EUTM file information

018716193

LIGHTSPEED UNIVERSE


June 13, 2022

Trademark Summary

The trademark application LIGHTSPEED UNIVERSE was filed by Tencent Holdings Limited, a corporation established under the laws of the Cayman Islands (the "Applicant"). The application was published for oppositions on August 22, 2022, and still open for oppositions.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Computer games for use on mobile and cellular phones
    3. Computer software applications, downloadable
    4. Computer software, recorded
    5. Computer programs [downloadable software]
    6. Video game cartridges
    7. Electronic publications, downloadable
    8. Downloadable music files
    9. Downloadable image files
    10. Computer hardware
    11. Computer peripheral devices
    12. Computer keyboards
    13. Optical discs
    14. Mouse [computer peripheral]
    15. Mouse pads
    16. Wrist rests for use with computers
    17. Laptop computers
    18. Sleeves for laptops
    19. Tablet computers
    20. Covers for tablet computers
    21. Integrated circuit cards [smart cards]
    22. Memory cards for video game machines
    23. Joysticks for use with computers, other than for video games
    24. Security tokens [encryption devices]
    25. Usb flash drives
    26. Mobile telephones
    27. Cases for smartphones
    28. Protective films adapted for smartphones
    29. Cell phone straps
    30. Humanoid robots with artificial intelligence
    31. Virtual reality headsets
    32. Wearable video display monitors
    33. Headphones
    34. Materials for electricity mains [wires, cables]
    35. Wires, electric
    36. Batteries, electric
    37. Battery chargers
    38. Decorative magnets
    39. Animated cartoons
    40. Cinematographic film, exposed
    41. Earphones
    42. Cameras [photography]
    43. Portable power source
    44. Software for developing, designing, creating and editing metaverse and virtual reality environments
    45. Software for developing, designing, creating and editing terrain, vegetation, buildings and landscapes within computer games and video games
    46. Software for optimising computer graphics performance
    47. Software for optimising the development of environments, landscapes, terrains, vegetation, buildings, roads and characters with computer games videos, virtual reality worlds and the metaverse
    48. Downloadable movies
    49. Editing machines for movie films
    50. Movie editing projectors
    51. Movie film developing machines
    52. Movie projectors
    53. Projection screens for movie films
    54. Holograms
    55. Animation software
    56. 3d animation software
    57. Animated cartoons in the form of cinematographic films
    58. Video disks with recorded animated cartoons
    59. Downloadable cartoon videos
    60. Downloadable comic videos
    61. Downloadable electronic publications in the nature of comics, magazines, books, pamphlets, brochures, periodicals and journals in the field of animated cartoons, animated comics and cartoons
    62. Downloadable electronic cartoons
    63. Downloadable comic strips
    64. Downloadable software applications for viewing electronic cartoons and electronic comics
    65. Animated cartoons recorded on dvds, cds and as downloadable video files and as part of downloadable computer software
    66. Pre-recorded compact discs, dvds, cd-roms, featuring animated cartoons and animated comics
    67. Virtual and augmented reality software
    68. Virtual reality models
    69. Downloadable digital media, namely, digital trading cards and digital art
    70. Multimedia, image, video, music and audio files authenticated by non-fungible token (nft)
    71. Mobile apps
    72. Computer application software for streaming audio-visual and multimedia content via the internet and global communications networks
    73. Computer software for broadcasting, electronic transmission, and streaming of gaming digital media content
    74. Multimedia computer software
    75. Media streaming software
    76. Software for providing access to an online virtual environment
    77. Computer software in the field of nfts, virtual environments, virtual goods.
  • The mark was filed in class 16 with following description of goods:
    1. Paper and cardboard
    2. Printed matter
    3. Cartoon strips
    4. Cartoon prints
    5. Newspaper cartoons
    6. Printed cartoon strips
    7. Novels
    8. Picture books
    9. Graphic novels
    10. Printed periodicals in the field of movies
    11. Bookbinding material
    12. Photographs
    13. Stationery and office requisites, except furniture
    14. Adhesives for stationery or household purposes
    15. Drawing materials and materials for artists
    16. Instructional and teaching materials
    17. Plastic sheets, films and bags for wrapping and packaging
    18. Advertisement boards of paper or cardboard
    19. Albums
    20. Almanacs
    21. Animation cels
    22. Announcement cards [stationery]
    23. Banners of paper
    24. Binding strips [bookbinding]
    25. Bookbinding apparatus and machines [office equipment]
    26. Bookends
    27. Booklets
    28. Bookmarkers
    29. Books
    30. Boxes of paper or cardboard
    31. Calendars
    32. Canvas for painting
    33. Cardboard
    34. Cardboard tubes
    35. Cards
    36. Catalogues
    37. Cloth for bookbinding
    38. Coasters of paper
    39. Comics
    40. Comic magazines
    41. Printed comic strips
    42. Comic books
    43. Children's comics
    44. Newspaper comic strips
    45. Manga comic books
    46. Copying paper [stationery]
    47. Cords for bookbinding
    48. Covers [stationery]
    49. Cream containers of paper
    50. Desk mats
    51. Document files [stationery]
    52. Document holders [stationery]
    53. Drawing pads
    54. Drawing pins
    55. Drawing boards
    56. Drawing materials
    57. Drawing instruments
    58. Drawing sets
    59. Drawing pens
    60. Drawing rulers
    61. Envelopes [stationery]
    62. Fabrics for bookbinding
    63. Figurines [statuettes] of papier mâché
    64. Files [office requisites]
    65. Flags of paper
    66. Flyers
    67. Folders for papers
    68. Forms, printed
    69. Geographical maps
    70. Graphic prints
    71. Graphic reproductions
    72. Graphic representations
    73. Greeting cards
    74. Holders for stamps [seals]
    75. Index cards [stationery]
    76. Indexes
    77. Labels of paper or cardboard
    78. Ledgers [books]
    79. Lithographic works of art
    80. Lithographic stones
    81. Lithographs
    82. Magazines [periodicals]
    83. Manifolds [stationery]
    84. Manuals [handbooks]
    85. Mats for beer glasses
    86. Modelling materials
    87. Modelling paste
    88. Apparatus for mounting photographs
    89. Newsletters
    90. Newspapers
    91. Note books
    92. Pads [stationery]
    93. Pamphlets
    94. Paper
    95. Paper for recording machines
    96. Paper sheets [stationery]
    97. Paper tapes and cards for the recordal of computer programmes
    98. Paper-clips
    99. Papers for painting and calligraphy
    100. Paperweights
    101. Papier mâché
    102. Parchment paper
    103. Passport holders
    104. Periodicals
    105. Photo-engravings
    106. Photograph stands
    107. Photographs [printed]
    108. Pictures
    109. Place mats of paper
    110. Plastics for modelling
    111. Polymer modelling clay
    112. Portraits
    113. Postage stamps
    114. Postcards
    115. Posters
    116. Printed timetables
    117. Printed publications
    118. Printed coupons
    119. Printing type
    120. Prints [engravings]
    121. Prospectuses
    122. Signboards of paper or cardboard
    123. Stamp pads
    124. Stamp stands
    125. Stamps [seals]
    126. Stationery
    127. Stencils
    128. Stickers [stationery]
    129. Teaching materials [except apparatus]
    130. Tickets
    131. Tracing patterns
    132. Tracing paper
    133. Trading cards, other than for games
    134. Transfers [decalcomanias]
    135. Transparencies [stationery]
    136. Type [numerals and letters]
    137. Typewriters, electric or non-electric
    138. Wrapping paper
    139. Writing or drawing books
    140. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Business management
    3. Business administration
    4. Office functions
    5. Accounting
    6. Arranging subscriptions to telecommunication services for others
    7. Auctioneering
    8. Auditing
    9. Bill-posting
    10. Business consultancy (Professional -)
    11. Business information
    12. Business management assistance
    13. Business management consultancy
    14. Commercial administration of the licensing of the goods and services of others
    15. Commercial information agencies
    16. Commercial information and advice for consumers [consumer advice shop]
    17. Compilation of information into computer databases
    18. Compilation of statistics
    19. Data search in computer files for others
    20. Demonstration of goods
    21. Distribution of samples
    22. File management (Computerized -)
    23. Marketing
    24. Marketing research
    25. Marketing studies
    26. On-line advertising on a computer network
    27. Opinion polling
    28. Organization of exhibitions for commercial or advertising purposes
    29. Presentation of goods on communication media, for retail purposes
    30. Price comparison services
    31. Rental of advertising space
    32. Rental of advertising time on communication media
    33. Sales promotion for others
    34. Systemization of information into computer databases
    35. Promotional services
    36. Business monitoring and consulting services, namely, tracking users and advertising of others to provide strategy, insight, marketing guidance, and for analyzing, understanding and predicting consumer behavior and motivations, and market trends
    37. Placing advertisements and promotional displays in electronic sites accessed via computer networks
    38. Compiling and maintaining online directories
    39. Computer recording of statistical data
    40. Organisation, operation and supervision of loyalty schemes and incentive schemes
    41. Provision of an online marketplace for buyers and sellers of goods and services
    42. Assistance with purchasing goods and services for others
    43. Retail services connected to the sale of computer game software, video games, computer games, game programs, downloadable games, accessories for computer games and video games, computer game and video game expansion packs, downloadable content for computer games and video games, downloadable in-game points and currency for computer games and video games
    44. Distributorship services in the field of computer game software, video games, computer games, game programs, downloadable content for computer games and video games
    45. Retail of third-party pre-paid cards for the purchase of multimedia content and downloadable content for computer games and video games
    46. Presentation of virtual goods, digital assets and non-fungible tokens (NFTs) on communication media, for retail purposes
    47. Providing an online marketplace for buyers and sellers of virtual goods and services
    48. Providing an online marketplace for buyers and sellers of crypto collectibles
    49. Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets
    50. Operating on-line marketplaces featuring crypto collectibles and blockchain-based non-fungible assets
    51. Providing an online marketplace
    52. Providing an online marketplace for non-fungible tokens (NFTs)
    53. Providing an online marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (NFTs)
    54. Retail services connected to the sale of app software, mobile apps, computer software, computer games, video games, game programs, computer software tools
    55. Distributorship services in the field of computer software, computer game software, video games, computer games, game programs and computer software tools
    56. Online retail store services relating to computer software programs, app software, mobile apps, computer games, audio recordings, electronic publications, books, movies, music, videos, and TV programs
    57. Providing consumer product advice relating to computer and video game software and applications
    58. Business assistance with regard to designing, developing, and publishing computer and video game software and applications
    59. Promoting computer and video games for others
    60. Providing consumer product information relating to computer and video game software and applications
    61. Arranging and conducting trade show exhibitions in the field of electronic, computer and video games for the computer and video game industry
    62. Organization of events, exhibitions, fairs and shows for commercial, promotional and advertising purposes
    63. Promoting the parties and special events of others
    64. Compilation of business statistics and commercial information, all relating to video games
    65. Publicity
    66. Business research
    67. Arranging and conducting special events for business purposes
    68. Providing marketing and promotion of special events
    69. Event planning and management for marketing, branding, promoting or advertising the goods and services of others
    70. Business networking, namely, networking for creating and growing businesses.
  • The mark was filed in class 41 with following description of goods:
    1. Game services provided on-line from a computer network
    2. Providing online games
    3. Publishing and providing of computer games
    4. Organization of competitions [education or entertainment]
    5. Organization of cosplay entertainment events
    6. Publication of texts, other than publicity texts
    7. Providing on-line electronic publications, not downloadable
    8. Organization of shows [impresario services]
    9. Organization of exhibitions for cultural or educational purposes
    10. Arranging and conducting of congresses
    11. Presentation of live performances
    12. Entertainer services
    13. Television entertainment
    14. Film production, other than advertising films
    15. Providing on-line music, not downloadable
    16. Providing on-line videos, not downloadable
    17. Providing films, not downloadable, via video-on-demand services
    18. Providing television programmes, not downloadable, via video-on-demand services
    19. Entertainment services
    20. Entertainment information
    21. Recreation information
    22. Amusement park services
    23. Providing amusement arcade services
    24. Providing recreation facilities
    25. Club services [entertainment or education]
    26. Toy rental
    27. Games equipment rental
    28. Movie showing
    29. Movie projectors and accessories (rental of -)
    30. Movie studio services
    31. Movie studios
    32. Planning of movie shows
    33. Production of special effects for films, animated films, cartoon films, advertising films, motion pictures and television programmes
    34. Providing facilities for movies, shows, plays, music or educational training
    35. Production of tv shows
    36. Editing of television programmes
    37. Preparation of television programmes
    38. Production of animated programmes for use on television and cable
    39. Production of entertainment in the form of a television series
    40. Entertainment services, namely, providing non-downloadable movies and television shows via a video-on-demand service
    41. Entertainment services, namely, providing a website for livestreaming audio, visual and multimedia content
    42. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    43. Education
    44. Gaming services
    45. Publishing services
    46. Electronic publishing
    47. Multimedia publishing of magazines, journals and newspapers
    48. Publishing of printed matter
    49. Digital video, audio and multimedia entertainment publishing services
    50. Electronic publication of information on a wide range of topics, including online and over a global computer network
    51. Providing online electronic publications, not downloadable
    52. Publication of electronic newspapers accessible via a global computer network
    53. Publication of books, magazines, almanacs and journals
    54. Publication of documents in the field of training, science, public law and social affairs
    55. Rental of printed publications
    56. Organization of electronic game competitions
    57. Virtual reality game services provided online from a computer network
    58. Providing online entertainment in the nature of game tournaments
    59. Video entertainment services
    60. Interactive entertainment services
    61. Providing information, including online, about education, training, entertainment, sporting and cultural activities
    62. Educational and training services relating to games
    63. Provision of news for entertainment purposes
    64. Providing information on-line relating to computer games and computer enhancements for games
    65. Advisory services relating to publishing
    66. Advisory services relating to game publishing
    67. Game publishing services
    68. Provision of information relating to electronic computer games provided via the internet
    69. Multimedia publishing of games
    70. Providing entertainment information about video game tournaments and competitions via a website
    71. Membership club services, namely, providing training to members in the field of business development
    72. Social club services [e.g., for game developers], namely, arranging, organizing, and hosting social events, get-togethers, and parties for club members
    73. Business training in the field of game development and publication
    74. Entertainment services, namely, providing advice and information for game development and publication
    75. Consulting services for others in the field of publication of computer and video game software and applications
    76. Advisory services and consultancy with regard to publishing computer and video game software and applications.
  • The mark was filed in class 42 with following description of goods:
    1. Computer software design
    2. Rental of computer software
    3. Technical services for the downloading of video games
    4. Providing a website and web based services for online management of personal computer game software
    5. Software as a service, namely, software for recording time in computer games and video games, software for displaying in-game data and scores, software for recording computer game and video game footage, software for taking screenshots of computer games and video games, software for computer game and video game enhancers
    6. Software as a service [saas]
    7. Platform as a service [paas]
    8. Software development in the framework of software publishing
    9. Information technology [it] consultancy
    10. Installation of computer software
    11. Computer software consultancy
    12. Computer virus protection services
    13. Providing search engines for the internet
    14. Monitoring of computer systems by remote access
    15. Web site design consultancy
    16. Electronic data storage
    17. Cloud computing
    18. Outsource service providers in the field of information technology
    19. Computer technology consultancy
    20. Computer security consultancy
    21. Graphic arts design
    22. Industrial design
    23. Styling [industrial design]
    24. Software as a service (saas), namely, software for developing computer game environments
    25. Software as a service (saas), namely, software for developing, designing, creating and editing virtual environments and virtual worlds, software for developing, designing, creating and editing metaverse and virtual reality environments, software for developing, designing, creating and editing terrain, vegetation, buildings and landscapes within computer games and video games
    26. Software as a service (saas), namely, software for optimising computer graphics performance, software for optimising the development of environments, landscapes, terrains, vegetation, buildings, roads and characters with computer games videos, virtual reality worlds and the metaverse
    27. Software as a services [saas], namely, software for broadcasting, electronic transmission, and streaming of gaming digital media content
    28. Software as a services [saas], namely, multimedia computer software, media streaming software and social networking software
    29. Computer services, namely, hosting an on-line 3d virtual environment featuring a wide variety of user-defined subject matter and hosting an on-line 3d virtual environment featuring a wide variety of user-defined subject matter that may be accessed by means of communications networks
    30. Design and development of multimedia and three dimensional virtual environment software
    31. Research, development, design and upgrading of computer software
    32. Information, advisory and consultancy services relating to all the aforesaid.