EUTM file information

018737044

PICO business


July 20, 2022

Trademark Summary

The trademark application PICO business was filed by Pico Technology Co., Ltd., a corporation established under the laws of the People's Republic of China (the "Applicant"). The application was published for oppositions on November 22, 2022, and it was registered by office on March 6, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on February 21, 2023. Appointment and Replacement of representative of the trademark registration was recorded on March 14, 2023. Change of name and professional address of the trademark registration was recorded on June 2, 2024. Partial Surrender of the trademark registration was recorded on June 18, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer peripheral devices for playing electronic, computer, interactive and video games
    2. Wearable computer peripheral devices for playing electronic, computer, interactive and video games
    3. Computer peripheral devices
    4. Wearable computer peripheral devices for playing electronic, computer, interactive, and video games
    5. Virtual, augmented and mixed reality game hardware
    6. Virtual, augmented and mixed reality headsets, helmets, glasses, goggles, earphones, headphones, stereoscopes
    7. Headsets, helmets, earphones, headphones, stereoscopes, googles and glasses for playing electronic, computer, interactive, and video games
    8. Virtual, augmented, mixed reality handheld controllers
    9. Remote control apparatus for electronic devices, apparatus and instruments
    10. Power charging and power management devices for electronic devices
    11. Power banks
    12. Rechargeable external battery devices
    13. Power adapters
    14. Wireless charging devices
    15. Battery cases
    16. Bags and cases for computer peripheral and wearable computer peripheral devices and computers, laptops, VR glasses, electronic tablets, smartphones
    17. Stands, holders, armbands, clips and carrying cases for computer peripheral and wearable computer peripheral devices and computers, laptops, VR glasses, electronic tablets, smartphones
    18. Protective sleeves, covers and cases for computer peripheral and wearable computer peripheral devices and computers, laptops, VR glasses, electronic tablets, smartphones
    19. Electrical cables and connectors for electronic devices
    20. Apparatus, instruments and devices for sensing, detecting, transmitting, receiving, reproducing, interpreting, projecting of visual, voice, audio, motion, eye, and gesture recognition
    21. Electronic tracking and sensor devices
    22. Cameras, projectors, and microphones for visual, voice, audio, motion, eye, and gesture recognition, detection and capture
    23. Speakers
    24. Microphones
    25. Receivers
    26. Transmitters
    27. Computer hardware for operating sensor devices, cameras, projectors, microphones, speakers
    28. Receivers and transmitters
    29. Parts and fittings for all of the aforesaid
    30. Magnetically encoded gift cards
    31. SIM cards
    32. Computer software
    33. Computer programs
    34. Computer operating system software
    35. Computer applications
    36. Software for use as an application programming interface (API)
    37. Computer software relating to computer programming languages
    38. Editing software
    39. Rich text editor software
    40. Collaboration software
    41. Real Time Collaborative Editing (RTCE) platforms
    42. HTML editor
    43. Content management software
    44. Utility software
    45. System software
    46. Interface software
    47. Downloadable electronic game programs
    48. Video and computer game programs
    49. Software in the nature of a mobile application
    50. Application programming interface (API) for computer software for developing and creating virtual reality and augmented reality experiences
    51. Application programming interface (API) for software which facilitates online services for social networking and for data retrieval, upload, download, access and management
    52. Software for social networking
    53. Software development tools
    54. Software for creating, managing, and interacting with an online community
    55. Software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging content
    56. Computer software for blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing of images, audio, audio visual and video content, text, alerts, notifications and data media or information via computer and communication networks
    57. Computer software for playing electronic, computer, interactive and video games
    58. Computer software for controlling devices, apparatus, instruments and peripherals for playing electronic, computer, interactive and video games
    59. Software for integrating electronic data with real world environments for the purposes of entertainment, gaming, communicating, and social networking
    60. Virtual, augmented and mixed reality software
    61. Virtual, augmented and mixed reality game software
    62. Software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide and navigate virtual reality, augmented reality, and mixed reality experiences
    63. Software for use in creating and designing virtual, augmented and mixed reality software
    64. Software for operating and managing virtual, augmented and mixed reality headsets, glasses, goggles, earphones, headphones, stereoscopes, handheld controllers, remote control apparatus for electronic devices, apparatus and instruments, and parts and fittings for all of the aforesaid goods
    65. Software for object tracking, motion control and content visualization
    66. Software for users to experience virtual, augmented and mixed reality visualization, manipulation and immersion
    67. Software for controlling apparatus, instruments and devices for sensing, detecting, transmitting, receiving, interpreting, reproducing, projecting of visual, voice, audio, motion, eye, and gesture recognition
    68. Computer software for controlling speakers, microphones, receivers and transmitters
    69. Computer software for controlling sensor devices, cameras, projectors, microphones, speakers
    70. Software for sensing, detecting, tracking, interpreting, transmitting, receiving, reproducing, projecting of visual, voice, audio, motion, eye, and gesture recognition
    71. Computer hardware
    72. None of the aforesaid goods for use in or with electronic model vehicles.
  • The mark was filed in class 28 with following description of goods:
    1. Gaming devices, apparatus, and instruments
    2. Mobile gaming devices, apparatus and instruments
    3. Gaming machines with or without video output
    4. Apparatus for electronic, computer, interactive, and video games other than those adapted for use with an external display screen or monitor
    5. Apparatus for electronic, computer, interactive, and video games adapted for use with an external display screen or monitor
    6. Apparatus for electronic, computer, interactive, and video games with or without output
    7. Electronic, computer, interactive, and video game machines
    8. Hand-held units, controllers, joysticks, and consoles for playing electronic, computer, interactive, and video games
    9. Bags and cases adapted for handheld electronic, computer, interactive, and video games and video game consoles
    10. Skins for covering and protecting electronic, computer, interactive, and video game playing apparatus
    11. Parts and fittings for the aforesaid
    12. None of the aforesaid goods for use in or with electronic model vehicles.
  • The mark was filed in class 35 with following description of goods:
    1. Business advice
    2. Business administration, business assistance, business consultancy, business information, business management, business organisation, business planning, business promotion
    3. Business research, business studies, business supervision
    4. Compilation of business data and information
    5. Data processing for businesses
    6. Marketing, advertising, and promotion services
    7. Promoting the goods and services of others via computer and communication networks
    8. Targeting and optimization of online advertising
    9. Providing online business directories featuring the businesses, products, and services of others
    10. Providing online marketplaces for sellers of goods and/or services
    11. Business networking
    12. Providing classified advertising space via the internet and communications networks
    13. Charitable services, namely, promoting public awareness about charitable, philanthropic, volunteer, public and community service and humanitarian activities
    14. Sales administration, sales management, sales promotion
    15. Search engine optimisation
    16. Retail store services featuring computer software and computer hardware
    17. Online retail store services featuring computer software programs, computer games, audio recordings, electronic publications, movies, music, videos, and TV programs in the in the interactive entertainment, virtual, augmented and mixed reality, electronic and video game entertainment fields
    18. Office functions
    19. Promoting conferences, seminars, exhibitions, tradeshows, events and expositions in the field of software development for educational purposes
    20. Organizing and conducting tradeshows in the field of software development for educational purposes
    21. Advice, consultancy, information, and support relating to the aforesaid.
  • The mark was filed in class 38 with following description of goods:
    1. Providing access to computer, electronic and online databases
    2. Providing access to computer databases in the fields of social networking, social introduction and dating
    3. Providing online communications links which transfer mobile device and internet users to other local and global online locations
    4. Facilitating access to third party websites or to other electronic third party content via a universal login
    5. Voice over internet protocol (VOIP) services
    6. Telephony communication services
    7. Providing facilities and equipment for video and teleconferencing conferencing
    8. Peer-to-peer communication
    9. Providing online forums, chat rooms, email and instant messaging services, and electronic bulletin boards for users to form virtual communities, and to engage in social networking
    10. Electronic transmission of images, graphics, audio-visual and video content, photographs, videos, data, text, messages, advertisements, media advertising communications, and virtual, augmented, and mixed reality content and information
    11. Streaming and live streaming of video, audiovisual, and interactive audiovisual content via the internet
    12. Providing online facilities for streaming entertainment content and live streaming video of entertainment events
    13. Advice, information and consultancy for the aforesaid.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Concert services
    3. Education
    4. Instruction
    5. Training
    6. Organizing and conducting conferences, seminars, exhibitions, events and expositions for entertainment purposes in the interactive entertainment, virtual, augmented and mixed reality, electronic and video game entertainment field
    7. Arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, mixed reality, consumer electronics, and video game entertainment software and hardware
    8. Providing computer, electronic and online databases in the the interactive entertainment, virtual, augmented and mixed reality, electronic and video game entertainment fields
    9. Image, photo and video sharing services
    10. Rental of images, photos and videos for capturing, uploading, editing and sharing
    11. Electronic publishing services
    12. Publishing of books, journals, newsletters, blogs and electronic publications
    13. Virtual, augmented, and mixed reality video production
    14. Multimedia production services
    15. Providing online educational resources for software developers
    16. Organizing contests and incentive award programs for software developers
    17. Providing non-downloadable online music
    18. Providing virtual, augmented and mixed reality games, interactive entertainment, and virtual, augmented and mixed reality content online
    19. Audio and video production of computer game software
    20. Providing virtual reality, augmented reality, and mixed reality games, and interactive entertainment content
    21. Virtual reality game services provided on-line from a computer network
    22. Virtual reality, augmented reality, mixed reality arcade services
    23. Facilitating interactive and multiplayer and single player game services for games played via the internet or communications networks
    24. Rental of virtual, augmented and mixed reality games, interactive entertainment and virtual, augmented and mixed reality content online
    25. Rental of virtual reality, augmented reality and mixed reality games and interactive entertainment content
    26. Rental of virtual reality, augmented reality and mixed reality games, and interactive entertainment content
    27. Providing entertainment information from searchable indexes and databases of information, including text, electronic documents, databases, graphics, photographic images and audio visual information and communication networks
    28. Organizing and conducting conferences, seminars for commercial purposes in the interactive entertainment, electronic and video game entertainment, and virtual, augmented and mixed reality industries
    29. Information, advice and consultancy on the aforesaid.
  • The mark was filed in class 42 with following description of goods:
    1. Creation, design and development of computer hardware and software
    2. Design and development of virtual reality, augmented reality and mixed reality hardware and software
    3. Design and development of video game hardware and software
    4. Design and development of interactive multimedia software
    5. Installation, update, writing, maintenance and repair of computer software
    6. Creation, design, development, installation, maintenance, updating and repair of computer code, computer programming languages and computer platforms
    7. Hosting platforms on the Internet
    8. Platform as a service (PaaS)
    9. Design and development of electronic and interactive multimedia games
    10. Application service provider (ASP) services
    11. Application service provider (ASP) for computer software for developing and creating virtual reality, augmented reality and mixed reality experiences
    12. Application service provider (ASP) for software which facilitates online services for social networking and for data retrieval, upload, download, access and management
    13. Application service provider (ASP) services to enable or facilitate the sharing and displaying a user's location, planning activities with other users and making recommendations
    14. Application service provider (ASP) featuring software to enable or facilitate interaction and communication between humans and AI (artificial intelligence) platforms, via bots, virtual agents and virtual assistants
    15. Providing on-line non-downloadable software for developing and creating virtual reality, augmented reality and mixed experiences
    16. Providing on-line non-downloadable software for sharing and displaying a user's location, planning activities with other users and making recommendations
    17. Providing on-line non-downloadable software to enable or facilitate interaction and communication between humans and AI (artificial intelligence) platforms, via bots, virtual agents and virtual assistants
    18. Providing on-line non-downloadable software for social networking
    19. Providing on-line non-downloadable software for creating, managing and interacting with an online community
    20. Providing on-line non-downloadable software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging content
    21. Providing on-line non-downloadable software for blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing of images, audio, audio visual and video content, text, alerts, notifications and data media or information via computer and communication networks
    22. Providing on-line non-downloadable computer software for playing electronic, computer, interactive and video games
    23. Provision of virtual, augmented and mixed reality non-downloadable software
    24. Provision of virtual, augmented and mixed reality game non-downloadable software
    25. Creating virtual communities for registered users to organize groups and events, participate in discussions, get feedback from their peers, and engage in social, business and community networking
    26. Providing on-line non-downloadable software for sensing, detecting, tracking, interpreting, transmitting, receiving, reproducing, projecting of visual, voice, audio, motion, eye, and gesture recognition
    27. Providing search engines for obtaining data on the internet and communication networks
    28. Providing computer, electronic and online databases in the the interactive entertainment, electronic and video game entertainment, and virtual, augmented and mixed reality fields
    29. Cloud hosting provider services
    30. Platform as a service (PaaS) provider services featuring software platforms for transmission of images, audio, audio visual and video content, text, alerts, notifications and data media or information
    31. Software as a service (SaaS) provider services featuring software platforms for transmission of images, audio, audio visual and video content, text, alerts, notifications and data media or information
    32. Providing on-line non-downloadable software for processing electronic payments
    33. Platform as a service (PAAS) services featuring computer software to allow users to perform electronic business and e-commerce transactions
    34. Providing on-line non-downloadable software for ordering and/or purchasing goods and services
    35. Application service provider (ASP) featuring software to enable or facilitate ordering and/or purchasing goods and services
    36. Providing online resources for software developers
    37. Rental of video and computer game software
    38. Information, advice, support, and consultancy on the aforesaid.
  • The mark was filed in class 45 with following description of goods:
    1. Social introduction, networking and dating services
    2. Online social introduction, networking and dating services
    3. Social introduction, networking and dating services in the field of virtual reality
    4. Identification verification services
    5. Information, advice and consultancy on the aforesaid.