voice-controlled smart consumer electronic devices and electronic personal assistant devices
    164. Software for processing, reproducing, synchronizing, recording, organizing, downloading, uploading, transmitting, streaming, receiving, playing and viewing text, multimedia and data files
    165. Software, for personalized, interactive television (TV) programming and for use in displaying and manipulating visual media, graphic images, text, photographs, illustrations, digital animation, video clips, film footage and audio data
    166. Software in the nature of a mobile application for telecommunication services for providing transmission of voice, data, video, and media content via the internet and the worldwide web for computers or other portable consumer electronic devices
    167. Software for searching television entertainment exploration guides
    168. Software for searching, locating, compiling, indexing, correlating, navigating, obtaining, downloading, receiving, encoding, decoding, playing, storing and organizing text, data, images, graphics, audio and video on a global computer network
    169. Software to enhance mobile access to the internet via computers, mobile computers, and mobile communications devices
    170. Software for formatting and converting content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works into a format compatible with portable electronic devices and computers
    171. Software for transmitting, sharing, receiving, downloading, displaying, interacting with and transferring content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works
    172. Electronic communication equipment and instruments, namely, mobile and wearable digital electronic devices for sending and receiving of text, data, audio, image, and video files
    173. Telecommunications apparatus and instruments, namely, speakers and microphones sold as component features of computers, mobile and wearable digital electronic devices for the sending and receiving of telephone calls, text messages, electronic mail, and other digital data, and for use in providing access to the internet
    174. Electronic notepads
    175. Electronic personal organizers
    176. Electronic voice recording and voice recognition apparatus
    177. Portable digital electronic devices for recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, and digital files
    178. Wearable computer hardware
    179. Wearable digital electronic devices comprised primarily of software for alerts, messages, emails, and reminders, and for recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, audio, image and digital files and display screens
    180. Software for accessing, browsing and searching online databases
    181. Software for accessing, monitoring, searching, displaying, reading, recommending, sharing, organizing, and annotating news, sports, weather, commentary, and other information, content from periodicals, blogs, and websites, and other text, data, graphics, images, audio, video, and multimedia content
    182. Software for creating, authoring, distributing, downloading, transmitting, receiving, playing, editing, extracting, encoding, decoding, displaying, storing and organizing text, data, graphics, images, audio, video, and multimedia content, electronic publications, and electronic games
    183. Apparatus for recording, transmission or reproduction of sound or images
    184. Apparatus for transmission of communication
    185. Apparatus for data storage, namely, mobile and wearable digital electronic devices for the storage of text, data, audio, image, and video files
    186. Blockchain
    187. Blockchain software
    188. Cryptocurrency
    189. Cryptography software
    190. Software for cryptocurrency mining
    191. Software for cryptocurrency farming
    192. Software in the field of blockchain
    193. Software for use with cryptocurrency
    194. Software for use with digital currency
    195. Software for use with virtual currency
    196. Digital currency wallet and storage services software
    197. Software for use as a cryptocurrency wallet
    198. Cryptocurrency hardware wallet
    199. Downloadable computer software for use as a digital wallet
    200. Downloadable computer software for use as an electronic wallet
    201. Computer programs and computer application software for electronic storage of data
    202. Software for providing a digital wallet
    203. Software for digital currency payment and exchange transactions
    204. Software for use in managing portfolios of digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    205. Software for use as an electronic wallet
    206. Software for creating and managing electronic wallets
    207. Software for electronic wallet services
    208. Downloadable e-wallets
    209. Distributed ledger software
    210. Distributed ledger platform software
    211. Software for use with distributed ledger technology
    212. Software that facilitates the ability of users to view, analyze, record, store, monitor, manage, trade and exchange digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    213. Software for sending, receiving, accepting, buying, selling, storing, transmitting, trading and exchanging digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    214. Software for executing and recording financial transactions
    215. Distributed ledger software for use in processing financial transactions
    216. Software for creating accounts and maintaining and managing information about financial transactions on distributed ledgers and peer to peer payment networks
    217. Software for use in financial trading
    218. Software for use in financial exchange
    219. Software for accessing financial information and market data and trends
    220. Software for providing authentication of parties to a financial transaction
    221. Software for maintaining ledgers for financial transactions
    222. Software for the management of cryptographic security of electronic transmissions across computer networks
    223. Software for encrypting and enabling secure transmission of digital information over the Internet
    224. Software for allowing users to calculate parameters related to financial transactions
    225. Software for electronic funds transfer
    226. Software for currency conversion
    227. Software for the collection and distribution of data
    228. Software for payment transactions
    229. Software for connecting computers to local databases and global computer networks
    230. Software for creating searchable databases of information and data
    231. Software for managing and validating transactions involving digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    232. Software for creating, executing, and managing smart contracts
    233. Software for managing payment and exchange transactions
    234. Software and hardware for use as a digital currency wallet, virtual currency wallet, digital asset wallet, crypto token wallet, and utility wallet
    235. Software for creating a decentralized and open source digital currency, virtual currency, cryptocurrency, digitized assets, digital token for use in blockchain-based transactions
    236. Software for decentralized finance
    237. Software for developing decentralized applications
    238. Software for recording, managing, tracking, and transferring ownership interests in decentralized autonomous organizations
    239. Software for management and governance of decentralized autonomous organizations
    240. Software for participating and voting in decentralized autonomous organizations
    241. Software for arranging and conducting auctions
    242. Software for voting
    243. Computer application software for blockchain-based platforms, namely, software for digital exchanges for virtual items
    244. Software for creating, selling and managing blockchain-based tokens or appcoins
    245. Software for use in an electronic financial platform
    246. Software for processing electronic payments and for transferring funds to and from others
    247. Blockchain platform software
    248. Software for managing and verifying transactions on a blockchain
    249. Software for use in the management and implementation of digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token and utility token transactions
    250. Software for creating and managing a blockchain platform for use in managing digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token and utility token accounts
    251. Software for managing crypto currency and digital currency accounts
    252. Software for use in payments, purchases, and investments using digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    253. Software for use in managing the conversion of digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens into hard currency
    254. Software for developing, deploying, and managing software applications, and integrating software applications for digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token and utility token accounts
    255. Software and hardware for use in electronically exchanging currency for digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    256. Software for use as an application programming interface (API) for the development, testing, and integration of blockchain software applications
    257. Computer hardware for digital currency, virtual currency, cryptocurrency, digital and blockchain asset, and digitized asset mining
    258. Security token hardware
    259. Electronic currency converters
    260. Software, namely, electronic financial platform that accommodates multiple types of payment and transactions in an integrated mobile phone, personal digital assistant (PDA), and web-based environment
    261. Software for creating tokens to be used to pay for products and services, and that may be traded or exchanged for cash value
    262. Software for managing digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized asset, digital token, crypto token and utility token payments, money transfers, and commodity transfers
    263. Software for use as an application program interface (API) software for use in computer hardware device identification
    264. Software for use in authenticating user access to computers and computer networks
    265. Software for use in facilitating secure transactions
    266. Software for use in accessing, reading, tracking, and using blockchain technology
    267. Software and hardware for managing identity information, access rights to information resources and applications and authentication functionality
    268. Software for network identification verification, authentication and management services for security purposes
    269. Downloadable authentication software for controlling access to and communications with computers and computer networks
    270. Magnetically encoded credit cards and payment cards
    271. Encryption devices
    272. Security tokens
    273. Software for use as a security token
    274. Software used in issuing digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    275. Crypto tokens and utility tokens
    276. Software used in auditing digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    277. Ad server, namely, a computer server for storing advertisements and delivering advertisements to websites
    278. Altimeters
    279. Application programming interface (API) for computer software for developing and creating virtual reality, augmented reality and mixed reality experiences
    280. Application programming interface (API) for computer software which facilitates online services for social networking and for data retrieval, upload, download, access and management
    281. Application programming interface (API) for software which facilitates online services for social networking and for data retrieval, upload, download, access and management
    282. Application programming interface (API) for use in building software applications
    283. Augmented reality glasses
    284. Augmented reality headsets
    285. Augmented reality software
    286. Augmented reality software for interactive entertainment
    287. Augmented reality software for navigating an augmented reality environment
    288. Augmented reality software for object tracking, motion control and content visualization
    289. Augmented reality software for operating augmented reality headsets
    290. Augmented reality software for users to experience augmented reality visualization, manipulation and immersion
    291. Cables, namely, electronic cables and connection cables
    292. Cases, straps, wrist and arm bands for electronic monitoring devices
    293. Computer application software for smartphones and mobile devices in the fields of fitness and exercise featuring personal training services, coaching, workouts and fitness assessments
    294. Computer application software for use in connection with configuring and controlling wearable computer hardware and wearable computer peripherals
    295. Computer hardware for displaying data and video
    296. Computer hardware for use in measuring heart rhythm
    297. Computer hardware for use in taking electrocardiograms
    298. Computer operating system software
    299. Computer peripheral equipment for use with smartwatches, namely, smartwatch bands and smartwatch straps
    300. Computer peripherals for displaying data and video
    301. Computer peripherals for mobile devices for displaying data and video, namely, peripherals worn on the head for mobile devices for displaying data and video
    302. Computer peripherals for mobile devices for remotely accessing and transmitting data, namely, peripherals worn on the head for mobile devices for remotely accessing and transmitting data
    303. Computer peripherals for mobile devices, namely, electronic devices, monitors, sensors, and displays for sensing, monitoring, recording, displaying, measuring, and transmitting global positioning, direction, distance, altitude, speed, navigational information, weather information, temperature, physical activity level, heart rate, pulse rate, blood pressure, calories burned, steps taken, and biometric data
    304. Computer peripherals for remotely accessing and transmitting data
    305. Computer software and computer application software for mobile phones and personal digital devices that provides a fitness assessment and fitness score by comparing previous athletic performances and fitness levels with future athletic performances and fitness levels, and provides advice and customized workouts for improving in specific areas of a particular sport or fitness activity
    306. Computer software and computer application software for mobile phones and personal digital devices that monitor, track, and compare sport activity and fitness level
    307. Computer software and computer application software for mobile phones and personal digital devices that evaluates a user's fitness level and athleticism, and provides fitness scores
    308. Computer software and computer application software for mobile phones and personal digital devices that provides tips, coaching, and personalized workouts, to improve the user's fitness score
    309. Computer software and computer application software for mobile phones and personal digital devices for communicating with gaming consoles, personal computers, personal digital devices, and mobile phones, regarding time, pace, speed, steps taken, athletic skill, calories burned, agility, motion, balance, coordination, and flexibility
    310. Computer software and computer application software for mobile phones and personal digital devices for monitoring, uploading, and downloading data regarding sport activity, fitness training, and fitness level to the internet and other computer and electronic communication networks
    311. Computer software and computer application software that detects user's movements during physical activity, fitness sessions, workouts, to provide personalized fitness scores and assessments
    312. Computer software and firmware, namely, operating system programs, database synchronization software, and data synchronization programs
    313. Computer software development tools
    314. Computer software for accessing, browsing and searching online databases
    315. Computer software for accessing, monitoring, searching, displaying, reading, recommending, sharing, organizing, and annotating news, sports, weather, commentary, and other information, content from periodicals, blogs, and websites, and other text, data, graphics, images, audio, video, and multimedia content
    316. Computer software for communicating with gaming consoles regarding time, pace, speed, steps taken, athletic skill, calories burned, agility, motion, balance, coordination, and flexibility
    317. Computer software for creating, authoring, distributing, downloading, transmitting, receiving, playing, editing, extracting, encoding, decoding, displaying, storing and organizing text, data, graphics, images, audio, video, and multimedia content, and electronic publications, and electronic games
    318. Computer software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer the internet and communication networks
    319. Computer software for creating, managing, and interacting with an online community
    320. Computer software for fitness and weight management
    321. Computer software for fitness, fitness assessments, and sport activities
    322. Computer software for integrating electronic data with real world environments for the purposes of entertainment, communicating, and social networking
    323. Computer software for managing information regarding tracking, compliance and motivation with a health and fitness program
    324. Computer software for modifying and enabling transmission of images, audio, audio visual and video content and data
    325. Computer software for modifying photographs, images and audio, video, and audio-visual content with photographic filters and virtual reality, mixed reality and augmented reality (AR) effects, namely, graphics, animations, text, drawings, geotags, metadata tags, hyperlinks
    326. Computer software for monitoring, processing, displaying, storing and transmitting data relating to a user's physical activity
    327. Computer software for processing images, graphics, audio, video, and text
    328. Computer software for sending and receiving electronic messages, graphics, images, audio and audio visual content via computer the internet and communication networks
    329. Computer software for sending and receiving electronic messages, alerts, notifications and reminders
    330. Computer software for sensing, monitoring, recording, displaying, measuring, and transmitting global positioning, direction, distance, altitude, speed, navigational information, weather information, temperature, physical activity level, heart rate, pulse rate, blood pressure, calories burned, steps taken, and biometric data
    331. Computer software for setting up, configuring, operating and controlling mobile devices, wearable devices, mobile phones, computers, and computer peripherals
    332. Computer software for social networking and interacting with online communities
    333. Computer software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information
    334. Computer software for the redirection of messages, Internet e-mail, and/or other data to one or more electronic wearable wireless communication devices from a data store on or associated with a personal computer or a server
    335. Computer software for tracking and managing information regarding health, fitness, and wellness programs
    336. Computer software for use as an application programming interface (API)
    337. Computer software for use in creating, managing, measuring, and disseminating advertising of others
    338. Computer software for viewing digital images and photographs provided as updates for or in combination with head-mounted display screen devices
    339. Computer software for wireless content, data and information delivery
    340. Computer software for wireless data communication for receiving, processing, transmitting and displaying information relating to fitness, body fat, body mass index
    341. Computer software in the field of health, fitness, exercise, and wellness for sensing, monitoring, recording, displaying, measuring, and transmitting global positioning, direction, distance, altitude, speed, navigational information, temperature, physical activity level, heart rate, pulse rate, blood pressure, calories burned, steps taken, and biometric data and for tracking and managing information regarding health, fitness, exercise, and wellness programs
    342. Computer software that detects user's movements during physical activity, fitness sessions, workouts, to provide personalized fitness scores and assessments
    343. Computer software that evaluates a user's fitness level and athleticism, and provides fitness scores
    344. Computer software that monitor, track, and compare sport activity and fitness level
    345. Computer software that provides a fitness assessment and fitness score by comparing previous athletic performances and fitness levels with future athletic performances and fitness levels, and provides advice and customized workouts for improving in specific areas of a particular sport or fitness activity
    346. Computer software that provides tips, coaching, and personalized workouts, to improve the user's fitness score
    347. Computer software to enable accessing, displaying, editing, linking, sharing and otherwise providing electronic media and information via the internet and communications networks
    348. Computer software to enable development, assessment, testing, and maintenance of mobile software applications for portable electronic communication devices, namely, mobile phones, smartphones, handheld computers and computer tablets
    349. Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the three-dimensional rendering of graphics, still images and moving pictures provided as updates for or in combination with head-mounted display screen devices
    350. Computer software, namely, an application providing social networking functionalities
    351. Computer software, namely, an interpretive interface for facilitating interaction between humans and machines
    352. Computer software, namely, software development tools for the creation, debugging, and deployment of software applications for smart glasses, near eye displays, head mounted displays, and smartphones
    353. Smartwatches
    354. Connection cables
    355. Eyewear
    356. Sunglasses
    357. Digital video eyewear
    358. Digital video eyewear, head mounted video displays, namely, micro screens and associated optics, virtual reality headsets, associated electronics, namely, connection cables and adaptors, software and firmware for displaying video games, electronic media and images
    359. Downloadable computer application software for mobile phones, smartphones, computers, tablets, smart glasses, digital video eyewear, wearable digital electronic devices, namely, glasses, goggles, and headsets, head mounted displays, near eye display systems, communications networks, cloud computing services, and computer systems for communicating between the devices, networks and services
    360. Downloadable computer application software for smart glasses, near eye display systems, and head mounted displays for displaying icons, determining and responding to user selection of icons, controlling connections to and communication with other devices, networks, and systems
    361. Downloadable computer application software for smart glasses, near eye display systems, and head mounted displays for operating a camera to record and display images and audio visual files, organizing digital image and audio visual files, controlling microphones, controlling sound level of built-in speakers
    362. Downloadable computer application software for smart glasses, near eye display systems, and head mounted displays for transferring computer files between the smart glasses, near eye display systems, head mounted displays and other devices, networks, and systems
    363. Downloadable computer application software for smart glasses, near eye display systems, and head mounted displays for controlling user notifications, controlling a touchpad, controlling and obtaining data from sensors in the smart glasses, near eye display systems, and head mounted displays, including accelerometers, barometric, temperature, tilt, tip, and yawl sensors, head orientation sensors, and GPS receivers
    364. Downloadable computer application software for smart glasses, near eye display systems, and head mounted displays for controlling the speed of the CPU, and sensing and displaying the battery charge level, and displaying, capturing, recording, and streaming data, images, and audio visual content in standard reality, augmented reality, and mixed reality environments
    365. Downloadable computer application software for smart glasses, near eye display systems, and head mounted displays for communication with other smart glasses, near eye display systems, and head mounted displays
    366. Downloadable computer software for enabling capture, storage, and transmission of photographs, videos, data, and information with a user's biometric, health, and other performance data overlaid and integrated into the recording
    367. Downloadable computer software for viewing and interacting with a feed of images, audio, audio-visual and video content and associated text and data
    368. Downloadable computer software, namely, mobile application for setting up, configuring, and controlling wearable computer hardware and wearable computer peripherals
    369. Electric cables
    370. Electrical adapters
    371. Electronic monitoring devices incorporating indicators that light up and change color based on wearer's cumulative activity level
    372. Electronic monitoring devices incorporating microprocessors, digital display, and accelerometers, for detecting, storing, reporting, monitoring, uploading and downloading sport, fitness training, and activity data to the internet, and communication with gaming consoles and personal computers, regarding time, pace, speed, steps taken, athletic skill, calories burned, heart and body rate, global positioning, direction, distance, altitude, navigational and weather information
    373. Electronic navigational instruments and apparatus
    374. Fitness and exercise sensors, monitors, and displays for sensing, monitoring, recording, displaying, measuring, and transmitting global positioning, direction, distance, altitude, speed, temperature, and navigational information, to be worn during exercise and for sports activities
    375. Gesture recognition software
    376. Glasses with the function of wireless communication
    377. Global positioning system (GPS) devices
    378. Goggles for enabling virtual reality, augmented reality and mixed reality world experiences
    379. Hardware and software to view virtual images in creating virtual, augmented and mixed reality
    380. Head mounted video display
    381. Head-mounted display screen devices and their component parts, namely, video display cards
    382. Headsets for use with computers
    383. Interactive entertainment software
    384. Interface electronics, namely, video driver interface circuits for digital video eyewear
    385. Location-aware computer software, downloadable computer software and mobile application software for searching, determining and sharing locations
    386. Loudspeakers
    387. Microdisplays, namely, head mounted video displays and near eye video displays
    388. Mixed reality glasses
    389. Mixed reality headsets
    390. Mixed reality software
    391. Mixed reality software for interactive entertainment
    392. Mixed reality software for navigating a mixed reality environment
    393. Mixed reality software for object tracking, motion control and content visualization
    394. Mixed reality software for operating mixed reality headsets
    395. Mixed reality software for users to experience mixed reality visualization, manipulation and immersion
    396. Mobile application software for creating personalized fitness training programs
    397. Motion tracking sensors for augmented reality technology
    398. Motion tracking sensors for mixed reality technology
    399. Motion tracking sensors for virtual reality technology
    400. Multifunctional electronic devices for displaying, measuring, and uploading to the Internet information including time, date, body and heart rates, global positioning, direction, distance, altitude, speed, steps taken, calories burned, navigational information, weather information, the temperature, wind speed, and the declination of body and heart rates, altitude and speed
    401. Multifunctional electronic devices for displaying, measuring, and uploading to the Internet information including time, date, heart rate, global positioning, direction, distance, altitude, speed, steps taken, calories burned, navigational information, changes in heart rate, activity level, hours slept, quality of sleep, and silent wake alarm
    402. Near eye display optics, namely, video display screens for mounting near a user's eyes and lenses for displaying images to a user
    403. Near eye display systems comprised of GPS sensors, accelerometers, magnetometers, directional compasses, environment temperature sensors, and electronic tip and tilt orientation sensors
    404. Near eye display systems comprising computer hardware, electronic display interfaces, and software for the generation and display of virtual reality and mixed reality content
    405. Near eye display systems comprising computer hardware, electronic display interfaces, and software specifically adapted for goggles
    406. Near eye display systems comprising eyewear and software for the generation and display of standard reality, augmented reality, and mixed reality content
    407. Near eye displays
    408. Network communication apparatus, namely, mobile and wearable digital electronic devices for the sending and receiving of text, data, audio, image, and video files across networks
    409. Pedometers
    410. Peripherals for mobile devices, namely, pedometers and altimeters
    411. Personal assistant software
    412. Personal digital assistants
    413. Personal electronic devices used to track fitness goals and statistics
    414. Personal fitness trackers
    415. Personal video display devices in the nature of wearable displays for viewing digital content including virtual reality, augmented reality and mixed reality content
    416. Personal video display screens
    417. Portable, handheld, and personal digital electronic devices for recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, and digital files
    418. Remote control apparatus for wearable computer hardware and smartwatches
    419. Sensors for scientific use to be worn by a human to gather human biometric data, mobile and wearable digital electronic devices for recording, organizing, transmitting, manipulating, and reviewing text, data, audio, image and video files
    420. Smart glasses
    421. Smart glasses with wired and wireless audio capability
    422. Smartwatch bands
    423. Smartwatch straps
    424. Smart jewelry
    425. Social assistant software
    426. Software and firmware for controlling, configuring and managing controllers
    427. Software and firmware for displaying video games and electronic media on display screen devices provided as updates for or in combination with head-mounted display screen devices
    428. Software and firmware for operating system programs
    429. Software and firmware for video drivers and video processing provided as updates for or in combination with head-mounted display screen devices
    430. Software and firmware for enabling electronic devices to share data and communicate with each other
    431. Software driver programs for electronic devices for enabling computer hardware and electronic devices to communicate with each other
    432. Software for advertisers to communicate and interact with online communities
    433. Software for alerts, messages, emails, and reminders, and for recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, audio, image and digital files and display screens
    434. Software for communicating by wireless local area networks, wireless technologies, and other communication protocols between near-eye display systems and network devices, namely, mobile phones, smart phones, computers, tablets, and other computer systems
    435. Software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer and communication networks
    436. Software for creating, managing, and interacting with an online community
    437. Software for generating images to be displayed in near-eye display system
    438. Software for modifying and enabling transmission of images, audio, audio visual and video content and data
    439. Software for ordering and/or purchasing goods and services
    440. Software for organizing, searching for and managing events
    441. Software for planning activities with other users, making recommendations
    442. Software for smart phones and other computer systems to generate data, images, and audio for display in near-eye display systems and for transmitting such data, images, audio to near-eye display systems
    443. Software for smart phones and other computer systems to receive data from near-eye display systems
    444. Software for social and destination mapping
    445. Software for social networking
    446. Software for streaming multimedia entertainment content
    447. Software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information
    448. Software for tracking motion in, visualizing, manipulating, viewing, and displaying augmented, mixed and virtual reality experiences
    449. Software for use in creating and designing virtual reality, augmented reality and mixed reality software
    450. Software for wireless content, data and information delivery
    451. Software in the nature of a mobile application
    452. Software that enables individuals, groups, companies, and brands to create and maintain an online presence for marketing purposes
    453. Virtual reality glasses
    454. Virtual reality headsets
    455. Virtual reality software
    456. Virtual reality software for interactive entertainment
    457. Virtual reality software for navigating a virtual reality environment
    458. Virtual reality software for object tracking, motion control and content visualization
    459. Virtual reality software for operating virtual reality headsets
    460. Virtual reality software for users to experience virtual reality visualization, manipulation and immersion
    461. Virtual, augmented, and mixed reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual, augmented, and mixed reality experiences
    462. Watches, bracelets, and wrist bands that communicate data to personal digital assistants, smart phones, and personal computers through Internet websites and other computer and electronic communication networks
    463. Waterproof near eye display systems comprising computer hardware, electronic display interfaces, and software for the generation and display of virtual reality and mixed reality content
    464. Wearable activity trackers
    465. Wearable computer peripherals
    466. Wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality, augmented reality and mixed reality world experiences
    467. Wearable digital electronic devices, namely, glasses, goggles, and headsets
    468. Wearable electronic devices, namely, watches, bracelets, and wristbands that are comprised of software that communicates data to personal digital assistants, smart phones, and personal computers through Internet websites and other computer and electronic communication networks
    469. Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays
    470. Wireless computer peripherals
    471. Light emitting diode (LED) signs
    472. Neon signs
    473. Non-fungible token (NFT) multimedia files
    474. Non-fungible token (NFT) music files
    475. Non-fungible token (NFT) image files
    476. Non-fungible token (NFT) video files
    477. Non-fungible token (NFT) text files
    478. Non-fungible token (NFT) audio files
    479. Image, music, audio, video and multimedia files authenticated by non-fungible tokens (NFTs)
    480. Digital images, audio, video and multimedia files
    481. Computer graphics
    482. Software for creating NFTs
    483. Software for minting, creating, and issuing digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    484. Software for viewing and providing access to digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    485. Software for distributing, trading, storing, sending, receiving, accepting, and transmitting digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Hats
    3. Headwear
    4. Jackets
    5. Jerseys
    6. Pants
    7. Shirts
    8. T-shirts
    9. Sweaters
    10. Sweatshirts
    11. Shoes
    12. Scarves
    13. Sneakers
    14. Socks.
  • The mark was filed in class 28 with following description of goods:
    1. Virtual reality headsets for playing video games for connection to computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile phones in order to enable virtual reality experiences
    2. Electronic and interactive multimedia game consoles
    3. Video game interactive remote control units
    4. Wearable peripherals for playing video games specially adapted for computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones
    5. Game controllers for computer and video games
    6. Audio and visual headsets for use in playing video games
    7. Hand-held units for playing electronic, computer, interactive, and video games
    8. Gaming devices
    9. Mobile gaming devices
    10. Amusement game machines
    11. Gaming devices, mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games
    12. Computer game consoles for use with an external display screen or monitor
    13. Apparatus for electronic games other than those adapted for use with an external display screen or monitor
    14. Apparatus for electronic games adapted for use with an external display screen or monitor
    15. Bags specially adapted for handheld video games and video game consoles
    16. Computer and video game joysticks
    17. Gaming mice
    18. Gaming keypads
    19. Computer gaming consoles for recreational game playing
    20. Fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles and hand-held video game units
    21. Game controllers in the nature of keyboards for computer games
    22. Games adapted for use with television receivers
    23. Gaming headsets adapted for use in playing video games
    24. Hand held joy stick units for playing video games
    25. Game consoles
    26. Handheld game consoles
    27. Hand-held electronic games adapted for use with television receivers only
    28. Hand-held games with liquid crystal displays
    29. Hand-held units for playing electronic games for use with external display screen or monitor
    30. Home video game machines
    31. LCD game machines
    32. Player-operated electronic controllers for electronic video game machines
    33. Protective carrying cases specially adapted for handheld video games and video game consoles
    34. Standalone video game machine
    35. Stands for electronic game playing apparatus, namely, video game consoles and hand-held video game units
    36. Tabletop units for playing electronic games other than in conjunction with a television or computer
    37. Video game interactive hand held remote controls for playing electronic games
    38. Controllers for game consoles
    39. Arcade video game machines
    40. Video game consoles
    41. Gymnastic and sporting articles not included in other classes
    42. Decorations for Christmas trees
    43. Body-building apparatus
    44. Body-training apparatus
    45. Body-training equipment
    46. Equipment for sports and games
    47. Exercise machines
    48. Toys, games and playthings
    49. Toy figurines
    50. Plush toys
    51. Action figures
    52. Balls
    53. Basketballs
    54. Playing cards
    55. Trading cards
    56. Skateboards
    57. Skateboard decks.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising services
    2. Advertising via electronic media
    3. Dissemination of advertising for others via a global computer network
    4. Business and advertising services, namely, advertising services for tracking advertising performance, for managing, distributing and serving advertising, for analyzing advertising data, for reporting advertising data, and for optimizing advertising performance
    5. Advertising services, namely, advertising campaign management, targeting, implementation and optimization services
    6. Preparation and realization of media and advertising plans and concepts
    7. Design of advertising materials for others
    8. Advertising services, namely, media planning and media buying for others, brand evaluation and brand positioning services for others, and advertising procurement services for others
    9. Ad serving, namely, placing advertisements on websites for others
    10. Advertising, marketing and promoting the goods and services of others by means of providing photo and video equipment at special events
    11. Organizing exhibitions and events in the field of software and hardware development for commercial or advertising purposes
    12. Advertising services, namely, providing classified advertising space via the internet and other communication networks
    13. Compiling of data in online computer databases and online searchable databases in the field of classifieds
    14. Promoting the goods and services of others via computer and communication networks
    15. Promoting the goods and services of others by means of distributing video advertising on via the internet and other communications networks
    16. Providing promotional events via live streaming video
    17. Marketing and promotion services
    18. Consulting services in the fields of advertising and marketing
    19. Business assistance and consulting services
    20. Business consultation regarding marketing activities
    21. Brand strategy consulting services
    22. Business consultation in the field of telecommunications
    23. Business management consulting services to enable business entities, non-governmental organizations and non-profit organizations to develop, organize, and administer programs to offer greater access to global communications networks
    24. Business networking services
    25. Employment consultancy and recruiting services
    26. Promoting sales for others by facilitating pre-paid gift card services, namely, issuing gift card certificates that may be redeemed for goods or services
    27. Advertising services for promoting public awareness about charitable, philanthropic, volunteer, public and community service and humanitarian activities
    28. Providing contest and incentive award programs for marketing and advertising purposes to recognize, reward and encourage individuals and groups which engage in self-improvement, self-fulfillment, charitable, philanthropic, volunteer, public and community service and humanitarian activities and sharing of creative work product
    29. Business consultancy services for professionals and businesses in the field of mobile software application development
    30. Organizing, promoting, arranging and conducting special events, exhibitions, and tradeshows for commercial, promotional or advertising purposes
    31. Organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the interactive entertainment, virtual reality, consumer electronics and video game entertainment industries
    32. Retail services
    33. Online retail store services featuring virtual reality and augmented reality hardware and software
    34. Online retail store services featuring virtual reality content and digital media, namely, pre-recorded music, video, images, text, audiovisual works and virtual and augmented reality game software
    35. Providing an online marketplace
    36. Providing online marketplaces for sellers of goods and/or services
    37. Providing online facilities for connecting buyers with sellers
    38. Facilitating the exchange and sale of products and services via computer and communication networks
    39. Business intermediary services in the nature of facilitating the exchange and sale of services and products of third parties via computer and communication networks
    40. Connecting buyers and sellers via an online network environment
    41. Promotional services, namely, providing electronic catalog services
    42. Providing telephone directory information via global communications networks
    43. Business assistance services, namely, customer relationship management
    44. Providing commercial information, namely, user comments concerning business organizations, service providers, and other resources
    45. Marketing research, namely, advertising campaign and consumer preferences research and analysis
    46. Market research services
    47. Provision of market research and information services
    48. Business information management, namely, reporting of business information and business analytics in the fields of advertising and marketing
    49. Business management
    50. Business administration, office functions
    51. Compiling online business directories featuring the businesses, products and services of others
    52. Promoting the public interest and awareness of issues involving access to the internet for the global population
    53. Association services, namely, promoting the adoption, acceptance and development of open source computer technologies
    54. Organizing business networking events in the field of open source software
    55. Promoting voluntary common industry standards for software development and execution
    56. Arranging and conducting business conferences
    57. Arranging and conducting business conferences in the field of programming language development and use
    58. Conducting business investigations in the field of social media
    59. Consulting services in the field of evaluating social media content
    60. Consulting services in the field of social media policies and regulations
    61. Marketing services
    62. Promotion services
    63. Business and advertising services
    64. Market intelligence services
    65. Providing a website featuring an online marketplace for selling and trading virtual goods with other users
    66. Providing an online marketplace for digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    67. Providing an online marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (NFTs)
    68. Providing online marketplace to rent, borrow, and trade digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    69. Providing a virtual marketplace for digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    70. Providing a virtual marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (NFTs)
    71. Providing a virtual marketplace to rent, borrow, and trade non-fungible tokens (NFTs)
    72. Auction services
    73. Voting services
    74. Online trading services
    75. Arranging and conducting special events for business purposes
    76. Blockchain as a service, namely, business advice and information in the field of blockchain technology
    77. Provision of electronic reminders and notifications
    78. Advertising and information distribution services, namely, providing classified advertising space via the internet and communications networks
    79. Advertising services, namely, targeting and optimization of online advertising
    80. Arranging and conducting special events for commercial, promotional or advertising purposes
    81. Association services that promote the interests of professionals and businesses in the field of mobile software application development
    82. Brand consulting
    83. Business and advertising services, namely, media planning and media buying for others
    84. Procurement services for others, namely, purchasing goods and service for other businesses
    85. Business networking
    86. Charitable services, namely, promoting public awareness about charitable, philanthropic, volunteer, public and community service and humanitarian activities
    87. Consulting services in the fields of advertising and marketing, namely, customizing advertising and marketing efforts of others
    88. Dissemination of advertising for others via the internet and communication networks
    89. Employment and recruiting services
    90. Facilitating the exchange and sale of services and products of third parties via computer and communication networks
    91. Marketing, advertising and promotion services, namely, providing information regarding discounts, coupons, rebates, vouchers, links to retail websites of others, and special offers for the goods and services of others
    92. Online advertising and promoting the goods and services of others via the internet
    93. Online retail store services featuring virtual reality, mixed reality and augmented reality headsets, games, content and digital media
    94. Online retail store services in relation to electronic wearable fitness devices, personal weighing scales, wearable activity trackers, fitness and sports apparel, and accessories for the aforesaid goods
    95. Organizing, promoting and conducting exhibitions, tradeshows and events for business purposes
    96. Promoting the goods and services of others by means of distributing video advertising on the internet and communication networks
    97. Promoting the goods and services of others via the internet and communication networks
    98. Providing online business directories featuring the businesses, products and services of others
    99. Providing online facilities for connecting sellers with buyers
    100. Providing online facilities for live streaming video of promotional events
    101. Retail and online retail services for software, electronic devices and footwear incorporating sensors that allow consumers to engage in virtual athletic competitions and individual and group fitness classes
    102. Retail and online retail store services that allow consumers to engage in fitness coaching, virtual athletic competitions, and individual and group fitness classes
    103. Retail store services in relation to electronic wearable fitness devices, personal weighing scales, wearable activity trackers, fitness and sports apparel, and accessories for the aforesaid goods.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Electronic publishing services
    3. Publication of educational materials, namely, publishing of books, journals, newsletters, and electronic publications
    4. Publication of non-downloadable online journals, namely, weblogs (blogs) featuring user-defined content, blogs featuring advertising, marketing and business content, and blogs about virtual reality and augmented reality
    5. Providing online non-downloadable electronic publications resources for software developers
    6. Entertainment and educational services, namely, providing online non-downloadable publications about virtual reality technology via a website
    7. Entertainment and educational services, namely, providing online non-downloadable publications about augmented reality technology via a website
    8. Entertainment services, namely, providing interactive and multiplayer and single player games played via the internet or communication networks
    9. Entertainment services, namely, providing online video games, computer games, electronic games, and interactive games
    10. Providing online electronic, computer and video games
    11. Providing a computer game for use network-wide by network users
    12. Providing online non-downloadable game software
    13. Virtual reality game services
    14. Virtual reality game services provided via the internet and other communications networks
    15. Virtual reality arcade services
    16. Augmented reality game services provided via the internet and other communications networks
    17. Entertainment services, namely, providing virtual reality, augmented reality and mixed reality interactive entertainment, content and experiences
    18. Entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences
    19. Entertainment services, namely, providing mixed reality games, interactive entertainment and mixed reality content and experiences
    20. Entertainment services, namely, providing online virtual reality, augmented reality, and mixed reality environments
    21. Augmented reality video production for entertainment purposes
    22. Virtual reality video production for entertainment purposes
    23. Multimedia entertainment production and publishing services
    24. Production and distribution of films, motion pictures, radio, television and web programs
    25. Production and post-production of multimedia entertainment content
    26. Providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet
    27. Production of sound, video and multimedia recordings
    28. Production of virtual reality, augmented reality and mixed reality video for entertainment purposes
    29. Providing information about online computer games and video games via the internet and other communications networks
    30. Arranging and conducting educational conferences
    31. Organizing exhibitions, events, and conferences in the fields of culture, entertainment, education, and social networking for non-business and non-commercial purposes
    32. Arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games
    33. Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware
    34. Organizing exhibitions in the field of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes
    35. Offering and conducting contests designed to recognize, reward and encourage individuals and groups which engage in self-improvement, self-fulfillment, charitable, philanthropic, volunteer, public and community service and humanitarian activities, and sharing of creative work product
    36. Organizing exhibitions, conferences, and events in the field of software development for educational purposes
    37. Offering and conducting contests for educational and entertainment purposes for software developers
    38. Educational services, namely, organizing and conducting conferences and seminars in the fields of artificial intelligence and the internet of things
    39. Educational services, namely, organizing and conducting conferences, courses, seminars, and online training in the fields of advertising, marketing, social networking, the internet, and social media, and distribution of course material in connection therewith
    40. Organizing, promoting and conducting exhibitions, tradeshows and events for business purposes
    41. Organizing exhibitions, events, and conferences for entertainment and cultural purposes
    42. Training in the field of design, advertising and communication technologies
    43. Training in the field of strategic media planning relating to advertising, marketing and business
    44. Providing information in the field of entertainment
    45. Providing entertainment information including text, electronic documents, databases, graphics, photographic images and audio visual information, via the internet and other communications networks
    46. Providing information for educational and entertainment purposes in the fields of entertainment, secondary, and collegiate life, and social and community interest groups
    47. Rental of photography and videography kiosks for capturing, uploading, editing and sharing of pictures and videos
    48. Education
    49. Providing of training
    50. Sporting and cultural activities
    51. Entertainment services, namely, providing online videos featuring games being played by others
    52. Gaming services in the nature of providing a web site for consumers to broadcast game play to others
    53. Arranging and conducting educational conferences in the field of software development
    54. Educational seminars, classes, speaker series, conferences and training in the field of open source software and software development
    55. Entertainment services, namely, ongoing comedy, drama, documentary, docu-series, animated, mystery, and reality web and television series provided over the Internet
    56. Online journals, namely, blogs featuring comedy, drama, documentary, docu-series, animated, mystery, and reality and entertainment content
    57. Providing online non-downloadable video clips, videos, vlogs, images, illustrations, articles, and abstracts of articles in the field of comedy, drama, documentary, docu-series, animated, mystery, and reality entertainment
    58. Providing online non-downloadable videos in the field of comedy, drama, documentary, docu-series, animated, mystery, and reality entertainment
    59. Educational services, namely, providing online publications in the field of social media content
    60. Provision of information relating to social media content
    61. Online electronic publishing concerning social media content
    62. Publication of educational materials, namely, publishing of articles, manuals, journals and blogs in the fields of software development, artificial intelligence, machine learning, and building user interfaces
    63. Arranging and conducting of training workshops
    64. Recreation information
    65. Augmented reality video production
    66. Conduct and providing access to on-line live workouts, fitness instructions and sessions
    67. Conducting fitness classes
    68. Education services
    69. Educational services, namely, conducting seminars, conferences, and workshops in the fields of health and wellness
    70. Educational services, namely, organizing and conducting conferences and seminars in the fields of virtual reality, augmented reality, artificial intelligence and the internet of things
    71. Entertainment and educational services, namely, providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet, as well as information, reviews, and recommendations regarding movies, television shows, webcasts, audiovisual, and multimedia works
    72. Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, mixed reality, consumer electronics, and video game entertainment software and hardware
    73. Entertainment services, namely, contest and incentive award programs designed to reward program participants who exercise, participate in sports activities, engage in health-promoting activities, make achievements in exercise and sports activities, and reach personal goals regarding exercise, sports activities, and fitness
    74. Entertainment services, namely, contest and incentive award programs designed to reward program participants who exercise, make healthy eating choices, and engage in other health-promoting activities
    75. Entertainment services, namely, incentive award programs designed to reward program participants who exercise
    76. Entertainment services, namely, providing access to interactive electronic and online databases of user-defined content, third-party content, photos, video, audio, visual, and audio-visual material in the field of general interest
    77. Entertainment services, namely, providing an online forum for the dissemination of content, data, and information for entertainment and social and business networking purposes
    78. Entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment events
    79. Entertainment services, namely, providing online mixed reality environments
    80. Mixed reality video production
    81. Multimedia production services
    82. Online journals, namely, blogs featuring commentary, advice and information in the fields of health, wellness, sleep, fitness and nutrition
    83. Online journals, namely, blogs
    84. Online journals, namely, weblogs (blogs) featuring user-defined content
    85. Organizing contest and incentive award programs for software developers
    86. Organizing exhibitions and events for cultural, educational, or entertainment purposes
    87. Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, and augmented reality, consumer electronics and video game entertainment industries for cultural or educational purposes
    88. Organizing exhibitions and events in the field of software development for educational purposes
    89. Organizing exhibitions in the field of interactive entertainment, virtual reality, augmented reality, mixed reality, consumer electronics and video game entertainment industries for cultural or educational purposes
    90. Organizing live exhibitions and conferences in the fields of culture, entertainment and social networking for non-business and non-commercial purposes
    91. Personal coaching services in the field of sports, exercise, health, and fitness
    92. Photo-sharing and video sharing services
    93. Pre-recorded athletic and fitness sessions
    94. Providing a fitness assessment and a fitness score, and a personalized workout program based on that assessment and score
    95. Providing a website featuring fitness coaching, instructions, and sessions
    96. Providing a website featuring fitness instructions and sessions
    97. Providing a website featuring information regarding fitness training, and athletic skill development
    98. Providing a website featuring information regarding fitness training, fitness coaching, fitness goals, and athletic skill development
    99. Providing a website featuring information regarding sports, athletic skill development, and fitness training
    100. Providing a website featuring pre-recorded athletic and fitness sessions
    101. Providing access to pre-recorded athletic and fitness sessions
    102. Providing computer, electronic and online databases in the field of entertainment
    103. Providing entertainment information from searchable indexes and databases of information, including text, electronic documents, databases, graphics, photographic images and audio visual information, via the internet and communication networks
    104. Providing group coaching in the field of sports, exercise, health, and fitness
    105. Providing information regarding sports, athletic skill development, and fitness training via an online website, other computer and electronic communication networks, and via computer software for gaming consoles, personal computers, personal digital devices, and smart phones
    106. Providing online resources for software developers
    107. Providing pre-recorded athletic challenges, training, fitness sessions and challenges, and workouts via an online website, other computer and electronic communication networks, and via computer software for gaming consoles, personal computers, personal digital devices, and smart phones
    108. Publishing services, namely, publishing of electronic publications for others
    109. Virtual reality video production.
  • The mark was filed in class 42 with following description of goods:
    1. Design and development of computer hardware and software
    2. Non-downloadable software
    3. Non-downloadable software to enable development, assessment, testing, and maintenance of mobile software applications for portable electronic communication devices, namely, mobile phones, smartphones, handheld computers and computer tablets
    4. Design, engineering, research, development and testing services in the field of mobile application software development related to the use and functionality of hyperlinks
    5. Technical consultation in the field of mobile application software development related to the use and functionality of hyperlinks
    6. Non-downloadable software that gives users the ability to engage in social networking and manage their social networking content
    7. Non-downloadable software for social networking
    8. Computer services, namely, creating an online community for registered users to engage in social networking
    9. Non-downloadable software for creating, managing, and interacting with an online community
    10. Non-downloadable software for creating, managing and accessing user-created and administered groups within virtual communities
    11. Non-downloadable software for creating and managing social media profiles and user accounts
    12. Non-downloadable software for social networking, creating a virtual community, and transmission of audio, video, images, text, content, and data
    13. Computer services in the nature of customized electronic personal and group profiles or webpages featuring user-defined or specified information, including, audio, video, images, text, content, and data
    14. Non-downloadable software that enables users to transfer personal identity data to and share personal identity data with and among multiple websites
    15. Application service provider (ASP) featuring software for social networking, managing social networking content, creating a virtual community, and transmission of images, audio-visual and video content, photographs, videos, data, text, messages, advertisements, media advertising communications and information
    16. Platform as a service (PAAS) featuring software platforms for social networking, managing social networking content, creating a virtual community, and transmission of images, audio-visual and video content, photographs, videos, data, text, messages, advertisements, media advertising communications and information
    17. Application service provider (ASP) featuring application programming interface (API) software which facilitates online services for social networking and developing software applications
    18. Non-downloadable software for viewing and interacting with a feed of electronic media, namely, images, audio-visual and video content, live streaming video, commentary, advertisements, news, and internet links
    19. Non-downloadable software for finding content and content publishers, and for subscribing to content
    20. Non-downloadable software for organizing images, video, and audio-visual content using metadata tags
    21. Non-downloadable software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, voting on, interacting with, embedding, transmitting, and sharing or otherwise providing electronic media, images, video, audio, audio-visual content, data, and information via the internet and communication networks
    22. Application service provider (ASP) featuring software to enable or facilitate the creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, interacting with, embedding, transmitting, and sharing or otherwise providing electronic media, images, video, audio, audio-visual content, data, and information via the internet and communication networks
    23. Non-downloadable software for sending and receiving electronic messages, alerts, notifications and reminders
    24. Providing application programming interface (API) software for use in electronic messaging and transmission of audio, video, images, text, content and data
    25. Non-downloadable software for electronic messaging
    26. Non-downloadable software to facilitate interactive discussions via communication networks
    27. Non-downloadable software for organizing events, searching for events, calendaring and managing events
    28. Non-downloadable software for modifying photographs, images and audio, video, and audio-video content
    29. Non-downloadable software for use in taking and editing photographs and recording and editing videos
    30. Application service provider (ASP) featuring software to enable or facilitate taking and editing photographs and recording and editing videos
    31. Non-downloadable software for streaming multimedia entertainment content
    32. Non-downloadable software for enabling transmission of images, audio, audio visual and video content and data
    33. Computer services, namely, providing search engines for obtaining data via the internet and communications networks
    34. Providing search engines of online network environments to provide information from searchable indexes and databases of information, including text, electronic documents, databases, graphics, electronic media, images and audio visual content, via the internet and communications networks
    35. Application service provider (ASP) services, namely, hosting software applications of others
    36. Non-downloadable software for providing, linking to, or streaming news or current events information
    37. Non-downloadable e-commerce software
    38. Non-downloadable e-commerce software to allow users to perform electronic business transactions via the internet and communications networks
    39. Application service provider (ASP) featuring application programming interface (API) software to allow users to perform electronic business transactions via the internet and communication networks
    40. Software as a service (SAAS) services featuring software for sending and receiving electronic messages, notifications and alerts and for facilitating electronic business transactions via the internet and communications networks
    41. Non-downloadable software for use in designing, managing, measuring, analyzing, disseminating, and serving advertising of others
    42. Application service provider (ASP) featuring application programming interface (API) software for creating, managing, tracking, reporting and measuring advertising of others
    43. Non-downloadable software for allowing buyers and sellers of online advertising to purchase and sell advertising inventory
    44. Non-downloadable software for creating, sharing, disseminating and posting advertising
    45. Non-downloadable software for creating and maintaining an online presence for individuals, groups, companies, and brands
    46. Non-downloadable software for advertisers to communicate and interact with online communities
    47. Non-downloadable software for curating online user-defined content and advertisements and creating social media feeds
    48. Designing and developing computer game software and video game software for use with computers, video game program systems and computer networks
    49. Development of hardware for use in connection with electronic and interactive multimedia games
    50. Non-downloadable software that gives users the ability to upload, modify and share virtual reality content, augmented reality content, mixed reality content, information, experiences and data
    51. Hosting of virtual reality and augmented reality content on the internet
    52. Providing user authentication services using single sign-on and software technology for e-commerce transactions
    53. Providing user authentication services of electronic funds transfer, credit and debit card and electronic check transactions using single sign-on and software technology
    54. Non-downloadable software for providing authentication of parties to a financial transaction
    55. Providing an application programming interface (API) to allow users to perform electronic business transactions via the internet
    56. Non-downloadable software for processing electronic payments
    57. Platform as a service (PAAS) services featuring computer software to allow users to perform business and e-commerce transactions
    58. Non-downloadable software for providing electronic maps
    59. Application service provider (ASP) featuring software for providing electronic maps
    60. Non-downloadable computer software for searching, determining, and sharing locations
    61. Non-downloadable software for searching and identifying local and location-based points of interest, events, landmarks, employment opportunities, entertainment, cultural events, shopping and offers
    62. Non-downloadable software for making reservations and bookings
    63. Application service provider (ASP) featuring software to enable or facilitate making reservations and bookings
    64. Non-downloadable software that gives users the ability to post ratings, reviews, referrals and recommendations relating to businesses, restaurants, service providers, events, public services and government agencies
    65. Non-downloadable software for providing a virtual marketplace
    66. Non-downloadable software for ordering and/or purchasing goods and services
    67. Application service provider (ASP) featuring software to enable or facilitate ordering and/or purchasing goods and services
    68. Non-downloadable software for searching and identifying employment opportunities
    69. Non-downloadable software for identifying and allowing users to contact government representatives
    70. Non-downloadable software for facilitating interaction and communication between humans and AI (artificial intelligence) platforms
    71. Application service provider (ASP) featuring software to enable or facilitate interaction and communication between humans and AI (artificial intelligence) platforms
    72. Design of augmented reality and virtual reality effects for use in modifying photographs, images, videos and audio-visual content
    73. Non-downloadable personal assistant software
    74. Non-downloadable social assistant software
    75. Non-downloadable software for use in facilitating voice over internet protocol (VOIP) calls, phone calls, video calls, text messages, electronic message, instant message, and online social networking services
    76. Application service provider (ASP) services featuring software to enable or facilitate voice over internet protocol (VOIP) calls, phone calls, video calls, text messages, electronic message, instant message, and online social networking services
    77. Providing a website featuring information in the fields of technology and software development via the internet and communication networks
    78. Design and development of virtual reality, augmented reality and mixed reality hardware and software
    79. Design and development of video game hardware and software
    80. Computer game, electronic game and video game development services
    81. Software development
    82. Non-downloadable software development tools
    83. Non-downloadable gaming software development tools
    84. Non-downloadable blockchain gaming software
    85. Non-downloadable software for game development
    86. Non-downloadable software for creating NFTs
    87. Non-downloadable game software
    88. Non-downloadable virtual reality software
    89. Non-downloadable software for voting
    90. Non-downloadable software for arranging and conducting auctions
    91. Development of interactive multimedia software
    92. Maintenance and repair of computer software
    93. Computer services, namely, cloud hosting provider services
    94. Cloud computing services
    95. Non-downloadable cloud computing software for use in electronic storage of data
    96. Non-downloadable cloud computing software for virtual, augmented reality applications and environments
    97. File sharing services, namely, providing online non-downloadable software featuring technology enabling users to upload and download electronic files
    98. Non-downloadable file sharing software
    99. Application service provider, namely, providing, hosting, managing, developing, and maintaining applications, software, web sites, and databases in the fields of wireless communication, mobile information access, and remote data management for wireless delivery of content to handheld computers, laptops and mobile electronic devices
    100. Computer services, namely, providing remote management of devices via computer networks, wireless networks or the internet
    101. Data encryption services
    102. Encrypted electronic transmission and delivery of recovered data
    103. Non-downloadable software and applications for customer relationship management (CRM)
    104. Application service provider (ASP) featuring software for customer relationship management (CRM)
    105. Computer services, in particular, application service provider featuring application programming interface (API) software for customer relationship management (CRM)
    106. Non-downloadable software for facilitating and arranging fundraising and the distribution of fundraising donations
    107. Non-downloadable software for online charitable fundraising services and donation services
    108. Scientific and technological services and research and design relating thereto
    109. Industrial analysis and research services
    110. Computer hardware and software design, development, installation and maintenance
    111. Research services and consulting in the field of information and telecommunications technology
    112. Design of telecommunications apparatus and equipment
    113. Consulting services in the field of design, selection, implementation and use of computer hardware and software systems for others
    114. Providing online software platform featuring technology that enables online users to make payments and transfer funds
    115. Providing online software platform featuring technology that enables online users to make payments and funds transfers across multiple websites and mobile applications
    116. Computer services, namely, application services provider featuring application programming interface (API) software to allow users to perform e-commerce transactions via the internet and communications networks
    117. Software as a services (SAAS) services featuring software for facilitating e-commerce transactions via the internet and communications networks
    118. Application service provider featuring an application programming interface (API) software to allow users to perform e-commerce transactions via the internet and communications networks
    119. Non-downloadable software for converting natural language into machine-executable commands
    120. Analyzing and evaluating social media content
    121. Developing standards for third-party social media content
    122. Conducting proceedings relating to standards concerning third-party social media content
    123. Content moderation and supervision
    124. Web publishing, namely, publishing of decisions concerning third-party social media content
    125. Non-downloadable computer software in the nature of a query engine
    126. Non-downloadable computer software for use in performing queries on large amounts of data
    127. Non-downloadable computer software in the nature of a query engine functioning across business intelligence (BI) tools
    128. Non-downloadable artificial intelligence software for facilitating machine learning software
    129. Application service provider (ASP) featuring software to enable or facilitate machine learning software
    130. Non-downloadable software for machine learning
    131. Non-downloadable software tools for software development
    132. Non-downloadable software for building user interfaces
    133. Application service provider (ASP) featuring software to enable or facilitate user interface building software
    134. Electronic data storage
    135. Electronic storage of photographs
    136. Interactive hosting services which allow the users to publish and share their own content and images online
    137. Non-downloadable software for database management
    138. Computer network services
    139. Non-downloadable software for opinion polling
    140. Non-downloadable software allowing users to post questions with answer options
    141. Platform as a service (PAAS) services featuring technology that allows businesses, organizations and individuals to create and manage their online presences and to communicate with online users information and messages regarding their activities, products and services and to engage in business and social networking
    142. Non-downloadable software featuring technology that allows users to manage their business networking accounts
    143. Non-downloadable software for voice command and recognition software, speech to text conversion software, voice-enabled software applications for personal information management
    144. Platform as a service (PAAS) featuring computer software platforms for personal assistant software
    145. Platform as a service (PAAS) featuring computer software platforms for home automation and home device integration software
    146. Platform as a service (PAAS) featuring computer software platforms for wireless communication software for voice, audio, video, and data transmission
    147. Software as a service (SAAS) featuring computer software for personal information management
    148. Non-downloadable software for accessing, monitoring, tracking, searching, saving, and sharing information on topics of general interest
    149. Software as a service (SAAS) featuring computer software for use to connect and control internet of things (iot) electronic devices
    150. Software as a service (SAAS) featuring computer software for others to use for the development of software to manage, connect, and operate internet of things (iot) electronic devices
    151. Software as a service (SAAS) featuring computer software for use as an application programming interface (API)
    152. Design, development and maintenance of proprietary computer software for others in the field of natural language, speech, language, and voice recognition excluding post-production of picture and sound recordings
    153. Technical support and consultation services for developing applications
    154. Information, advisory and consultancy services relating to voice command and recognition software, speech to text conversion software, and voice-enabled software applications, home automation, and internet-of-things software
    155. Providing information, news, and commentary in the field of science and technology, home decorating, weather, and graphic, interior, product, and fashion design
    156. Technological services, namely, data warehousing services
    157. Application service provider (asp), namely, hosting computer software applications through the internet of others
    158. Consultation services relating to programming of multimedia application management, computer programming, hardware, software, and computer system design and specification
    159. Software as a service (SAAS) services, namely, hosting software for use by others for use in providing an online database featuring a wide range of general interest information via the internet
    160. Non-downloadable mobile communications device software for enhancing mobile access to the internet via computers, mobile computers, and mobile communications devices
    161. Technical support, namely, troubleshooting of computer hardware and software problems and mobile computer and mobile communications device hardware and software problems
    162. Computer, mobile computer, and mobile communication device hardware and software consultation and design
    163. Non-downloadable computer software that enables users to access and download computer software
    164. Non-downloadable software and applications for accessing streaming audio and video files, games, social networks, text files, and multimedia files
    165. Application service provider (ASP) featuring application programming interface (API) software for the streaming, storage, and sharing of video games, content, data and information
    166. Computer software development in the field of mobile applications
    167. Providing technical support services, namely, troubleshooting of computer software problems regarding the usage of communications equipment
    168. Computer services
    169. Information technology (IT) services
    170. Application service provider (ASP) services, namely, hosting computer software applications of others
    171. Application service provider (ASP) services, featuring e-commerce software for use as a payment gateway that authorizes processing of credit cards or direct payments for merchants
    172. Application service provider (ASP) services, namely, providing, hosting, managing, developing, and maintaining applications, software, websites and databases in the fields of information technology, blockchain, virtual currency, digital currency, cryptocurrency, and digital assets
    173. Application service provider (ASP) services featuring software for use in virtual currency, digital currency, cryptocurrency, and digital asset exchange and transactions
    174. Application service provider (ASP) featuring software to enable or facilitate the creating, editing, uploading, downloading, accessing, viewing, posting, displaying, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via the internet and communications networks
    175. Application service provider services featuring application programming interface (API) software to allow users to perform electronic business transactions via a global computer network
    176. Application service provider (ASP) featuring software to enable or facilitate purchasing goods and services
    177. Software as a service (SAAS) services
    178. Platform as a service (PAAS) services
    179. Non-downloadable cloud computing software
    180. Providing distributed ledger technology
    181. Non-downloadable distributed ledger software
    182. Non-downloadable cryptography software
    183. Non-downloadable software for use with cryptocurrency
    184. Non-downloadable software for use with digital currency
    185. Non-downloadable software for use with virtual currency
    186. Non-downloadable software for cryptocurrency mining
    187. Non-downloadable software for cryptocurrency farming
    188. Non-downloadable software that facilitates the ability of users to view, analyze, record, store, monitor, manage, trade and exchange digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    189. Non-downloadable software for sending, receiving, accepting, buying, selling, storing, transmitting, trading and exchanging digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    190. Non-downloadable software for implementing, executing, and recording financial transactions
    191. Non-downloadable software for creating accounts and maintaining and managing information about financial transactions on distributed public ledgers and peer to peer payment networks
    192. Non-downloadable software for managing and verifying transactions on a blockchain
    193. Non-downloadable software for processing electronic payments and for transferring funds to and from others
    194. Providing electronic financial platform software
    195. Providing software for use as an application programming interface (API) for the development, testing, and integration of blockchain software applications
    196. Non-downloadable software for transfers of digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens between parties
    197. Non-downloadable software for use in financial trading
    198. Non-downloadable software for use in financial exchange
    199. Non-downloadable software for use in accessing financial information and market data and trends
    200. Non-downloadable software for the management of cryptographic security of electronic transmissions across computer networks
    201. Providing software for use with digital currency
    202. Providing software for use with cryptocurrency
    203. Non-downloadable software for use with digital currency wallet and storage services
    204. Providing non-downloadable software for use as a cryptocurrency wallet
    205. Providing non-downloadable software for use as an electronic wallet
    206. Providing non-downloadable software for use as a digital wallet
    207. Non-downloadable software for creating and managing electronic wallets
    208. Electronic data storage services
    209. Non-downloadable software for electronic funds transfer
    210. Non-downloadable software for currency conversion
    211. Non-downloadable software for the collection and distribution of data
    212. Non-downloadable software for payment and exchange transactions
    213. Non-downloadable software for connecting computers to local databases and global computer networks
    214. Non-downloadable software for creating searchable databases of information and data
    215. Non-downloadable software for managing and validating digital currency, virtual currency, cryptocurrency, digital asset, blockchain asset, digitized asset, digital token, crypto token and utility token transactions
    216. Non-downloadable software for creating, executing, and managing smart contracts
    217. Development and implementation of smart contracts
    218. Non-downloadable software for managing payment and exchange transactions
    219. Non-downloadable software for electronically exchanging currency for digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    220. Non-downloadable software for use in enabling the electronic transfer of funds to and from others
    221. Non-downloadable software for decentralized finance
    222. Non-downloadable software for creating a decentralized and open source digital currency for use in blockchain-based transactions
    223. Non-downloadable software for creating a decentralized and open source virtual currency for use in blockchain-based transactions
    224. Non-downloadable software for creating a decentralized and open source cryptocurrency for use in blockchain-based transactions
    225. Non-downloadable software for encrypting and enabling secure transmission of digital information over the Internet, as well as over other modes of communication between computing devices
    226. Distributed ledger platform software for use in processing financial transactions
    227. Non-downloadable software for maintaining ledgers for financial transactions
    228. Non-downloadable software for electronic funds transfer and currency conversion
    229. Providing a web portal featuring blogs and non-downloadable publications in the nature of articles, columns, and informational guides in the fields of virtual currencies, digital and blockchain assets and market and trading trends
    230. Non-downloadable electronic publications
    231. Non-downloadable digital images, audio, video and multimedia files
    232. Non-downloadable computer graphics
    233. Platform as a service (PAAS) featuring computer software platforms for the selling and purchasing digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    234. Software as a service (SAAS) featuring computer software platforms for the selling and purchasing digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    235. Computer services, namely, creating an on-line virtual environment for the selling and purchasing of digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    236. Platform as a service (PAAS) featuring computer software platforms for managing blockchain and token driven, distributed storage computer systems
    237. Software as a service (SAAS) featuring computer software platforms for managing blockchain and token driven, distributed storage computer systems
    238. Computer services, namely, providing secure, private encrypted cloud storage services
    239. Computer services, namely, providing open source decentralized cloud storage platform
    240. Data encryption services featuring blockchain software technology and peer-to-peer protocols to provide secure, private, and encrypted cloud storage
    241. Data mining
    242. Non-downloadable software for use with blockchain technology
    243. Software as a service (SAAS) services featuring software for clearing, allocation, compliance, recordation and settlement of trading related to digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    244. Platform as a service (PAAS) services featuring software for clearing, allocation, compliance, recordation and settlement of trading related to digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    245. Platform as a service (PAAS) featuring software platforms for facilitating transactions and payments using digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens that allow users to buy from, and sell products and services to others
    246. Software as a service (SAAS) featuring software platforms for facilitating transactions and payments using digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens that allow users to buy from, and sell products and services to others
    247. Blockchain-based software platforms and distributed computing software platforms for auditing and verifying digital information and codes
    248. Non-downloadable blockchain software
    249. Design, development and implementation of audit and security software for blockchain-based platforms
    250. Non-downloadable software for use in facilitating secure transactions
    251. Non-downloadable software for auditing digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    252. Design, development, and implementation of software for distributed computing platforms
    253. Design, development, and implementation of software for blockchain
    254. Design, development, and implementation of software for digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token and utility token wallets
    255. Design, development, and implementation of software for third-party verification services for digital currency transactions, including but not limited to transactions involving bitcoin currency
    256. Non-downloadable software for users to buy and sell products by using digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    257. Non-downloadable software for use in accessing, reading, tracking, and using blockchain technology
    258. Technical consultancy services related to digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token and utility token transactions
    259. Platform as a service (PAAS) featuring computer software platforms for computer system and application development, deployment, and management
    260. Software as a service (SAAS) featuring computer software platforms for computer system and application development, deployment, and management
    261. Non-downloadable software enabling users to develop, build and run distributed applications through an open-source peer-to-peer smart-contract and payment network platform
    262. Providing temporary use of non-downloadable authentication software for controlling access to and communications with computers and computer networks
    263. Non-downloadable communications software
    264. Non-downloadable software for use in the exchange of virtual items
    265. Providing a digital exchange
    266. Non-downloadable software for use in issuing digital currency, virtual currency, cryptocurrency, digital and blockchain assets
    267. Application service provider (ASP)
    268. Application service provider (ASP) featuring application programming interface (API) software which facilitates online services for social networking, developing software applications
    269. Application service provider (ASP) featuring location-aware software for searching, determining and sharing the location of goods, services and events of interest
    270. Application service provider (ASP) featuring software for mapping services
    271. Application service provider (ASP) featuring software for use in buying, selling, designing, managing, tracking, valuing, optimizing, targeting, analyzing, delivery, and reporting of online advertising and marketing
    272. Application service provider (ASP) featuring software to enable or facilitate the sharing and displaying a user's location, planning activities with other users and making recommendations
    273. Application service provider (ASP) featuring software to enable or facilitate social and destination mapping
    274. Application service provider (ASP) featuring software to enable or facilitate interaction and communication between humans and AI (artificial intelligence) platforms, namely, bots, virtual agents and virtual assistants
    275. Application service provider (ASP) services
    276. Application service provider (ASP) services featuring software for controlling, integrating, operating, connecting, and managing voice -controlled information devices, namely, cloud-connected and voice-controlled smart consumer electronic devices and electronic personal assistant devices
    277. Application service provider (ASP), namely, hosting, managing, developing and maintaining applications, software, and web sites, in the fields of personal productivity, wireless communication, and mobile applications
    278. Application service provider (ASP), namely, providing, hosting, managing, developing, and maintaining applications, software, websites, and databases in the fields of calculation of website ranking based on user traffic
    279. Application service provider (ASP), namely, remote hosting of computer applications of others
    280. Application service provider, namely, providing, hosting, managing, developing, and maintaining applications, software, websites, and databases in the fields of calculation of website ranking based on user traffic
    281. Computer consulting
    282. Computer programming
    283. Computer hardware and software consultation and design
    284. Computer hardware, software, application, and network consulting services
    285. Computer online services, namely, providing information, online links and electronic resources related to sports, health, and fitness
    286. Computer services in the nature of providing customized online pages featuring user-defined or specified information, personal profiles, virtual reality, mixed reality, and augmented reality content and data
    287. Computer services, namely, creating virtual communities for registered users to organize groups and events, participate in discussions, get feedback from their peers, and engage in social, business and community networking
    288. Computer services, namely, curating online user-defined content and advertisements and creating social media feeds
    289. Computer services, namely, hosting online web facilities for others for organizing and conducting meetings, events and interactive discussions via the internet and communication networks
    290. Computer services, namely, providing information in the fields of technology and software development via the internet
    291. Computer software development
    292. Creating, maintaining and hosting of a website and other computer and electronic communication networks featuring information, online links, and electronic resources in the field of sports and fitness
    293. Creating, maintaining and hosting of an interactive web site and other computer and electronic communication networks that enables users to enter, access, track progress, monitor and generate health, fitness, personal exercise, sports, and athletic activity information and achievements
    294. Creating, maintaining and hosting of an interactive web site and other computer and electronic communication networks that enables users to compete and compare athletic information and achievements with other users
    295. Design and development of augmented reality hardware and software
    296. Design and development of computer hardware and computer software
    297. Design and development of interactive multimedia software
    298. Design and development of mixed reality hardware and software
    299. Design and development of virtual reality hardware and software
    300. File sharing services, namely, providing online facilities for others featuring technology enabling users to upload and download electronic files
    301. Hosting of digital content on the internet
    302. Mapping services
    303. Mobile computer and mobile communications device hardware and software consultation and design
    304. Mobile computer and mobile communications device software design for others
    305. Non-downloadable computer software for displaying, aggregating, analyzing and organizing data and information in the fields of health, wellness, fitness, physical activity, weight management, sleep, and nutrition
    306. Non-downloadable computer software for facilitating interaction and communication between humans and AI (artificial intelligence) platforms, namely, bots, virtual agents and virtual assistants
    307. Non-downloadable computer software for sharing and displaying a user's location, planning activities with other users and making recommendations
    308. Non-downloadable computer software for social and destination mapping
    309. Non-downloadable computer software for tracking fitness, health and wellness goals and statistics
    310. Non-downloadable software for creating personalized fitness training programs
    311. Non-downloadable software for creating, managing and accessing user-created and administered private groups within virtual communities
    312. Non-downloadable software for processing electronic transactions
    313. Non-downloadable software for providing personal training services, workouts and fitness assessments
    314. Non-downloadable software for social networking, creating a virtual community, and transmission of audio, video, images, text and data
    315. Non-downloadable software for transmitting, sharing, receiving, downloading, displaying, interacting with and transferring content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works
    316. Non-downloadable software for processing images, graphics, audio, video, and text
    317. Non-downloadable software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information
    318. Online ad-buying platform provider, namely, providing non-downloadable software programs for allowing buyers and sellers of online advertising to purchase and sell advertising inventory
    319. Non-downloadable cloud computing software for virtual reality, mixed reality and augmented reality applications and environments
    320. Non-downloadable computer software for use in providing retail and ordering services for a wide variety of consumer goods
    321. Platform as a service (PAAS) featuring computer software platforms for use in purchasing and disseminating advertising
    322. Platform as a service (PAAS) featuring computer software platforms for social networking, managing social networking content, creating a virtual community, and transmission of images, audio-visual and video content, photographs, videos, data, text, messages, advertisements, media advertising communications and information
    323. Platform as a service (PAAS) featuring computer software platforms for voice command and recognition software, speech to text conversion software, voice-enabled software applications for personal information management
    324. Platform as a service (PAAS) featuring software platforms for social networking and transmission of images, audio-visual content, video content and messages
    325. Platform as a service (PAAS) services featuring computer software to allow users to perform electronic business and e-commerce transaction
    326. Providing an interactive web site that enables users to enter, access, track progress, monitor and generate nutrition, calories, health, fitness, personal exercise, sports, and athletic activity information and achievements
    327. Non-downloadable software to provide information regarding sports, athletic skill development, fitness coaching, and fitness training via an online website and other computer and electronic communication networks for gaming consoles, personal computers, personal digital devices, and smart phones
    328. Providing an interactive web site that enables users to enter, access, track progress, monitor and generate calories, fitness, personal exercise, and athletic activity information and achievements
    329. Providing an online network service that enables users to transfer personal identity data to and share personal identity data with and among multiple online facilities
    330. Providing customized computer searching services, namely, searching and retrieving information at the user's specific request via the internet
    331. Providing information from searchable indexes and databases of information, including text, electronic documents, databases, graphics, electronic media, images and audio visual content via the internet and communication networks
    332. Providing internet search engines
    333. Non-downloadable software to allow users to perform electronic business transactions via the internet and communications networks
    334. Providing online facilities featuring technology that enables online users to create personal profiles featuring social and business networking information, to transfer and share such information among multiple online facilities, to engage in social networking, and to manage their social networking accounts
    335. Providing online facilities that give users the ability to upload, modify and share audio, video, photographic images, text, graphics and data
    336. Providing online facilities featuring technology that enables online users to create personal profiles featuring social and business networking information and to transfer and share such information among multiple online facilities
    337. Providing online non-downloadable software for setting up, configuring, and controlling wearable computer hardware and wearable computer peripherals
    338. Providing online sites that gives users the ability to upload, modify and share virtual reality, mixed reality and augmented reality content, information, experiences and data
    339. Providing search platforms to allow users to request and receive photos, videos, text, data, images, and electronic works
    340. Providing search platforms to allow users to request and receive content, text, visual works, audio works, audiovisual works, literary works, data, files, documents, and electronic works
    341. Non-downloadable software for facilitating and arranging for the financing and distribution of fundraising and donations
    342. Non-downloadable software for online charitable fundraising services and financial donation services
    343. Non-downloadable software for mapping services
    344. Providing online non-downloadable computer software and hosting online facilities to enable users to access and download computer software
    345. Non-downloadable software enabling development, assessment, testing, and maintenance of mobile software applications for portable computing devices, namely, mobile phones, smartphones, handheld computers and computer tablets
    346. Non-downloadable software for sharing and displaying a user's location, planning activities with other users and making recommendations
    347. Non-downloadable software for social and destination mapping
    348. Non-downloadable software for accessing, collecting, displaying, editing, linking, modifying, organizing, tagging, streaming, sharing, storing, transmitting, and otherwise providing electronic media, photographs, images, graphics, audio, videos, audio-visual content, data and information via the internet and communication networks
    349. Non-downloadable e-commerce software to allow users to perform electronic business transactions via the internet
    350. Non-downloadable location-aware computer software for searching, determining and sharing the location of goods, services and events of interest
    351. Non-downloadable software applications for searching and identifying local and location-based points of interest, events, landmarks, employment opportunities, entertainment, cultural events, shopping and offers
    352. Non-downloadable software applications for providing location-based weather information
    353. Non-downloadable software applications for providing, linking to, or streaming news or current events information
    354. Non-downloadable software for modifying photographs, images and audio, video, and audio-video content with photographic filters and virtual reality, mixed reality, and augmented reality (AR) effects, namely, graphics, animations, text, drawings, geotags, metadata tags, and hyperlinks
    355. Non-downloadable software for taking photographs and recording audio, audio-visual and video content
    356. Non-downloadable software for uploading, downloading, archiving, enabling transmission of, and sharing images, audio-visual and video content and associated text and data
    357. Non-downloadable software and applications for instant messaging, voice over internet protocol (VOIP), video conferencing, and audio conferencing
    358. Provision of Internet search engine services
    359. Rental of computer software that gives users the ability to upload, edit, and share images, videos and audio-visual content
    360. Software as a service (SAAS) featuring computer software for accessing, browsing, and searching online databases, audio, video and multimedia content, games, and software applications, software application marketplaces
    361. Software as a service (SAAS) featuring computer software for accessing, monitoring, tracking, searching, saving, and sharing information on topics of general interest
    362. Software as a service (SAAS) featuring computer software for connecting, operating, integrating, controlling, and managing networked consumer electronic devices, home climate devices and lighting products via wireless networks
    363. Software as a service (SAAS) featuring computer software used for controlling stand-alone voice controlled information and personal assistant devices
    364. Software as a service (SAAS) for use in designing, creating and analyzing data, metrics and reports in the areas of health, fitness, sleep, nutrition and wellness
    365. Software as a service (SAAS) services featuring software for sending and receiving electronic messages, notifications and alerts
    366. Non-downloadable software for sending and receiving electronic messages, graphics, images, audio and audio-visual content via the internet and communication networks
    367. Software as a service (SAAS) services featuring software for use of an algorithm for calculating and generating data for sport activity, fitness training, fitness level assessments, fitness coaching, fitness recommendations and goal setting
    368. Software as a service (SAAS) services, namely, hosting software for use by others for use of an algorithm for calculating and generating data for sport activity, fitness training, fitness level assessments, fitness coaching, fitness recommendations and goal setting
    369. Software as a service (SAAS) services, namely, providing a customized website and mobile portal for individuals featuring data analytics based on physiological metrics for purposes of health monitoring
    370. Software as a service (SAAS) that enables users to manage employee accounts, schedule and track employee participation, and facilitate and manage corporate fitness and wellness programs
    371. Software for electronic messaging
    372. Technical support services, namely, troubleshooting in the nature of diagnosing computer hardware and software problems
    373. Non-downloadable software for minting, creating, and issuing digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    374. Non-downloadable software for viewing and providing access to digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    375. Non-downloadable software for distributing, trading, storing, sending, receiving, accepting, and transmitting digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    376. Organization, management and governance of decentralized autonomous organizations (DAOs)
    377. Recording, management and tracking of ownership interests in decentralized autonomous organizations (DAOs)
    378. Design and development of decentralized applications
    379. Non-downloadable software for developing decentralized applications
    380. Non-downloadable software for recording, managing, tracking, and transferring ownership interests in decentralized autonomous organizations
    381. Non-downloadable software for management and governance of decentralized autonomous organizations
    382. Non-downloadable software for participating and voting in decentralized autonomous organizations
    383. Non-downloadable software for managing and validating transactions involving digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies.