EUTM file information

018706329

Taproom


May 19, 2022

Trademark Summary

The trademark application Taproom was filed by TAPROOM, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on June 22, 2022, and still open for oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software programs for video games
    2. Video game programs
    3. Computer game cartridges
    4. Programmed video games contained on cartridges [software]
    5. Programmed video games contained on cartridges [software]
    6. Interactive video game programs
    7. Downloadable video game programs
    8. Video games on disc [computer software]
    9. Computer programs for video and computer games
    10. Video games [computer games] in the form of computer programs recorded on data carriers
    11. Virtual reality software
    12. Virtual reality game software
    13. Games software
    14. Electronic game software for mobile phones
    15. Electronic game software for wireless devices
    16. Electronic game software for handheld electronic devices
    17. Computer games programmes downloaded via the internet [software]
    18. Downloadable computer game software via a global computer network and wireless devices
    19. Computer programmes for interactive television and for interactive games and/or quizzes
    20. Computer game software for use on mobile and cellular phones
    21. Computer application software for mobile telephones
    22. Application software
    23. Computer software applications, downloadable
    24. Computer application software
    25. Games software
    26. Computer software that permits games to be played
    27. Computer game software downloadable from a global computer network
    28. Computer software downloaded from the internet
    29. Internet access software
    30. Computer programs for using the internet and the worldwide web
    31. Application software for social networking services via internet
    32. Computer software, recorded
    33. Computer operating system software
    34. Software for tablet computers
    35. Integrated software packages
    36. Computer programs, downloadable
    37. Computer software
    38. Computer software packages
    39. Data communications software
    40. Computer programs for network management
    41. Computer programmes for data processing
    42. Computer search engine software
    43. Computer programs, downloadable
    44. Graphical user interface software
    45. Application software for mobile phones
    46. Software development kit [SDK]
    47. Digital telephone platforms and software
    48. Computer operating system software
    49. Application software for cloud computing services
    50. Computer software for use in providing multiple user access to a global computer information network
    51. Computer software for processing market information
    52. Computer software for placing advertisements
    53. Computer software for managing and analysing advertisements and monetisation thereof
    54. Data assimilation software for use in connecting mobile telephone operators, companies wishing to advertise goods and services and mobile phone users, and for placing advertisements on mobile devices
    55. Computer software for recording and analysing user behaviour on the internet, on social networks and mobile devices
    56. Games software
    57. Computer game software, downloadable
    58. Games software
    59. Software programs for video games
    60. Computer programs for creating and editing multimedia content online
    61. Downloadable software from the internet for creating and editing multimedia content online
    62. Data communications software
    63. Computer software for the dissemination of positioning data
    64. Electronic publications, downloadable
    65. Downloadable image files
    66. Audio visual recordings
    67. Digital recordings
    68. Audio recordings
    69. Audio recordings
    70. Audio books
    71. Downloadable electronic books
    72. E-books
    73. Podcasts
    74. Electronic magazines
    75. Software for managing audiovisual content on connected TV (CTV) and over-the-top (OTT) broadcasting
    76. Software for monetising audiovisual content on connected TV (CTV) and over-the-top (OTT) broadcasting.
  • The mark was filed in class 28 with following description of goods:
    1. Toys
    2. Electronic games
    3. Electronic board games
    4. Games adapted for use with television receivers
    5. Amusement apparatus adapted for use with television receivers only
    6. Electronic games other than those adapted for use with television receivers only.
  • The mark was filed in class 36 with following description of goods:
    1. Providing for digital currency or digital token for use by members of an on-line community via a global computer network
    2. Providing for digital currency or digital token, incorporating cryptographic protocols, used to operate and build applications and blockchains on a decentralized computer platform and as a method of payment for goods and services
    3. Advice, consultancy and information services all in connection with the aforesaid.
  • The mark was filed in class 41 with following description of goods:
    1. Rental of video games
    2. Computer and video game amusement services
    3. Video game entertainment services
    4. Entertainment services
    5. Entertainment by means of telephone
    6. Interactive entertainment services
    7. Entertainment provided via the internet
    8. Entertainment services provided by telephone
    9. Telephone information services relating to entertainment
    10. Internet games (non-downloadable)
    11. On-line gaming services
    12. Provision of games by means of a computer based system
    13. Entertainment services relating to quizzes
    14. Providing interactive multi-player computer games via the internet and electronic communication networks
    15. Electronic games services provided from a computer database or by means of the internet
    16. Providing a computer game that may be accessed by users on a global network and/or the internet
    17. Game services provided on-line from a computer network
    18. Issue of publications
    19. Publishing services
    20. Electronic publishing services
    21. Editing of online multimedia content.
  • The mark was filed in class 42 with following description of goods:
    1. Computer programming of video games
    2. Computer programming of video and computer games
    3. Design of virtual reality software
    4. Development of virtual reality software
    5. Computer programming of computer games
    6. Design of computer game software
    7. Development of computer software application solutions
    8. Development of computer game software.
Trademarkers