EUTM file information

018725591

KNXT


June 29, 2022

Trademark Summary

The trademark application KNXT was filed by KERING, a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on September 19, 2022, and it was registered by office on December 27, 2022 without any oppositions.

The application was filed in French (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on October 3, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable digital media, namely digital assets, Digital collectibles, digital tokens and NFTs
    2. Downloadable virtual goods created with blockchain-based software tech and smart contracts, in the nature of footwear, clothing, handbags, and accessories
    3. Downloadable computer software for creating, managing, storing, accessing, sending, receiving, exchanging, validating and selling digital assets, digital collectibles, digital tokens and NFTs
    4. Downloadable and recorded virtual goods, namely Computer programs featuring clothing, footwear, belts, headwear, bags, bags for sports, rucksacks, cases for computers and telephones, carrying cases for electronic goods, wallets, handbags, pouches, purses, suitcases, briefcases, hair accessories, spectacles, jewellery, watches, chronometric instruments for use in the metaverse and other online virtual environments
    5. Downloadable and recorded virtual goods, namely Computer programs featuring household linen, works of art, tableware, mats, furniture, perfumes, air fragrancing preparations, cosmetics, make-up, games and toys for use in the metaverse and other online virtual environments
    6. Downloadable multimedia files containing artwork, text, audio and video relating to fashion authenticated by non-fungible tokens (NFTs)
    7. Downloadable image files and video recordings featuring clothing, footwear, belts, headwear, bags, bags for sports, rucksacks, cases for computers and telephones, carrying cases for electronic goods, wallets, handbags, pouches, purses, suitcases, briefcases, hair accessories, spectacles, jewellery, watches, chronometric instruments, household linen, works of art, tableware, mats, furniture, perfumes, air fragrancing preparations, cosmetics, make-up, games and toys, authenticated by non-fungible tokens (NFTs)
    8. Downloadable augmented reality software for mobile devices for integrating electronic data with real world environments for the purpose of creating artwork, fashion design elements and art installations
    9. Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
    10. Downloadable computer software for managing and verifying cryptocurrency transactions on a blockchain
    11. Downloadable or recorded computer gaming software recorded or downloadable
    12. Downloadable wallpapers for computers and phones
    13. Software
    14. Digital collectibles software using blockchain-based software technology and smart contracts
    15. Downloadable digital media, in particular Digital collectibles created using blockchain-based software technology
    16. Downloadable software for managing digital collectible services, a market for transactions and a ledger using blockchain-based software technology and smart contracts for white-label non-fungible tokens representing digital collectibles
    17. Cryptocurrency hardware wallets
    18. Downloadable computer software for use as a cryptocurrency wallet
    19. Downloadable software for managing cryptocurrency transactions using blockchain technology
    20. Computer software for use as cryptocurrency
    21. Software for a distributed ledger platform
    22. Downloadable cryptographic keys for receiving and spending cryptocurrency
    23. Software for managing and validating cryptocurrency and non-fungible token (NFT) transactions using blockchain-based smart contracts
    24. Software enabling the authentication of parties to a financial transaction
    25. Firmware for identifying near field communication tags (NFT)
    26. Readers compatible with near field communication technology (NFT)
    27. Digital goods for anti-counterfeit provenance verification and authentication.
  • The mark was filed in class 35 with following description of goods:
    1. Resale services and On-line retailing, in relation to the following goods: Spectacles, Accessories for telephones and tablets, Costume jewellery, Timepieces, Bags and Small leather goods, namely wallets, Coin purses, card holders, billfolds, Brief-cases, Briefcases, Pouches, Cases for keys, Label holders for luggage, Articles of clothing, Footwear, headpieces, Hosiery, Smart clothing, Intelligent clothing, Connected footwear, Smart shoes, Perfumes, Room fragrances, Cosmetics, Make-up preparations
    2. Online retail store services in relation to virtual goods, Namely clothing, clothing parts, homeware accessories, Footwear, Belts, Headgear, bags, athletic bags, Back packs, computer and phone cases, Pocket wallets (handbags), Pouches, Purses, trunks, Brief-cases, Of hair decorations, Spectacles, jewelry findings, Watches, Chronometric instruments, Household linen, objects of art, Tableware (other than knives, forks and spoons), Mats, furnishings, Perfumes, Room fragrances, Cosmetics, Make-up preparations, Toys, games and playthings, For use in online virtual environments
    3. Services of an online retail store featuring virtual artwork consisting of photos, drawings, graphic designs, paintings and sculptures for use in online virtual environments
    4. Providing of online marketplaces for buyers and sellers, in relation to the following goods: Downloadable digital art images and video clips authenticated by non-fungible tokens (NFTs)
    5. Organization of virtual fashion shows ON-LINE, commercial purposes
    6. Providing of online marketplaces for buying and selling, in relation to the following goods: Non-fungible tokens (NFTs), virtual works of art, crypto-collectibles or Other blockchain-based non-fungible valuables
    7. Operation of electronic commerce with, and brokering of transactions relating to, buying and selling (including in auctions and auctioning) of non-fungible tokens (NFTs), virtual goods, in particular virtual works of art, cryptographic collectibles or other non-fungible blockchain-based valuables.
  • The mark was filed in class 36 with following description of goods:
    1. Finance services, in particular Providing of a virtual currency for use by members of an online community Via a global computer network
    2. Electronic transfer of virtual currencies
    3. Financial exchange of virtual money
    4. Cryptocurrency exchange services
    5. E-wallet payment services
    6. Issuance of tokens of value
    7. Issuance of tokens of value and Redemption of tokens of value
    8. Brokerage of industrial property rights.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely Online provision of the following goods: wearing, Clothing accessories, Accessories for the home, Foot wear, Waist belts, head coverings, Bags and packs, Bags for sports, Backpacks, Cases for computers and telephones, Pocket wallets, hang bags, Covers, Money cases, Suitcases, Briefcases, hair accessories, eyeglasses, Items of jewellery, Watches, chronological, All the aforesaid virtual and non-downloadable goods for use in virtual environments created for entertainment purposes
    2. Entertainment services, namely Online provision of the following goods: Household linens, art objects, Articles of tableware, Carpets, Furniture, Perfumes, Fragrances for rooms, Cosmetics, Make-up preparations, Games and Playthings, All the aforesaid virtual and non-downloadable goods for use in virtual environments created for entertainment purposes
    3. Arranging of online virtual fashion shows for entertainment purposes
    4. Production of education and entertainment content for use in virtual, augmented and mixed reality settings
    5. Cultural, educational or entertainment services provided by art galleries including virtual ones
    6. Interactive computer game services
    7. Art exhibitions
    8. Online game services in which players can earn non-fungible tokens, digital tokens or application tokens
    9. Entertainment services, in particular Online game services in which players can earn non-fungible digital tokens or application tokens for exchanging, trading, selling or buying on an online marketplace
    10. Entertainment and education services assisted by the blockchain, distributed ledgers, digital money, virtual money, digital and blockchain assets, digitised assets, digital tokens, cryptographic tokens, non-fungible tokens and utility tokens.
  • The mark was filed in class 42 with following description of goods:
    1. Providing temporary use of non-downloadable digital media, Namely expertise digital assets, digital collectibles, Digital tokens and NFTs
    2. Providing temporary use of non-downloadable virtual goods created using blockchain-based software technology and smart contracts, in the nature of clothing, clothing accessories, home accessories, footwear, belts, headgear, bags, bags for sports, rucksacks, cases for computers and telephones, wallets, handbags, pouches, purses, suitcases, briefcases, hair accessories, spectacles, jewellery, watches, chronometric instruments
    3. Providing temporary use of non-downloadable virtual goods created using blockchain-based software technology and smart contracts, in the nature of household linen, works of art, tableware, mats, furniture, perfumes, air fragrancing preparations, cosmetics, make-up, games and toys
    4. Providing temporary use of non-downloadable computer software for creating, managing, storing, accessing, sending, receiving, exchanging, validating and selling digital assets, digital collectibles, digital tokens and NFTs
    5. Authentication, issuance and validation of digital certificates
    6. User authentication services using technology for electronic trade transactions
    7. Providing of technical information, in relation to the following fields: Fashion and Wearable technology goods
    8. Providing an interactive website featuring technology enabling users to upload, download, share and sell customised and branded digital publications
    9. Providing electronic verification of online orders of digital content and generating electronic authorisation codes enabling users to then access said digital content
    10. Providing user authentication services using blockchain-based software technology for cryptocurrency transactions
    11. Design service, in particular Graphic design, Custom design of animated and other creatures, design services relating to computer-aided design
    12. Production of works for inclusion in animated content in films
    13. Design of exhibitions, fairs, art installations, shows and elements thereof
    14. Design and Production, In connection with the following goods: Artwork, 3D models and computer-generated images, for use in virtual, augmented and mixed reality settings
    15. Computer services, in particular Providing and operating a website with technology enabling users to buy and exchange digital art and images in the form of non-fungible tokens (NFTs) and creating and providing custom digital art drawings, animations and illustrations for others in the form of non-fungible tokens (NFTs)
    16. Platform as a service (PaaS) featuring computer software platforms for creating, promoting, selling and exchanging non-fungible tokens (NFTs)
    17. Creation of NFTs (non-fungible tokens), Development of non fungible tokens (NFTs)
    18. Software development
    19. Fashion design services
    20. Design of fashion accessories
    21. Consultancy relating to fashion creation
    22. Providing information relating to fashion design
    23. Design of virtual fashion
    24. Providing temporary use of non-downloadable online simulation software for exchanging non-fungible tokens used with blockchain technology
    25. Providing temporary use of non-downloadable online simulation software for exchanging non-fungible tokens used with blockchain technology to represent a digital collectible
    26. Creation of customised online web pages featuring user-defined information, Including search engines and online web links to other websites, in relation to the following fields: fine art, Memorabilia and nonfungible tokens.