EUTM file information

018743016

IDNTTY


August 3, 2022

Trademark Summary

The trademark application IDNTTY was filed by IDNTTY COMPANY, a U.S. corporation (the "Applicant"). Application under examination.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Downloadable software applications
    3. Downloadable software for creating and interacting with online communities and virtual spaces
    4. Downloadable software for creating virtual reality and 3d experiences
    5. Downloadable and recorded software for the databasing, visualization, manipulation, virtual reality immersion and integration of geographic information with on-line member communities
    6. Downloadable virtual reality software for providing metaverse experiences
    7. Downloadable software for the creation of fully immersive and interactive animations, simulations, and visualizations for use in a metaverse environment
    8. Downloadable software for the creation of computer-generated imagery, graphics and content for use in game and non-game worlds, online universes, and metaverse environments
    9. Downloadable computer software for use as a digital wallet
    10. Computer software for processing one or more product images to facilitate a virtual dressing room experience for the purpose of trying on clothes in a virtual manner
    11. Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, eyewear, home decor, general house wares, furniture, cosmetics, cosmetics and personal care items, clothing and hair accessories, jewelry, handbags, sports bags, backpacks, electronics, rugs and gifts consisting of the aforementioned goods for use online and in online virtual worlds.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Clothing, namely, hats, jackets, overalls, pants, dresses, skirts, parkas, shirts, shorts, socks, sweatpants, sweatshirts, swimsuits, beachwear, sleepwear, tops, t-shirts, vests and warm-up suits
    3. Footwear.
  • The mark was filed in class 35 with following description of goods:
    1. Operating online marketplaces featuring digital assets, non-fungible tokens, and metaverses and online worlds
    2. Providing consumer information and related news in the fields of digital assets, non-fungible tokens, and metaverses and online worlds
    3. Retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, home decor, general house wares, furniture, cosmetics, cosmetics and personal care items, clothing and hair accessories, jewelry, handbags, sports bags, backpacks, electronics, rugs and gifts consisting of the aforementioned goods
    4. Retail store services featuring clothing, footwear, headwear, eyewear, home decor, general house wares, furniture, cosmetics, cosmetics and personal care items, clothing and hair accessories, jewelry, handbags, sports bags, backpacks, electronics, rugs and gifts consisting of the aforementioned goods.
  • The mark was filed in class 36 with virtual currency services and providing virtual currency for use in metaverses and online worlds..
  • The mark was filed in class 41 with entertainment services and entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, home decor, general house wares, furniture, cosmetics, cosmetics and personal care items, clothing and hair accessories, jewelry, handbags, sports bags, backpacks, electronics, rugs and gifts consisting of the aforementioned goods..
  • The mark was filed in class 42 with following description of goods:
    1. Software as a service (SaaS)
    2. Platform as a service (PaaS)
    3. Providing temporary use of online non-downloadable software
    4. Providing temporary use of online non-downloadable software for creating and interacting with online communities and virtual spaces
    5. Providing temporary use of online non-downloadable software for creating virtual reality and 3D experiences
    6. Creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities, deliver and upload audiovisual and multimedia content, and engage in social networking
    7. Application service provider (ASP) featuring software using artificial intelligence for tokenizing physical and digital goods and services for use in the metaverse and other virtual worlds
    8. Platform as a service (PAAS) services featuring computer software platforms for use in software development, and the creation, development and operation of game and non-game worlds, online universes, and metaverse environments
    9. Software as a service (SAAS) services featuring computer software for software development, and the creation, development and operation of game and non-game worlds, online universes, and metaverse environments
    10. Providing online, non-downloadable software development software, video game development software, and software for creating game and non-game worlds, online universes, and metaverse environments, all of which use virtual reality, augmented reality, extended reality, mixed reality and metaverse technology
    11. Providing a web site featuring technology that enables users to share, bookmark, index, store, collect and showcase content, articles, images, calendars, products, projects, and other information resources in electronic form in the nature and field of non-fungible assets and non-fungible tokens on blockchain-based networks in public spaces, metaverses and other virtual worlds
    12. Providing a website for the electronic storage of digital collectibles and non-fungible tokens for use in public spaces, metaverses and other virtual worlds
    13. Hosting an online community website featuring game and non-game worlds, online universes, and metaverse environments
    14. Interactive hosting services that allow the users to publish and share their own content and images online
    15. Computer services, namely, creating an online community to access and discuss online world marketplaces, digital assets, non-fungible tokens, and metaverses and online worlds and events
    16. Computer services, namely, creating an online community for registered users to buy, sell and trade digital assets and non-fungible tokens
    17. Creating an online community for digital assets, non-fungible tokens, metaverses and online worlds and events
    18. Providing temporary use of online non-downloadable computer software for use as a digital wallet
    19. Providing temporary use of online non-downloadable computer software for processing one or more product images to facilitate a virtual dressing room experience for the purpose of trying on clothes in a virtual manner.
  • The mark was filed in class 45 with online social networking services.
Trademarkers