EUTM file information

018717449

CLASH


June 14, 2022

Trademark Summary

The trademark application CLASH was filed by Supercell Oy, a corporation established under the laws of the Republic of Finland (the "Applicant"). The application was published for oppositions on August 1, 2022, and it was registered by office on November 8, 2022 without any oppositions.

It was designated 'Basic Application' for International Application 1712944 at the World Intellectual Property Organization (WIPO).

The application was filed in Finnish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 6 with following description of goods:
    1. Chains of common metal
    2. Statuettes of common metal
    3. Non-electric locks of metal
    4. Trophies of common metal
    5. Nameplates of common metal
    6. Metal rings for keys
    7. All the aforementioned goods relating to computer games and computer game characters.
  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Downloadable computer game software
    3. Data storage media
    4. Game software adapted for use with television receivers
    5. Pre-recorded motion picture, television, and animation films
    6. Bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras
    7. Covers for mobile phones, portable computers and tablets
    8. Headphones
    9. Downloadable publications
    10. Decorative magnets
    11. Belts and straps for telephones, computers, headphones and cameras
    12. Electric power units
    13. All the aforementioned goods relating to computer games and computer game characters.
  • The mark was filed in class 16 with following description of goods:
    1. Paper and cardboard
    2. Comic books
    3. Newspapers, photographs, magazines, books, printed periodicals, newsletters, notebooks, and brochures
    4. Computer game instruction manuals
    5. Writing paper and envelopes
    6. Calendars
    7. Bookmarks
    8. Notebook and calendar covers
    9. Packing paper, wrapping paper and packaging materials
    10. Cardboard boxes
    11. Party decorations made of paper
    12. Pens, erasers
    13. Posters, paper banners
    14. Figures made of paper
    15. Paper bags
    16. Sticker albums, stickers
    17. Cards, post cards, collectable cards, trading cards
    18. Paper signs
    19. All the aforementioned goods relating to computer games and computer game characters.
  • The mark was filed in class 18 with following description of goods:
    1. Backpacks
    2. Leather bags, suitcases and wallets
    3. Shoulder bags
    4. Textile shopping bags
    5. Hand bags
    6. Luggage bags
    7. School bags
    8. All the aforementioned goods relating to computer games and computer game characters.
  • The mark was filed in class 20 with following description of goods:
    1. Furniture
    2. Sculptures made of plastic
    3. Mobiles being decorative articles
    4. Storage boxes made of wood
    5. Decorative wooden objects
    6. Baskets, not of metal
    7. Trophies of plastic
    8. Nameplates, not of metal
    9. Figures made of plastics
    10. All the aforementioned goods relating to computer games and computer game characters.
  • The mark was filed in class 21 with following description of goods:
    1. Household or kitchen utensils and containers
    2. Mugs
    3. Bottles and vacuum bottles
    4. Statues of china or glass
    5. Beverage glassware
    6. Candlesticks
    7. Candle rings
    8. Works of art made of glass
    9. Coupes and vases
    10. Works of art, of porcelain, terra-cotta or glass
    11. All the aforementioned goods relating to computer games and computer game characters.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, footwear, headgear
    2. T-shirts, sweat shirts, shirts, blouses, vests
    3. Jeans, pants, shorts
    4. Underwear, sportswear
    5. Socks
    6. Coats, jackets, suits
    7. Skirts
    8. Scarves
    9. Gloves, mittens
    10. Bathing suits, pajamas, negligee robes, bathrobes
    11. Caps and hats
    12. All the aforementioned goods relating to computer games and computer game characters.
  • The mark was filed in class 26 with following description of goods:
    1. Lace and embroidery, ribbons and braid
    2. Buttons, hooks and eyes, pins and needles
    3. Barrettes [hair-slides], hair pins, and hair ties
    4. Hat pins
    5. Button badges and pins
    6. Trimmings for clothing
    7. Shoe ornaments, not of precious metal
    8. Brassards
    9. Buttons
    10. Belt buckles
    11. All the aforementioned goods relating to computer games and computer game characters.
  • The mark was filed in class 28 with following description of goods:
    1. Electronic games
    2. Hand-held units for playing electronic games
    3. Action skill games
    4. Action figures as toys
    5. Toys, games and playthings
    6. Board games
    7. Game cards
    8. Play sets for action figures
    9. Game cards and playing cards
    10. Soft dolls
    11. Plush toys
    12. Stuffed toys, water toys, wooden toys, toys made of plastics
    13. Children's multiple activity toys
    14. Puzzles
    15. Balloons
    16. Bags, cases and sleeves for storing and carrying apparatus for games
    17. All the aforementioned goods relating to computer games and computer game characters.
  • The mark was filed in class 41 with following description of goods:
    1. Electronic game services
    2. Providing on-line computer games
    3. Providing on-line computer games, multi-player matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows
    4. Providing information on-line relating to computer games
    5. Provision of games by means of a computer based systems
    6. Providing interactive social games in a virtual environment
    7. Providing entertainment information relating to computer games via information network
    8. Entertainment services
    9. Sporting and cultural activities
    10. Providing on-line publications
    11. Presentation of movies, films, animations, and television programs
    12. Entertainment services in the nature of creation, development, and production of movies, films, animations, and television programs
    13. Organising events and conferences for entertainment purposes
    14. Organising of competitions
    15. Providing computer games through an internet website portal
    16. Organising and conducting video and computer game matches and tournaments
    17. Organising of electronic sports events
    18. All the aforementioned services relating to computer games and computer game characters.