EUTM file information

018718221

AGNESI


June 15, 2022

Trademark Summary

The trademark application AGNESI was filed by COLUSSI S.p.A., a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on September 27, 2022, and it was registered by office on January 5, 2023 without any oppositions.

The application was filed in Italian (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Optical apparatus and instruments
    2. Downloadable mobile applications for providing access to crypto-collectibles, crypto-art and application tokens
    3. Earbuds
    4. Smart bracelets
    5. Magnetically encoded and smart cards (programmable)
    6. Near Field Communication (NFC) payment cards
    7. Computers
    8. Gaming headsets
    9. Headsets for virtual reality
    10. Downloadable software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments and virtual reality environments
    11. Downloadable software for accessing and streaming multimedia entertainment content
    12. Downloadable virtual goods, namely computer programs containing the following goods: Foodstuff products and Alcohol free beverages, The aforesaid goods for use online and in online virtual worlds
    13. NFC (near field communication) tags for use in relation to the following goods: Foodstuff products and Alcohol free beverages
    14. Downloadable multimedia files featuring graphics, text, audio and video in relation to the following goods: Foodstuff products and Alcohol free beverages, the aforesaid goods authenticated by non-fungible tokens (NFT's)
    15. Downloadable image files and audio-visual content
    16. Microphones
    17. 3D eyeglasses
    18. Cryptocurrency hardware wallets
    19. Cryptocurrency software wallets
    20. Computer programs featuring digital tokens for use in virtual worlds and online computer games
    21. Computer programs for the creation and trade of digital collectibles via blockchain-based software technology and smart contracts
    22. Near field communication (NFC) tags
    23. RFID systems (radio frequency identification)
    24. Smart watches
    25. Software
    26. Virtual and augmented reality software
    27. Computer game software, downloadable
    28. Software and portable digital electronic devices for recording, organizing, transmitting, receiving, manipulating, playing and reviewing text, data, image, audio and video files
    29. Downloadable software, namely mobile application for streaming, downloading and viewing content featuring information, articles, commentary, podcasts and virtual experiences in relation to the following fields: Nutrition, Power supply units, Cuisine
    30. Downloadable graphical user interface software
    31. Retail software in relation to the following goods: Foodstuff products and Alcohol free beverages
    32. Downloadable software for e-commerce, archiving, sending, receiving, accepting and transmitting collectible cryptocurrency, non-fungible tokens and other application tokens
    33. Downloadable software for managing and verifying cryptocurrency transactions on a blockchain
    34. Downloadable software for the protection of digital files, including audio, video, text, binary, still image, graphical and multimedia files
    35. Downloadable software for viewing cryptocurrencies, non-fungible tokens and other application tokens
    36. Downloadable software for processing cryptocurrencies, non-fungible tokens and other application tokens
    37. Downloadable digital media
    38. Telephones, portable telephones, Communication devices and Cases for the aforesaid items
    39. Three dimensional viewers
    40. Downloadable cryptographic keys for receiving and spending cryptocurrency
    41. Software, namely Apps for mobile devices and Computer apps
    42. Epayment software
    43. Downloadable virtual goods for use online and in online virtual worlds, namely, Foodstuff products, Alcohol free beverages
    44. 3D animation software
    45. Security tokens [encryption devices]
    46. Software for creating non-fungible tokens (NFTs), enabling the authentication, ownership, availability and trading of digital resources and creations
    47. Software enabling the authentication, ownership, availability and trading of digital resources and creations on computer software platforms
    48. Virtual food and beverage products
    49. Downloadable multimedia files containing graphics, text, audio and video files, including those authenticated by non-fungible tokens
    50. Non-downloadable software for the creation, production and modification of animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments and virtual augmented reality environments.
  • The mark was filed in class 35 with following description of goods:
    1. Providing of online marketplaces for purchase and sale in relation to the following goods: non-fungible tokens (nfts), virtual works of art, Cryptography collectibles or other non-fungible valuables based on blockchain
    2. Providing of online retailing spaces for purchasers and sellers of downloadable digital images and films authenticated via non-fungible tokens (NFT)
    3. Providing of online marketplaces for purchase and sale in relation to the following goods: Foodstuffs and Non-alcoholic beverages
    4. Demonstration of goods and visualization of products
    5. Retailing in shops in relation to the following goods: Virtual goods, That is Foodstuffs, Non-alcoholic beverages, all the aforesaid goods are for use online
    6. Retail services provided online in relation to the following fields: virtual merchandise, That is, Foodstuffs, Non-alcoholic beverages
    7. Providing on line commercial information in relation to the following goods: Foodstuffs, Non-alcoholic beverages
    8. Online retailing of virtual works of art comprising photographs, designs, graphics, paintings and sculptures for use in online virtual environments
    9. Online ordering services in the field of restaurant takeaway and delivery in relation to the following goods: Foodstuffs and Non-alcoholic beverages
    10. Online ordering services in the field of restaurant take-out and delivery
    11. Business consulting
    12. Consultations relating to business promotion
    13. Retailing in shops and via global data transmission networks of foodstuffs and beverages
    14. Advertising, marketing and promotional services
    15. Digital marketing
    16. Advertising for the purpose of sales promotion, in relation to the following goods: Foodstuffs
    17. Advertising services relating to the sale of goods
    18. Conducting, arranging and organizing trade shows and trade fairs for commercial and advertising purposes
    19. Organization of events, exhibitions, fairs and shows for commercial, promotional and advertising purposes.
  • The mark was filed in class 36 with following description of goods:
    1. Facilitation of crypto-currency transactions, namely, virtual currency exchange transaction services for transferrable electronic cash equivalent units having a specified cash value
    2. Cryptocurrency trading services
    3. Cryptocurrency brokerage
    4. Finance services, Namely providing of virtual currency for use by members of an online community via a global computer network
    5. Financial services, namely, providing liquidity services in connection with digital currencies and assets, cryptocurrencies, virtual currency and blockchain-based assets
    6. Financial services, namely, providing electronic transfer of a digital currency for use by members of an on-line community via a global computer network
    7. Electronic transfer of virtual currencies
    8. Electronic transfer of crypto assets
    9. Metaverse investment funds
    10. Financial exchange, namely, digital token exchange services
    11. Transfer of cryptocurrencies and Transfer of digital tokens
    12. Financial intermediary services, in relation to the following fields: Real-time trading of online digital tokens
    13. Issuance of non-fungible tokens of value used with blockchain technology
    14. Money exchange agency services
    15. Financial transactions via blockchain
    16. Electronic funds transfer provided via blockchain technology.
  • The mark was filed in class 38 with following description of goods:
    1. Providing on-line chatrooms and electronic bulletin boards for transmission of messages amongst users
    2. Providing online chatrooms for the transmission of messages, comments and multimedia content among users
    3. Providing on-line forums for transmission of messages among computer users
    4. Providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the field of cryptocurrency and digital currency assets
    5. Telecommunication services
    6. Providing of access to virtual clubs via the internet or mobile telephones
    7. Dissemination of multimedia content via the internet or via mobile telephones
    8. Transmission of digital files
    9. Multimedia broadcasting via the internet and other communications networks
    10. Providing access to multimedia content online
    11. Chat services for social networks
    12. Video-on-demand transmission
    13. Radio and television broadcasting
    14. Providing virtual facilities for real-time interaction among computer users.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Entertainment services, namely, providing online computer games
    3. Entertainment services, namely, Online providing of food and non-alcoholic beverages and non-downloadable virtual accessories for use in virtual environments
    4. Entertainment services, Namely arranging and hosting of virtual shows and social entertainment events
    5. Entertainment services, Namely providing of an online environment relating to the streaming of entertainment content and live streaming of entertainment events
    6. Entertainment services, namely providing virtual environments in which users can interact, For recreational purposes, For entertainment purposes or For entertainment purposes
    7. Providing of online, non-downloadable virtual goods, namely, edible foods, non-alcoholic beverages
    8. Entertainment services, namely Providing of an online virtual environment for exchanging virtual collectibles, virtual goods, digital files, 3D resources and tokens
    9. Providing information on-line relating to crypto-collectible customization for hobby or entertainment purposes
    10. Production of educational and entertainment content, for use in the following fields: virtual reality, Augmented Reality and Mixed reality
    11. Entertainment services, Namely providing of interactive games provided online via global computer network and via various wireless networks and electronic devices
    12. Entertainment services, Namely providing of online non-downloadable virtual goods for use in virtual environments, namely, food, non-alcoholic beverages
    13. Providing of online digital publications Relating to the following fields: Digital art, Via the internet
    14. Club services [entertainment or education]
    15. Organisation and management of clubs, including virtual clubs, via the internet or mobile telephones
    16. Provision of training courses
    17. Teaching
    18. Sporting and cultural activities
    19. Providing online videos, not downloadable
    20. Providing online electronic publications, not downloadable
    21. Organization of competitions [education or entertainment]
    22. Party planning [entertainment]
    23. Production of shows
    24. Publication of books
    25. Online publication of electronic books and journals
    26. Photographic reporting
    27. Organisation of training courses, organization of workshops, Organisation of seminars, Arranging of lectures in relation to the following fields: Evolution-based gastronomy, Oenology and Food science
    28. Event organisation services, Organisation of exhibitions and Organization of shows for cultural purposes, For educational purposes and training purposes in relation to the following fields: Evolution-based gastronomy, Oenology and Food science
    29. Publishing services for books and magazines in relation to the following fields: Evolution-based gastronomy, Oenology and Food science
    30. Arranging of contests in relation to the following fields: Evolution-based gastronomy, Oenology and Food science
    31. Organisation of competitions and awards
    32. Arranging and conducting award ceremonies
    33. Entertainment services, Namely providing of computer games via online interactive mobile game applications.
  • The mark was filed in class 42 with following description of goods:
    1. Authentication in the field of crypto-collectibles
    2. Authentication, issuing and validation of digital certificates
    3. Cloud computing featuring software for connecting, operating and managing networked devices via wireless or wired networks
    4. Cloud computing featuring software for use in the collection, management, monitoring, storage and analysis of data
    5. Application service provider featuring application programming interface (API) software for integration of third-party applications to allow an interactive user experience
    6. Designing and Development in relation to the followig goods: Online non-downloadable virtual goods
    7. Providing of online non-downloadable computer programs for the creation and trade of digital collectibles
    8. Providing non-downloadable computer programs for blockchain data storage and Providing non-downloadable computer programs for data authentication via blockchain
    9. Providing of user authentication services using blockchain-based software technology for cryptocurrency transactions
    10. Providing of online non-downloadable software for access to cryptocurrency, non-fungible tokens and other application tokens
    11. Providing of online non-downloadable software for purchase and sale of downloadable virtual collectibles
    12. Providing non-downloadable computer software for facilitating blockchain-based financial transactions
    13. Providing of non-downloadable software for managing digital collectables
    14. Providing non-downloadable software for the purchase and sale of rights to digital visual images
    15. Providing of an interactive website featuring technology enabling users to upload, download, share and sell customised and branded digital publications
    16. Providing of electronic verification of online orders of digital content and generating electronic authorisation codes subsequently enabling users to access that digital content
    17. Providing a website that features technology that enables the secure exchange of information by users
    18. Providing temporary use of on-line non-downloadable software
    19. Design and development of electronic online security systems featuring technology enabling the creation, issuance, distribution, sale, transfer, and storage of blockchain-based tokens, coins, cryptocurrencies, and other crypto assets or crypto-collectibles
    20. Development of a non-downloadable software application featuring technology enabling users to extract, earn, purchase, receive by any other means, store, and transfer blockchain-based tokens, coins, cryptocurrencies, and other crypto assets
    21. Creation and maintenance of an interactive website enabling users to view, purchase, sell, exchange and delete digital resources
    22. Platform as a service (PaaS) featuring software platforms for creating, promoting, selling and exchanging non-fungible tokens (NFTs)
    23. Platform as a service (PaaS) featuring computer software platforms for accommodating multiple types of payment and debt transactions in an integrated web-based environment
    24. Platform as a service (PaaS) featuring computer software platforms for providing access to crypto-collectibles, crypto- art and application tokens
    25. Design of non-fungible tokens (NFTs), Development of non fungible tokens (NFTs)
    26. Design and production of artwork, 3D models and computer-generated images for use in virtual, augmented and mixed reality environments
    27. Visual design
    28. User authentication using technology for e-commerce transactions
    29. Authentification services, in relation to the following fields: Digitised assets and Non-fungible tokens
    30. Data encryption services for providing security and anonymity for electronically transmitted credit card transitions
    31. Data encryption and decoding services
    32. 3D design in relation to the followig goods: Food products and Non-alcoholic beverages
    33. Development of non-downloadable software applications for interactive online mobile games
    34. Entertainment services, namely providing on-line computer games
    35. IT services, Namely providing and management of a website relating to technology enabling users to purchase and exchange digital art and images in the nature of non-fungible tokens (NFTs) and to create and provide designs, animations and digital art illustrations for others in the nature of non-fungible tokens (NFTs)
    36. Software as a service (SaaS) and platform as a service (PaaS) featuring software for use in providing a digital platform for browsing digital art, crypto-collectibles, non-fungible tokens and other application tokens, and non-fungible token marketplaces and auctions
    37. Non-downloadable software for generating public and private cryptocurrency keys and cryptocurrency paper wallets
    38. Development, programming and implementation of software
    39. Cryptocurrency mining
    40. Design and development of an interactive website and application software for virtual reality games
    41. Providing of online non-downloadable software for providing access to virtual collectibles, non-fungible tokens and other application tokens
    42. Online website design and maintenance
    43. Development of non-downloadable software for the creation, production and modification of animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, online virtual environments and virtual augmented reality environments.