EUTM file information

018726663

Vittoria


June 29, 2022

Trademark Summary

The trademark vittoria was filed by Vittoria S.p.A., a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on January 9, 2023, and received one opposition filed on April 4, 2023 by VICTORIA S.A. on Likelihood of confusion. the opponent was represented by ISERN PATENTES Y MARCAS, S.L. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued April 4, 2023

The application was filed in Italian, and Italian was also language of all opposition proceedings (English was selected as the second language).

The Opposition with reference B 003193066 was partially refused EUTMA/IR according to Article 8(1)(b) EUTMR with decision issued on May 16, 2024 by the EUIPO.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Optical apparatus and instruments
    2. Downloadable mobile applications and software for smartwatches and mobile devices
    3. Downloadable mobile applications for providing access to crypto-collectibles, crypto-art and application tokens
    4. Earbuds
    5. Smart bracelets
    6. Computers
    7. Headsets for virtual reality games
    8. Downloadable software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments and virtual reality environments
    9. Downloadable software for accessing and streaming multimedia entertainment content
    10. Downloadable software for engaging in social networking and interacting with online communities
    11. Downloadable software for providing access to an online virtual environment
    12. Microphones
    13. 3D eyeglasses
    14. Cryptocurrency hardware wallets
    15. Cryptocurrency software wallets
    16. Computer programs featuring digital tokens for use in virtual worlds and online computer games
    17. Computer programs for the creation and trade of digital collectibles via blockchain-based software technology and smart contracts
    18. Smart watches, except the computerized time clocks with fingerprint recognition and the clocks (Time -) [time recording devices]
    19. Software, except software for interpreting fingerprints or palm prints and Staff control-, assistance-, and work shift management software
    20. Software for social networking, data reception and transmission, for purchasing, identifying and tracking products
    21. 3D animation software
    22. E-commerce software
    23. Virtual and augmented reality software
    24. Computer game software, downloadable
    25. Downloadable software, namely mobile applications for streaming, downloading and viewing content featuring information, articles, commentary, podcasts and virtual experiences relating to the cycling industry
    26. Downloadable graphical user interface software
    27. Software for retailing of bicycles, parts and accessories thereof
    28. Downloadable software and mobile applications using artificial intelligence
    29. Downloadable software for e-commerce, archiving, sending, receiving, accepting and transmitting collectible cryptocurrency, non-fungible tokens and other application tokens
    30. Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
    31. Downloadable software for blockchain-based inventory management
    32. Downloadable software for managing and verifying cryptocurrency transactions on a blockchain
    33. Tokens [software]
    34. Software for creating non-fungible tokens (NFTs), enabling the authentication, ownership, availability and trading of digital resources and creations
    35. Three dimensional viewers
    36. Downloadable cryptographic keys for receiving and spending cryptocurrency.
  • The mark was filed in class 35 with following description of goods:
    1. Providing of online marketplaces for purchase and sale in relation to the following goods: Works of art and Bicycles, Parts therefor and Accessories therefor, all the aforesaid goods being virtual, The aforesaid goods being authenticated by blockchainbased non-fungible tokens (NFTs)
    2. Providing of online retailing spaces for purchasers and sellers of downloadable digital images and films authenticated via non-fungible tokens (NFT)
    3. Operating on-line marketplace in relation to the following goods: Bicycles, Parts therefor and Accessories therefor
    4. Demonstration of goods and visualization of products except of biometric access control systems, biometric identification apparatus, electronic biometric identification and control device, biometric identification systems, computer software for interpreting fingerprints, staff control software, assistance and work shift management, staff control devices, work assistance and work shift management
    5. Locks with fingerprint recognition, time clocks [time recording devices] and digital indicators
    6. Online marketplace services, That is, providing a marketplace for buyers and sellers of digital currency assets
    7. Shop retail services and/or Online retail stores in relation to the following goods: Virtual goods, Namely bicycles, Parts therefor and Accessories therefor and Goods, all the aforesaid goods for use online
    8. Retail services in relation to: Virtual goods, That is, Bicycles, Parts therefor and Accessories therefor, all the aforesaid goods are for use online
    9. Online retailing of virtual works of art comprising photographs, designs, graphics, paintings and sculptures for use in online virtual environments.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Entertainment services, namely, providing online computer games
    3. Entertainment services, namely, Online provision of the following goods: Cycles and related parts, All the aforesaid goods being for use in virtual environments
    4. Entertainment services, Namely arranging and hosting of virtual shows and social entertainment events
    5. Entertainment services, Namely providing of an online environment relating to the streaming of entertainment content and live streaming of entertainment events
    6. Entertainment services, namely providing of non-downloadable game software and online video games
    7. Entertainment services, Namely providing of online non-downloadable virtual bicycles, parts and accessories thereof, digital animated and non-animated designs and characters, avatars, digital overlays and skins, The aforesaid goods for use in virtual environments
    8. Entertainment services, namely providing virtual environments in which users can interact, For recreational purposes, For entertainment purposes or For entertainment purposes
    9. Providing of online non-downloadable virtual goods, namely bicycles and parts thereof
    10. Entertainment services, namely Providing of an online virtual environment for exchanging virtual collectibles, virtual goods, digital files, 3D resources and tokens
    11. Entertainment services Namely providing of a website enabling users to extract, earn, purchase, receive by any other means, store and transfer blockchain-based tokens, coins, cryptocurrencies, and other crypto assets
    12. Providing information on-line relating to crypto-collectible customization for hobby or entertainment purposes
    13. Production of educational and entertainment content, for use in the following fields: virtual reality, Augmented Reality and Mixed reality
    14. Virtual reality service in relation to the following goods: Bicycles and relative parts and interactive games provided online via global computer network and via various wireless networks and electronic devices
    15. Providing of an interactive website for virtual reality game services.