The trademark application PAP T was filed by RO.MA. S.r.l., a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on October 17, 2022, and it was registered by office on January 24, 2023 without any oppositions.
The application was filed in Italian (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Computer screen saver software, recorded or downloadable
Downloadable computer software for managing cryptocurrency transactions using blockchain technology
Sonars
Electronic sheet music, downloadable
Mirrors [optics]
Downloadable ring tones for mobile phones
Mobile phone ring stands
Stands adapted for laptops
Sound recording carriers
Magnetic data media
Optical data media
Tablet computers
Holders adapted for mobile telephones and smartphones
Downloadable virtual goods, Namely computer programs featuring the following goods: Footwear, Clothes (Clothing), head coverings, Optical goods, Bags, Sports bags, Backpacks, Sports equipment, Art articles, Toys, Perfumery, jewels, Furniture systems and fashion accessories, The aforesaid goods for use online and in online virtual worlds
Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices
Downloadable software for engaging in social networking and interacting with online communities
Downloadable software for access to and streaming of multimedia entertainment content
Downloadable software for providing access to an online virtual environment
Downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
Electronic data files provided with non-fungible tokens (NFTs)
Virtual goods provided with non-fungible tokens used with blockchain technology to represent a collectible item, namely, jewels, Footwear, hats, Spectacles, sunglasses, Bags, Beach bags, Bags for sports, And clothing, fashion accessories, images, Photo, Data files, Music files, Avatars, Videos
Virtual goods provided with non-fungible tokens (NFTs) used with blockchain technology, namely jewels, Footwear, hats, Spectacles, sunglasses, Bags, Beach bags, Bags for sports, And clothing, fashion accessories.
The mark was filed in class 25 with following description of goods:
Footwear
Footwear and apparel incorporating near field communication (NFC) technology
Face coverings [clothing], not for medical or sanitary purposes
Layettes [clothing]
Corselets
Bathing suits
Masquerade costumes
Cravats
Ascots
Bathing caps
Shower caps
Knickers
Headbands [clothing]
Pocket squares
Ready-made linings [parts of clothing]
Fittings of metal for footwear
Sashes for wear
Gabardines [clothing]
Boot uppers
Gaiters
Jackets [clothing]
Garters
Fishing vests
Stuff jackets [clothing]
Skirts
Overalls
Aprons [clothing]
Girdles
Gloves [clothing]
Gloves [clothing]
Fingerless gloves
Ski gloves
Cycling gloves
Warm gloves for touchscreen devices
Welts for footwear
Ready-made clothing
Clothing containing slimming substances
Paper clothing
Knitwear [clothing]
Jerseys [clothing]
Kimonos
Leggings [leg warmers]
Leggings [trousers]
Liveries
Rash guards
Sports jerseys
Sweaters
Muffs [clothing]
Maniples
Hairdressing capes
Pelerines
Mantillas
Sleep masks
Spats
Skorts
Mitres [hats]
Pants
Slips [underclothing]
Babies' pants [underwear]
Underpants
Wet suits for water-skiing
Waistcoats
Trousers
Slippers
Ear muffs [clothing]
Parkas
Pelisses
Furs [clothing]
Shirt yokes
Bibs, sleeved, not of paper
Pyjamas
Cuffs
Ponchos
Heel protectors for shoes
Tips for footwear
Stocking suspenders
Sock suspenders
Brassieres
Adhesive bras
Heelpieces for stockings
Sandals
Bath sandals
Saris
Sarongs
Neck tube scarves
Footmuffs, not electrically heated
Shoes
Esparto shoes or sandals
Bath slippers
Gymnastic shoes
Beach shoes
Football shoes
Training shoes
Ski boots
Shawls
Wimples
Inner soles
Overcoats
Outerclothing
Dress shields
Petticoats
Gaiter straps
Shirt fronts
Half-boots
Lace boots
Boots
Fur stoles
Soles for footwear
Studs for football boots
Heels
Heelpieces for footwear
Pockets for clothing
Tee-shirts
Judo uniforms
Karate uniforms
Togas
Footwear uppers
Ankle boots
Turbans
Combinations [clothing]
Uniforms
Valenki [felted boots]
Veils [clothing]
Veils [clothing]
Dressing gowns
Cap peaks
Cap peaks
Wooden shoes
Jerseys [clothing]
Maillots [hosiery].
The mark was filed in class 35 with following description of goods:
Shop retail services in relation to the following goods: Virtual goods, Namely footwear, Clothing, Headgear, Spectacles, Perfumery, Jewellery, Furniture and Fashion accessories, the aforesaid goods for use online
Online retail stores in relation to the following goods: Virtual merchandise, Namely footwear, Clothing, Headgear, Spectacles, Perfumery, Jewellery, Furniture and Fashion accessories
Online marketplace services, in relation to the following services: virtual reality game services
Updating and maintenance of data in computer databases
Shop window dressing
Commercial administration of the licensing of the goods and services of others
Administration of consumer loyalty programs
Business management assistance
Consultancy regarding advertising communication strategies
Consultancy regarding public relations communication strategies
Business management consultancy
Book-keeping
Financial auditing
Conducting of commercial events
Distribution of samples
Compilation of statistics
Invoicing
Providing of user rankings for commercial or advertising purposes
Providing user rankings for commercial or advertising purposes
Provision of an online marketplace for buyers and sellers of goods and services
Business management of sports people
Business management of performing artists
Web indexing for commercial or advertising purposes
Business investigations
Marketing
Influencer marketing
Targeted marketing
Negotiation of business contracts for others
Negotiation and conclusion of commercial transactions for third parties
Organization of exhibitions for commercial or advertising purposes
Organization of trade fairs
Organization of fashion shows for promotional purposes
Search engine optimization for sales promotion
Presentation of goods on communication media, for retail purposes
Economic forecasting
Production of teleshopping programmes
Production of advertising films
Promotion of goods through influencers
Advertising
Online advertising on a computer network
Public relations services
Sponsorship search
Marketing research
Market studies
Advertising agency services
Import-export agency services
Procurement services for others [purchasing goods and services for other businesses]
Corporate communications services
Lead generation services
Computerized file management
Competitive intelligence services
Commercial intermediation services
News clipping services
Media relations services
Advertising services to create brand identity for others
Development of advertising concepts
Business appraisals
Provision of commercial and business contact information
Providing assistance in the management of franchised businesses.
The mark was filed in class 41 with following description of goods:
Entertainment services, namely provision of online in relation to the following goods: Foot wear, Clothing, headgear and headwear, Lenses for the eye, Optical goods, Bags, Sports bags, Backpacks, Sports equipment, Art articles, toys, Perfumery, Jewellery, Furniture systems and Fashion accessories, all the aforesaid goods being on-line, non-downloadable and virtual and for use in virtual environments
Entertainment services, namely Making available the following goods: Digital animated and non-animated characters and designs, Digital avatars, skins and clothing, all the aforesaid goods being on-line, non-downloadable and virtual and for use in virtual environments
Entertainment services, Discotheque services, Sporting education services, The above services rendered in virtual environments and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
Entertainment services, namely providing online non-downloadable game software and Providing on-line video games
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
Entertainment services, namely organizing, arranging, and hosting virtual performances and social entertainment events
Academies [education]
Coaching [training]
Conducting fitness classes
Timing of sports events
Teaching
Practical training [demonstration]
Providing entertainment information
Providing information in relation to education
Providing of information relating to recreation
Providing user reviews for entertainment or cultural purposes
Providing online videos, not downloadable
Providing online electronic publications, not downloadable
Gymnastic instruction
Providing sports facilities
Games equipment rental
Rental of sports equipment, except vehicles
Rental of sports grounds
Rental of training simulators
Arranging of entertainment events
Organization of electronic sports competitions
Organization of sports competitions
Organization of fashion shows for entertainment purposes
Organization of shows [impresario services]
Arranging and conducting of sports events
Arranging and conducting of in-person educational forums
Arranging and conducting of symposiums
Arranging and conducting of colloquiums
Arranging and conducting of seminars
Arranging and conducting of workshops [training]
Party planning [entertainment]
Booking of seats for shows
Production of shows
Production of podcasts
Production of music
Film production, other than advertising films
Electronic publishing services
Online publication of electronic books and journals
Conducting of entertainment events
Videotaping
Photographic reporting
Photographic imaging services by drone
Sport camp services
Health club services [health and fitness training]
Entertainment services
Physical education
Game services provided online from a computer network
Layout services, other than for advertising purposes
Nightclub services [entertainment]
Providing films, not downloadable, via video-on-demand services
Providing television programmes, not downloadable, via video-on-demand services
Amusement park services
Personal trainer services [fitness training]
E-sports services
Physical fitness assessment services for training purposes
Video editing services for events
Educational services provided by special needs assistants
Educational certification services, namely, providing training and educational examination
Know-how transfer [training]
Tutoring
Training
Arranging of sporting and cultural activities
Sports training.
The mark was filed in class 42 with following description of goods:
Services for the creation of non-fungible tokens used with blockchain technology
Services for the creation of non-fungible tokens used with blockchain technology to represent a collectible item
Software programming for internet platforms for providing access to cryptocurrency, non-fungible tokens and other tokens for applications
Providing of temporary use of online, non-downloadable software for e-commerce, archiving, sending, receiving, accepting and transmitting digital currency, cryptocurrency, non-fungible tokens and other application tokens and for managing digital transactions
Hosting a virtual community website
Providing of non-downloadable software in the form of cryptocurrency and non-fungible tokens (NFTs)
Providing of non-downloadable software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
Graphic design of promotional materials
Computer programming
Research and development of new products for others