EUTM file information

018705123

VIVE Sync


May 18, 2022

Trademark Summary

The trademark application VIVE Sync was filed by HTC CORPORATION, a corporation established under the laws of Taiwan, Republic of China (the "Applicant"). Application under examination.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable game software
    2. Downloadable augmented reality software for playing computer games
    3. Downloadable augmented reality software for playing computer games, training, teaching
    4. Downloadable electronic game software
    5. Downloadable computer programs using artificial intelligence for use in software development, machine learning, facial and speech recognition
    6. Downloadable electronic game software for cellular telephones
    7. Downloadable computer game software for use on mobile and cellular phones
    8. Downloadable computer game software for personal computers and home video game consoles
    9. Downloadable software for blockchain-based inventory management
    10. Computer game software downloadable from a global computer network
    11. Downloadable computer software for use as a cryptocurrency wallet
    12. Downloadable computer software for use as an electronic wallet
    13. Downloadable computer software for use as a digital wallet
    14. Downloadable computer software for engaging in social networking and interacting with online communities
    15. Downloadable computer software for accessing and streaming multimedia entertainment content
    16. Downloadable computer software for providing access to an online virtual environment
    17. Downloadable computer software for handling virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games
    18. Downloadable virtual reality game software
    19. Downloadable virtual reality software for playing computer games, training, teaching
    20. Downloadable virtual goods, namely, computer programs featuring articles of clothing, virtual property, downloadable virtual goods for use in online virtual worlds
    21. Downloadable virtual goods, namely, computer programs featuring in-game resources, tokens and virtual currency for use in online virtual worlds
    22. Downloadable computer software for managing cryptocurrency transactions using blockchain technology
    23. Computer peripherals
    24. Computer joystick peripherals
    25. Computer hardware and computer peripherals
    26. Downloadable computer software for managing and validating cryptocurrency transactions using blockchain-based smart contracts
    27. Downloadable computer software for managing and verifying cryptocurrency transactions on a blockchain
    28. Interfaces and peripheral devices for computers
    29. Headsets
    30. Virtual reality headsets
    31. Virtual reality glasses
    32. Ear phones
    33. Microphones
    34. Recorded video game programs
    35. Recorded video game software
    36. Downloadable video game software
    37. Downloadable video and computer game programs
    38. Downloadable music files authenticated by non-fungible tokens (NFTs)
    39. Downloadable audio and video recordings featuring sports highlights, movie clips, memes, authenticated by non-fungible tokens (NFTs)
    40. Downloadable image files containing trading cards, artwork, memes, sneakers, authenticated by non-fungible tokens (NFTs)
    41. Downloadable multimedia file containing artwork, text, audio, and video relating to indicate field or subject matter of file authenticated by non-fungible tokens (NFTs)
    42. Downloadable software for metaverse experience, augmented reality experience, virtual reality experience, extended reality (XR) experience, mixed reality experience
    43. Downloadable software for creation, production and modification of avatars, digital designs, digital art, digital characters, digital spaces, digital objects, virtual goods, virtual assets, digital assets, digital items, digital collectibles and metaverse environments and virtual online environments
    44. Downloadable software for creating avatars, digital designs, digital art, digital characters, digital spaces, digital objects, virtual goods, virtual assets, digital assets, digital items, digital collectibles and metaverse environments and virtual online environments
    45. Downloadable software for providing access to a metaverse and an online virtual environment
    46. Downloadable software for generating cryptographic keys for receiving and spending crypto assets
    47. Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
    48. Cryptocurrency hardware wallets
    49. Downloadable software in the nature of a mobile application for sale and purchase of digital media and art, images, sculptures, models, renderings, photographs, videos, or audio recordings, including non-fungible tokens (NFTs).
  • The mark was filed in class 38 with following description of goods:
    1. Providing user access to global computer networks
    2. Digital network telecommunications services
    3. Telecommunications services for providing multiple-user access to a global computer network
    4. Telecommunication services, namely, wireless telephone services
    5. Providing third party users with access to telecommunication infrastructure
    6. Telecommunication services in the field of providing long distance service with audio advertising for others as a component of the long distance service
    7. High bit-rate data transmission services for telecommunication network operators
    8. Transfer of data by telecommunications
    9. Rental of equipment for telecommunications
    10. Telecommunications reseller services, namely, providing long distance telecommunication services
    11. Leasing of telecommunication equipment
    12. Telecommunication services, namely, providing electronic message alerts via the internet
    13. Telecommunications services, namely, wireless telephony and wireless broadband communications services for the transmission of voice and data
    14. Telecommunication services, namely, providing advanced calling features
    15. Telecommunications reseller services for businesses, namely, providing long distance telecommunication services, voice telecommunication services, local telephone service, and Internet access services
    16. Telecommunication services, namely, transmission of voice, data, graphics, images, audio and video by means of telecommunications networks, wireless communication networks, and the Internet
    17. Communication services, namely, transmission of voice, audio, visual images and data by telecommunications networks, wireless communication networks, the Internet, information services networks and data networks
    18. Telecommunication services, namely, local and long distance transmission of voice, data, graphics and video by means of broadband, copper and optical or wireless networks
    19. Telecommunication services, namely, local and long distance transmission of voice, data, graphics and video by means of broadband optical or wireless networks
    20. Providing telecommunications connections to a global computer network
    21. Wireless telephone telecommunications services, namely, wireless mobile telephone calling plans
    22. Providing access to telecommunication networks
    23. Data transmission and reception services via telecommunication means
    24. Advisory services relating to telecommunications
    25. Telecommunications consultation
    26. Providing information in the field of telecommunications
    27. Voice over IP services
    28. Broadcasting services and provision of telecommunication access to films and television programmes provided via a video-on-demand service
    29. Video on demand transmissions
    30. Providing on-line facilities for real-time interaction with other computer users and electronic bulletin boards concerning topics of interest relating to social networking
    31. Computer services, namely, providing on-line facilities for real-time interaction with other computer users concerning topics of education [chat rooms]
    32. Computer services, namely, providing on-line facilities for real-time interaction with other computer users concerning topics of general interest [chat rooms].
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line, non-downloadable virtual goods, including clothing, pets, furniture, virtual real property for use in virtual environments created for entertainment purposes [This does not include providing on-line virtual software as a fill-in]
    2. Entertainment services, namely, providing an on-line computer game
    3. Entertainment services, namely, conducting alternate reality games via the internet
    4. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
    5. Educational and entertainment services, namely, a continuing program about NFT Art accessible by radio, television, satellite, audio, video and computer networks
    6. Interactive educational and entertainment services, namely, providing a web-based virtual educational theme-park featuring professional skills training in different fields
    7. Educational services, namely, conducting programs in the field of metaverse, augmented reality, virtual reality, extended reality (XR), mixed reality
    8. Educational and entertainment services, namely, a continuing program about metaverse, augmented reality, virtual reality, extended reality (XR) and mixed reality applications accessible by means of computer networks and global communication networks using
    9. Education services, namely, providing tutoring in the fields of metaverse, augmented reality, virtual reality, extended reality (XR), mixed reality
    10. Educational services, namely, conducting classes, seminars, conferences, workshops in the fields of metaverse, augmented reality, virtual reality, extended reality (XR), mixed reality and distribution of training materials in connection therewith
    11. Providing an on-line publication in the nature of an interactive encyclopedia in the field of Non-fungible token [not downloadable]
    12. Providing on-line information, news and commentary in the field of NFT [classification depends on service-related subject matter]
    13. Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications
    14. Electronic publishing services, namely, publication of text and graphic works of others on-line featuring NFT
    15. Entertainment services in the nature of ongoing television series and movies in the fields of comedy, drama, action, variety, adventure and animation
    16. Entertainment services in the nature of development, creation, production, distribution, and post-production of motion picture films, television shows, special events, and multimedia entertainment content attractions
    17. Entertainment services in the nature of production of motion pictures, television shows, multimedia entertainment content, but do not indicate advertising or commercials
    18. Entertainment services in the nature of live visual and audio performances, namely, musical, variety, news and comedy shows
    19. Provision of non-downloadable films and movies via a video-on-demand service
    20. Providing television programs, not downloadable, via video-on-demand transmission services.
  • The mark was filed in class 42 with following description of goods:
    1. Providing online non-downloadable software for playing games
    2. Providing technology information in the field of cryptocurrency
    3. Providing a website featuring technology that enables users to generate printable cryptocurrency wallets
    4. Providing user authentication services using blockchain-based software technology for cryptocurrency transactions
    5. Providing temporary use of online non-downloadable game software
    6. Computer services, namely, creating an on-line community for registered users to engage in social networking
    7. Providing temporary use of non-downloadable software for creating, managing and accessing user-created and administered groups within virtual communities
    8. Creating an on-line community for social networking
    9. Video game development services
    10. Downloadable multiplayer video game software
    11. Production of video and computer game software
    12. Arranging and conducting of conferences in the field of telecommunications technology
    13. Conducting of educational conferences in the field of telecommunications technology
    14. Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, engage in social networking
    15. Hosting the software, websites and other computer applications of others on a virtual private server
    16. Computer services, namely, creating an on-line virtual environment for social networking
    17. Computer services, namely, creating an on-line virtual environment for commerce
    18. Computer services, namely, creating an on-line virtual environment for entertainment
    19. Consulting in the field of virtualization technologies for enterprises and businesses
    20. Programming virtual articles of clothing, food, merchandise, real property, for use in online virtual worlds
    21. Design and development of computer game software and virtual reality software
    22. Virtual testing of new product designs using computer simulations
    23. Providing temporary use of non-downloadable web-based decentralized applications (DApps) for cryptocurrency trading, cloud storage of data, web browsing
    24. Providing a website featuring technology that enables users to upload and share user-generated videos on a wide variety of topics and subjects
    25. Software as a service (SAAS) services featuring software for enabling uploading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing and reproducing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information via the Internet and other communications networks
    26. Providing temporary use of non-downloadable cloud-based software for transmitting, streaming, and downloading music, videos, and audiovisual content
    27. Providing a website featuring technology allowing users to transmit, stream, and download music, video, and audiovisual content featuring entertainment via a subscription service
    28. Providing on-line non-downloadable software for generating cryptographic keys for receiving and spending crypto assets
    29. Authentication of data in the field of works of art, financial transactions, medical records, using blockchain technology
    30. Providing temporary use of on-line non-downloadable software for accessing, reading, and tracking information in the field of patient medical records, financial transactions, etc on a blockchain
    31. User authentication services using blockchain technology for cryptocurrency transactions, online software applications
    32. Providing on-line non-downloadable computer software for use as a cryptocurrency wallet
    33. Providing temporary use of on-line non-downloadable computer software for use as an electronic wallet
    34. Providing temporary use of on-line non-downloadable computer software for use as a digital wallet
    35. Cryptocurrency mining co-location services, namely, providing facilities for the location of computer hardware for crypto currency mining with the equipment of others
    36. Electronic storage of cryptocurrency for others.
  • The mark was filed in class 45 with following description of goods:
    1. Internet-based social networking services
    2. Internet-based dating, social introduction and social networking services
    3. Providing faith-based devotionals via social networks
    4. Web site services featuring on-line dating club
    5. Dating services, namely, providing an on-line computer database featuring single people interested in meeting other single people
    6. Internet based social networking, introduction, and dating services
    7. Social networking services in the field of personal development, self-improvement, self-fulfillment, charitable, philanthropic, volunteer, public and community services, and humanitarian activities, provided via a website
    8. Concierge services for others comprising making requested personal arrangements and reservations and providing customer-specific information to meet individual needs rendered together in a virtual environment
    9. Legal advisory services
    10. Providing legal services in the field of social media content
    11. Legal information services in the field of cryptocurrency
    12. Consulting in the field of intellectual property licensing
    13. Licensing of software in the framework of software publishing
    14. Licensing of intellectual property rights
    15. Licensing of software for management of intellectual property
    16. Licensing of intellectual property in the field of trademarks, copyrights
    17. Legal consultancy relating to licensing
    18. Product licensing services
    19. Licensing of computer software.
Trademarkers