EUTM file information

018748364

AXON


August 16, 2022

Trademark Summary

The trademark application AXON was filed by Axon Enterprise, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on September 21, 2022, and it was registered by office on December 29, 2022 without any oppositions.

The application was filed in English (German was selected as the second language).

Change of name and professional address of the trademark registration was recorded on August 28, 2024.


Goods And Services

  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Providing of training
    3. Entertainment
    4. Educational and training services, namely, less-lethal or non-lethal weapons training provided via virtual simulations
    5. Training services in the field of cognitive and psychomotor skills, including de-escalation, judgmental use of force, and situational awareness
    6. Virtual training services in the field of less-lethal or non-lethal weapons
    7. Virtual training services in the field of law enforcement
    8. Virtual training services in the field of security
    9. Education services, namely, conducting virtual or augmented training simulations in the field of law enforcement
    10. Education services, namely, conducting virtual or augmented training simulations in the field of public safety
    11. Education services, namely, conducting virtual or augmented training simulations in the field of private security
    12. Education services, namely, conducting virtual or augmented training simulations in the field of the military
    13. Educational and training services, namely, providing a comprehensive virtual reality training simulation program for law enforcement officers in the areas of use of force, empathy training, and crisis intervention
    14. Interactive educational and entertainment services, namely, providing augmented reality, virtual reality, or mixed reality training programs for law enforcement officers in the areas of community engagement and real-world scenario trainings
    15. Interactive educational and entertainment services, namely, providing augmented reality, virtual reality, or mixed reality training programs for law enforcement officers in the areas of bias prevention
    16. Interactive educational and entertainment services, namely, providing augmented reality, virtual reality, or mixed reality training programs for law enforcement officers in the areas of empathy, tactical skills, officer preparedness, psychological coping, and crisis intervention.