EUTM file information

018733429


July 17, 2022

Trademark Summary

The trademark application was filed by MYSP Sport S.r.l. in breve anche MYSP S.r.l., a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on November 20, 2022, and it was registered by office on February 27, 2023 without any oppositions.

The application was filed in Italian (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Apparatus for recording, transmission or reproduction of sound or images
    2. Magnetic data carriers, recording discs
    3. Compact discs, DVDs and other digital recording media
    4. Computer hardware and software for processing, reproducing, synchronising, recording, organising, downloading, uploading, transmitting, streaming, receiving, playing and viewing images, audio, video and data files
    5. Wireless communication devices for voice, data, or image transmission
    6. Intercommunication apparatus
    7. Voice and data transmitters and receivers
    8. Sound recording apparatus
    9. Computer gaming software
    10. Computer programs, downloadable
    11. Computer software applications, downloadable
    12. Computer hardware
    13. Computer memory devices
    14. Data processing apparatus
    15. Downloadable image files
    16. Downloadable music files
    17. Electronic publications, downloadable
    18. Digital media streaming devices
    19. Computer software for use in the encryption and decryption of digital files, including audio, video, text, binary, still images, graphics and multimedia files
    20. Downloadable multimedia file containing artwork, text, audio, video, games, and internet web links relating to sports
    21. Downloadable films and television programs featuring sports content provided via a video-on-demand service
    22. Computer application software for mobile phones, portable media players and handheld computers, namely, software for streaming, broadcasting and transmitting audiovisual content in the field of sports
    23. Computer software for use as an application programming interface (API)
    24. Software development kits (SDKs) consisting of computer software development tools
    25. Software development kits (SDKs) consisting of computer software for the development, use, and interoperability of APIs that are used by electronic devices, systems, and interchanges that exchange data via communications networks and the internet and that connect with cloud-based data storage and exchange services
    26. Application software
    27. Computer software enabling content, visual works, audio works, audiovisual works, data and files to be downloaded to and accessed on a computer or other portable consumer electronic devices
    28. Downloadable computer software for remote monitoring and analysis
    29. Downloadable application software for remote monitoring and analysis
    30. Downloadable software for the management and transmission of information
    31. Downloadable software for the management and transmission of data
    32. Apparatus for broadcasting, recording, transmission or reproduction of sound or images
    33. Computer game programmes downloadable via the Internet
    34. Mobile application software to enable recording, transmitting, showing, uploading, creating, posting, editing, displaying, sharing, streaming, reviewing, and commenting on, film and television programs, audio and audiovisual programs and sports programs
    35. Optical apparatus and instruments
    36. Downloadable mobile applications and software for smartwatches and mobile devices
    37. Downloadable mobile applications for providing access to crypto-collectibles, crypto-art and application tokens
    38. Earbuds
    39. Smart bracelets
    40. Magnetically encoded and smart cards (programmable)
    41. Near Field Communication (NFC) payment cards
    42. Computers
    43. Gaming headsets
    44. Headsets for virtual reality
    45. Downloadable software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments and virtual reality environments
    46. Downloadable software for accessing and streaming multimedia entertainment content
    47. Downloadable software for engaging in social networking and interacting with online communities
    48. Downloadable software for providing access to an online virtual environment
    49. Downloadable virtual goods, namely computer programs containing the following goods: Articles of clothing, The aforesaid goods for use online and in online virtual worlds
    50. NFC (near field communication) tags, for use in relation to the following goods: Articles of clothing
    51. Downloadable image files and video recordings featuring the following goods: Articles of clothing, the aforesaid goods authenticated by non-fungible tokens (NFT's)
    52. Downloadable multimedia files featuring graphics, text, audio and video in relation to the following fields: Sport and sports, the aforesaid goods authenticated by non-fungible tokens (NFT's)
    53. Games, toys and playthings for use in online virtual environments
    54. Downloadable image files and audio-visual content
    55. Microphones
    56. 3D eyeglasses
    57. Cryptocurrency hardware wallets
    58. Cryptocurrency software wallets
    59. Computer programs featuring digital tokens for use in virtual worlds and online computer games
    60. Computer programs for the creation and trade of digital collectibles via blockchain-based software technology and smart contracts
    61. Near field communication (NFC) tags
    62. RFID systems (radio frequency identification)
    63. Smart watches
    64. Software
    65. Software for social networking, data reception and transmission, for purchasing, identifying and tracking products
    66. 3D animation software
    67. E-commerce software
    68. Virtual and augmented reality software
    69. Computer game software, downloadable
    70. Software and portable digital electronic devices for recording, organizing, transmitting, receiving, manipulating, playing and reviewing text, data, image, audio and video files
    71. Downloadable software, Namely mobile applications for streaming, downloading and viewing content featuring information, articles, commentary, podcasts and virtual experiences relating to sports
    72. Downloadable graphical user interface software
    73. Retail software in relation to the following goods: Articles of clothing
    74. Computer software for network and device security, namely, software that ensures secure receipt, processing, transmission and storage of data in the internet of things
    75. Downloadable software and mobile applications using artificial intelligence
    76. Downloadable software for e-commerce, archiving, sending, receiving, accepting and transmitting collectible cryptocurrency, non-fungible tokens and other application tokens
    77. Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
    78. Downloadable software for blockchain-based inventory management
    79. Downloadable software for managing and verifying cryptocurrency transactions on a blockchain
    80. Downloadable software for the protection of digital files, including audio, video, text, binary, still image, graphical and multimedia files
    81. Downloadable software for viewing cryptocurrencies, non-fungible tokens and other application tokens
    82. Downloadable software for processing cryptocurrencies, non-fungible tokens and other application tokens
    83. Downloadable digital media
    84. Multifunction computer keyboards and Mobile phone accessories
    85. Telephones, portable telephones, Communication devices and Cases for the aforesaid items
    86. Tokens [software]
    87. Software for creating non-fungible tokens (NFTs), enabling the authentication, ownership, availability and trading of digital resources and creations
    88. Three dimensional viewers
    89. Downloadable cryptographic keys for receiving and spending cryptocurrency.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Shoes
    3. Headgear
    4. Clothing of imitations of leather
    5. Clothing of leather
    6. Clothing for gymnastics
    7. Dresses
    8. Dressing gowns
    9. Bandanas [neckerchiefs]
    10. Berets
    11. Underwear
    12. Blouses
    13. Teddies [underclothing]
    14. Braces [suspenders] for clothing
    15. Skull caps
    16. Footwear
    17. Training shoes
    18. Stockings
    19. Slippers
    20. Socks
    21. Breeches for wear
    22. Shirts
    23. Casual jackets
    24. Belts [clothing]
    25. Money belts [clothing]
    26. Ear muffs [clothing]
    27. Beach clothes
    28. Cravats
    29. Bathing caps
    30. Headbands [clothing]
    31. Pocket squares
    32. Scarves
    33. Jackets [clothing]
    34. Suit coats
    35. Skirts
    36. Gloves [clothing]
    37. Raincoats
    38. Ready-made clothing
    39. Knitwear [clothing]
    40. Leggings [leg warmers]
    41. Jerseys [clothing]
    42. Hosiery
    43. Sweaters
    44. Pants
    45. Bathing trunks
    46. Trousers
    47. Parkas
    48. Pyjamas
    49. Cuffs
    50. Ponchos
    51. Sweaters
    52. Brassieres
    53. Sandals
    54. Gymnastic shoes
    55. Shawls
    56. Scarves
    57. Underpants
    58. Overcoats
    59. Outerclothing
    60. Slips [underclothing]
    61. Half-boots
    62. Boots
    63. Fur stoles
    64. Tee-shirts
    65. Combinations [clothing].
  • The mark was filed in class 38 with following description of goods:
    1. Broadcasting services
    2. Communications and telecommunications
    3. Broadcasting of audiovisual content and multimedia content over the internet and other communication networks
    4. Streaming of audiovisual content and multimedia content
    5. Video-on-demand and near-video-on-demand transmission services
    6. Video on demand and near on demand streaming services
    7. Over-the-top broadcasting, transmission and delivery of sports-related content
    8. Subscription television broadcasting
    9. Subscription over-the-top broadcasting
    10. On-line broadcasting of television services
    11. Computer-aided transmission of audiovisual broadcasts
    12. Interactive television broadcasting services
    13. Transmission, broadcast, reception, delivery and conveyance of audiovisual content, multimedia content, recorded programmes for television and radio, television shows, sporting broadcasts, sporting shows, live broadcasts of sporting events, recorded sporting events, documentaries, sporting commentaries
    14. Transmission, broadcast, reception, delivery and conveyance of podcasts, video, video files, motion picture films, audio-visual recordings, still and moving images, graphics, voice, music, text, messages, news, information, data and podcasts by means of electronic communications systems, telephonic, telegraphic, cable and satellite transmissions and Internet protocol
    15. Webcasting services
    16. Podcasting
    17. Provision of access and links to computer databases and the Internet
    18. Leasing access time to an information database
    19. Provision of internet access services
    20. Message services
    21. Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global communications network
    22. Voice transmission services
    23. Providing voice communication services over the Internet
    24. Consultancy and advisory services relating to all of the aforesaid services
    25. Providing on-line chatrooms and electronic bulletin boards for transmission of messages amongst users
    26. Providing online chatrooms for the transmission of messages, comments and multimedia content among users
    27. Providing on-line forums for transmission of messages among computer users
    28. Providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the field of cryptocurrency and digital currency assets
    29. Telecommunication services.
  • The mark was filed in class 41 with following description of goods:
    1. Teaching
    2. Training
    3. Entertainment services
    4. Sporting and cultural activities
    5. Providing on-line videos, not downloadable
    6. Entertainment, namely, production and distribution of television programmes and cable television programming broadcast over cable television, satellite television and internet webcasts
    7. Provision of non-downloadable films and television programmes via a video-on-demand service
    8. Entertainment, namely, ongoing multimedia programming featuring sports broadcast via various platforms across multiple forms of transmission media
    9. Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content
    10. Entertainment services, namely, providing temporary use of non-downloadable electronic games
    11. Entertainment, namely, production and broadcasting of ongoing television programming in the field of sports
    12. Operation of a website that provides entertainment by streaming audio and video such as music, movies, television shows, music videos, news and sports webcasts
    13. Entertainment services in the nature of non-downloadable television shows and movies transmitted via the internet
    14. Entertainment in the form of television shows
    15. Audio and video recording services
    16. Electronic library services for the supply of electronic information (including archive information) in the form of audio and/or video information
    17. Consultancy and advisory services relating to the aforesaid services
    18. Entertainment services, namely, providing online computer games
    19. Entertainment services, namely, Online provision of the following goods: Non-downloadable virtual clothing and accessories, All the aforesaid goods being for use in virtual environments
    20. Entertainment services, Namely arranging and hosting of virtual shows and social entertainment events
    21. Entertainment services, Namely providing of an online environment relating to the streaming of entertainment content and live streaming of entertainment events
    22. Entertainment services, namely providing of non-downloadable game software and online video games
    23. Entertainment services, Namely providing of online non-downloadable virtual clothing, digital animated and non-animated designs and characters, avatars, digital overlays and skins, All the aforesaid goods being for use in virtual environments
    24. Entertainment services, namely providing virtual environments in which users can interact, For recreational purposes, For entertainment purposes or For entertainment purposes
    25. Providing of online virtual goods, namely non-downloadable clothing, For recreational purposes
    26. Entertainment services, namely Providing of an online virtual environment for exchanging virtual collectibles, virtual goods, digital files, 3D resources and tokens
    27. Providing entertainment in the nature of film clips via a website
    28. Providing information on-line relating to crypto-collectible customization for hobby or entertainment purposes
    29. Production of educational and entertainment content, for use in the following fields: virtual reality, Augmented Reality and Mixed reality
    30. Entertainment services, Namely providing of interactive games provided online via global computer network and via various wireless networks and electronic devices.