EUTM file information

018690045

WELSH RUGBY


April 19, 2022

Trademark Summary

The trademark application WELSH RUGBY was filed by The Welsh Rugby Union Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). Application under examination.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on August 6, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer hardware
    2. Computer software
    3. Computer peripheral devices
    4. Mobile applications
    5. Computer game software
    6. Video game software
    7. Apparatus for recording, transmission or reproduction of sound or images
    8. Digital recording media
    9. Data processing equipment
    10. Data processing apparatus
    11. Downloadable graphics
    12. Downloadable multimedia content
    13. Downloadable images, pictures, photographs, artwork and animated cartoons
    14. Downloadable videos and films
    15. Downable music
    16. Downloadable audio
    17. Downloadable electronic publications
    18. Downloadable multimedia, image, video, music and audio files
    19. Non-fungible tokens (NFTs)
    20. Security tokens [encryption devices]
    21. Downloadable digital media, namely, digital collectibles, digital tokens, nonfungible tokens (NFTs), cryptocurrencies, digital trading cards and digital art
    22. Downloadable software for processing digital files, digital art, media, videos, photography, music, data, statistics, graphics, or visual effects
    23. Non-fungible token (NFT) multimedia, image, video, music and audio files
    24. Multimedia, image, video, music and audio files authenticated by non-fungible tokens (NFTs)
    25. Software for non-fungible token (NFT) ticketing
    26. Software for creating non-fungible tokens (NFTs)
    27. Software for creating, viewing, editing, modifying, purchasing, selling and transferring non-fungible tokens (NFTs), multimedia content, images, pictures, photographs, artwork, animated cartoons, video, music and audio
    28. Downloadable digital media, namely, digital tokens and non-fungible tokens (NFTs)
    29. Downloadable software for enabling users to view, market, purchase, sell, or exchange non-fungible tokens (NFTs) or digital goods
    30. Marketplace software
    31. Software for the buying and selling of goods and services
    32. Downloadable software and mobile application software providing a virtual marketplace
    33. Financial software and payment processing software
    34. Cryptocurrency software
    35. Blockchain software
    36. Cryptocurrency and virtual currency wallets
    37. Downloadable software for use as a mobile and electronic wallet
    38. Software in the field of digital assets
    39. Software for facilitating blockchain-based financial transactions using cryptocurrency
    40. Software to facilitate the use of a block chain or distributed ledger
    41. Software enabling users to compile, store, transmit, receive, trade and exchange virtual currencies, cryptocurrencies, non-fungible tokens (NFTs) and other digital assets
    42. Downloadable software for use in electronically trading and settlement, storing, sending, receiving, accepting, and transmitting digital assets, cryptocurrency, and non-fungible tokens (NFTs)
    43. Computer software for digital currency, electronically stored currency, tokens of value, utility tokens, securities, shares, units of equity and tokens providing an entitlement to any of the foregoing, along with any digital representations of value or negotiable instruments
    44. Downloadable cryptographic keys for receiving and spending cryptocurrency
    45. Computer programs for blockchain data storage
    46. Computer software for the purchase and sale of rights to digital visual images
    47. Virtual reality software
    48. Virtual, augmented, and mixed reality software for use in enabling computers and mobile devices to provide virtual reality experiences
    49. Software for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion
    50. Virtual reality game software
    51. Software for engaging in social networking and interacting with online communities
    52. Social networking software
    53. Software for accessing and streaming multimedia entertainment content
    54. Software for providing access to an online virtual environment
    55. Software for the creation, production, modification and purchase of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    56. Software for generation virtual images, videos and environments
    57. Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, sportswear, rugby shirts, eyewear, bags, sports bags, backpacks, sports equipment, rugby balls, art, toys, for use online and in online virtual worlds
    58. Downloadable virtual goods, namely, computer programs featuring perfumery, cosmetics, toiletries, cosmetic preparations, laundry detergent and fabric conditioners, badges, vehicle badges
    59. Buckles, busts, figurines, key rings, memorial plates and plaques, ornaments, monuments, signs, number plates, statues and statuettes, works of art, automatic vending machines for use online and in online virtual worlds
    60. Downloadable virtual goods, namely, computer programs featuring vehicles, jewellery, Bracelets, Clocks and watches, Earrings, Necklaces, Ornamental pins, Ornaments [jewellery], Pins [jewellery], Tie pins, Wristwatches, wrist bands, team and player trading pins (jewellery), pin badges, trophies for use online and in online virtual worlds
    61. Downloadable virtual goods, namely, computer programs featuring photographs, stationery, artists' materials, posters, flags, banners, trading cards, newspapers, books, magazines, albums, stickers, greeting cards, calendars, diaries, postcards, collectible cards, souvenir programs for sports events for use online and in online virtual worlds
    62. Downloadable virtual goods, namely, computer programs featuring bags, umbrellas, purses, handbags, boot bags, holdalls, suitcases, rucksacks, backpacks, sporting bags, wallets, furniture, pillows and cushions, mugs, cups, flags, towels, pennants, Clothing, footwear, headgear, rugby boots, sportswear, rugby shirts, replica rugby kits, rugby bibs, wrist bands, carpets, rugs, mats and matting, wallpaper for use online and in online virtual worlds
    63. Downloadable virtual goods, namely, computer programs featuring games and playthings, gymnastic and sporting articles, toys, rugby balls, balls, bags adapted for carrying sporting articles and apparatus, goal posts, goal nets, sports training apparatus, shin pads, rugby gloves, miniature replica rugby kits, balloons, playing cards, teddy bears, puzzles for use online and in online virtual worlds
    64. Computer software for blockchain technology
    65. Computer software in the field of NFTs, virtual environments, virtual goods
    66. Computer software for authoring, downloading, transmitting, receiving, editing, extracting, encoding, decoding, displaying, storing and organizing text, graphics, images, pictures, photographs, artwork, animated cartoons, videos, music, audio and electronic publications
    67. Downloadable multimedia files containing artwork, images, text, audio, video, games, and internet web links relating to sports, rugby, non-fungible tokens, finance, cryptocurrency, digital assets, virtual environments and virtual goods
    68. Downloadable software for browsing and accessing digital content, computer software, and computer games
    69. Downloadable digital trading cards and digital stickers
    70. Virtual reality software for allowing viewers to watch rugby matches and sports events in a virtual stadium
    71. Near field communication tags for interacting with mobile applications.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Arranging subscriptions to telecommunication services for others
    3. Auctioneering
    4. Commercial administration of the licensing of the goods and services of others
    5. Commercial information agencies
    6. Commercial information and advice for consumers [consumer advice shop]
    7. Compilation of information into computer databases
    8. Compilation of statistics
    9. Cost price analysis
    10. Data search in computer files for others
    11. File management (Computerized -)
    12. Marketing
    13. Marketing research
    14. On-line advertising on a computer network
    15. Opinion polling
    16. Organization of exhibitions for commercial or advertising purposes
    17. Organization of trade fairs for commercial or advertising purposes
    18. Presentation of goods on communication media, for retail purposes
    19. Presentation of virtual goods, digital assets and non-fungible tokens (NFTs) on communication media, for retail purposes
    20. Sales promotion for others
    21. Systemization of information into computer databases
    22. Promotional services
    23. Compiling and maintaining online directories
    24. Providing an online marketplace for buyers and sellers of goods and services
    25. Providing an online marketplace for buyers and sellers of virtual goods and services
    26. Providing an online marketplace for buyers and sellers of crypto collectibles
    27. Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets
    28. Operating on-line marketplaces featuring crypto collectibles and blockchain-based non-fungible assets
    29. Organization and management of loyalty, incentive and bonus program services using cryptocurrency via blockchain-based digital transactions
    30. Administration of loyalty rewards program using cryptocurrency via blockchain-based digital transactions
    31. Administration of blockchain-based loyalty and incentive schemes
    32. Organization, operation and supervision of loyalty and incentive schemes
    33. Providing an online marketplace for non-fungible tokens (NFTs)
    34. Providing an online marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (NFTs)
    35. Business management of event ticketing for others
    36. Retail services connected to the sale of virtual goods, namely, footwear, clothing, headwear, sportswear, rugby shirts, eyewear, bags, sports bags, backpacks, sports equipment, rugby balls, art, toys, for use online and in online virtual worlds
    37. Retail services connected to the sale of virtual goods, namely, perfumery, cosmetics, toiletries, cosmetic preparations, laundry detergent and fabric conditioners, badges, vehicle badges
    38. Buckles, busts, figurines, key rings, memorial plates and plaques, ornaments, monuments, signs, number plates, statues and statuettes, works of art, automatic vending machines for use online and in online virtual worlds
    39. Retail services connected to the sale of virtual goods, namely, vehicles, jewellery, Bracelets, Clocks and watches, Earrings, Necklaces, Ornamental pins, Ornaments [jewellery], Pins [jewellery], Tie pins, Wristwatches, wrist bands, team and player trading pins (jewellery), pin badges, trophies for use online and in online virtual worlds
    40. Retail services connected to the sale of virtual goods, namely, photographs, stationery, artists' materials, posters, flags, banners, trading cards, newspapers, books, magazines, albums, stickers, greeting cards, calendars, diaries, postcards, collectible cards, souvenir programs for sports events for use online and in online virtual worlds
    41. Retail services connected to the sale of virtual goods, namely, bags, umbrellas, purses, handbags, boot bags, holdalls, suitcases, rucksacks, backpacks, sporting bags, wallets, furniture, pillows and cushions, mugs, cups, flags, towels, pennants, Clothing, footwear, headgear, rugby boots, sportswear, rugby shirts, replica rugby kits, rugby bibs, wrist bands, carpets, rugs, mats and matting, wallpaper for use online and in online virtual worlds
    42. Retail services connected to the sale of virtual goods, namely, games and playthings, gymnastic and sporting articles, toys, rugby balls, balls, bags adapted for carrying sporting articles and apparatus, goal posts, goal nets, sports training apparatus, shin pads, rugby gloves, miniature replica rugby kits, balloons, playing cards, teddy bears, puzzles for use online and in online virtual worlds
    43. Online retail store services featuring virtual reality and augmented reality hardware and software
    44. Online retail store services featuring virtual reality games, virtual reality environments, downloadable computer software for virtual reality games, downloadable computer software for virtual reality environments
    45. Information, consultancy and advisory services relating to the aforesaid.
  • The mark was filed in class 36 with following description of goods:
    1. Financial services
    2. Financial, monetary and banking services
    3. Real estate affairs
    4. Online real estate affairs
    5. Financial services, namely, issuance of tokens of value, namely, digital tokens for use by members of an on-line community via a global computer network
    6. Cryptocurrency services, namely, providing a digital currency or digital token for use by members of an on-line community via a global computer network
    7. Pre-paid gift card services
    8. Financial services relating to the provision of vouchers for the purchase of goods
    9. Issuing of payment gift vouchers
    10. Cryptocurrency services in the nature of providing a digital currency or digital token incorporating cryptographic protocols used to operate and build applications and blockchains on a decentralized computer platform and as a method of payment for goods and services
    11. Issuing blockchain-based tokens of value as a reward for customer loyalty
    12. Arranging financial transactions, namely, facilitating blockchain based trading using cryptocurrency
    13. Financial transactions via blockchain
    14. Online financial transactions
    15. Execution of financial transactions
    16. Financial transfers and transactions, and payment services
    17. Cryptocurrency and other digital asset-based trading
    18. Virtual currency services
    19. Virtual currency exchange
    20. Brokerage of online transactions
    21. Virtual currency transfer services
    22. Financial exchange of virtual currency and other digital assets
    23. Digital asset trading and exchange services using cryptocurrency
    24. Financial services in relation to digital currencies
    25. Issuance of tokens of value
    26. Providing information relating to the issue of tokens of value
    27. Providing non-fungible tokens of value
    28. Financial clearing and settlement services
    29. Cryptocurrency exchange services
    30. Cryptocurrency trading services
    31. Financial exchange
    32. Providing a financial exchange for trading virtual currency
    33. Providing financial information
    34. Financial management
    35. Financial management of digital assets and digital asset portfolios
    36. Financial transaction services
    37. Financial trading services
    38. Financial clearinghouse services
    39. Payment processing services
    40. Electronic payment services
    41. Charge card payment processing services
    42. Credit card payment processing services
    43. Debit card payment processing services
    44. Prepaid card payment processing services
    45. Brokerage services
    46. Financial research services
    47. Financial custodian services
    48. Financial services, namely, non-fungible token trading
    49. Financial appraisal
    50. Artwork appraisal
    51. Appraisal of non-fungible tokens (NFTs) and digital assets
    52. Information, consultancy and advisory services relating to the aforesaid.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment
    2. Providing entertainment information
    3. Providing online games
    4. Virtual reality game services provided on-line from a computer network
    5. Publishing and providing of computer games
    6. Entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content and experiences
    7. Entertainment services, namely, providing online virtual reality environments
    8. Entertainment services, namely, providing online augmented reality environments
    9. Entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences
    10. Multimedia entertainment production and publishing services
    11. Providing virtual reality game services via interactive website
    12. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    13. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    14. Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events
    15. Educational services, namely, providing information and forums in the field of non-fungible tokens (NFTs), NFT experiences, digital collectibles, digitized assets, and tangible assets
    16. Entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, sportswear, rugby shirts, eyewear, bags, sports bags, backpacks, sports equipment, rugby balls, art, toys, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments
    17. Sporting services
    18. Online sporting services
    19. Esports services
    20. Organisation of esports events
    21. Entertainment services relating to esports
    22. Entertainment services, namely, providing virtual reality experiences relating to rugby, sports and esports
    23. Organization of competitions [education or entertainment]
    24. Providing on-line electronic publications, not downloadable
    25. Presentation of live performances
    26. Providing on-line music, not downloadable
    27. Providing on-line videos, not downloadable
    28. Providing films, not downloadable, via video-on-demand services
    29. Providing television programmes, not downloadable, via video-on-demand services
    30. Club services [entertainment or education]
    31. Games equipment rental
    32. Information, consultancy and advisory services relating to the aforesaid.
  • The mark was filed in class 42 with following description of goods:
    1. Scientific and technological services and research and design relating thereto
    2. Industrial analysis, industrial research and industrial design services
    3. Quality control and authentication services
    4. Design and development of computer hardware and software
    5. Software as a service (SaaS)
    6. Platform as a service (PaaS)
    7. Cloud computing services
    8. Electronic data storage
    9. Cloud storage services for electronic files
    10. Electronic storage of electronic files
    11. Electronic storage of multimedia, image, video, music, audio files and non-fungible tokens (NFTs)
    12. Rental of computer software
    13. Information technology [IT] consultancy
    14. Computer software and hardware consultancy
    15. Computer virus protection services
    16. Providing search engines for the internet
    17. Graphic arts design
    18. Industrial design
    19. Styling [industrial design]
    20. Providing temporary use of non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    21. Providing temporary use of non-downloadable software applications through a website
    22. Hosting an interactive website enabling users to view, buy, and sell digital assets through cryptocurrency based transactions
    23. Providing non-downloadable computer game software and video game software
    24. Providing non-downloadable software for processing digital files, digital art, media, videos, photography, music, data, statistics, graphics, or visual effects
    25. Providing non-downloadable software for non-fungible token (NFT) ticketing
    26. Providing non-downloadable software for creating non-fungible tokens (NFTs)
    27. Providing non-downloadable software for creating, viewing, editing, modifying, purchasing, selling and transferring non-fungible tokens (NFTs), multimedia content, images, pictures, photographs, artwork, animated cartoons, video, music and audio
    28. Providing non-downloadable software for enabling users to view, market, purchase, sell, or exchange non-fungible tokens (NFTs) or digital goods
    29. Providing non-downloadable marketplace software
    30. Providing non-downloadable software for the buying and selling of goods and services
    31. Providing non-downloadable software and mobile application software providing a virtual marketplace
    32. Providing non-downloadable financial software and payment processing software
    33. Providing non-downloadable cryptocurrency software
    34. Providing non-downloadable blockchain software
    35. Providing non-downloadable software for use as a mobile and electronic wallet
    36. Providing non-downloadable software in the field of digital assets
    37. Providing non-downloadable software for facilitating blockchain-based financial transactions using cryptocurrency
    38. Providing non-downloadable software to facilitate the use of a block chain or distributed ledger
    39. Providing non-downloadable software enabling users to compile, store, transmit, receive, trade and exchange virtual currencies, cryptocurrencies, non-fungible tokens (NFTs) and other digital assets
    40. Providing non-downloadable software for use in electronically trading and settlement, storing, sending, receiving, accepting, and transmitting digital assets, cryptocurrency, and non-fungible tokens (NFTs)
    41. Providing non-downloadable software for digital currency, electronically stored currency, tokens of value, utility tokens, securities, shares, units of equity and tokens providing an entitlement to any of the foregoing, along with any digital representations of value or negotiable instruments
    42. Providing non-downloadable computer programs for blockchain data storage
    43. Providing non-downloadable computer software for the purchase and sale of rights to digital visual images
    44. Providing non-downloadable computer programs for managing the purchase and sale of nonfungible tokens (NFTs)
    45. Providing non-downloadable computer programs for data authentication via blockchain
    46. Providing non-downloadable computer software relating to digital assets
    47. Providing non-downloadable computer software for facilitating blockchain-based financial transactions using cryptocurrency
    48. Providing temporary use of a non-downloadable computer software to facilitate the use of a block chain or distributed ledger
    49. Providing non-downloadable software for displaying digital images
    50. Providing non-downloadable mobile applications for performing and managing cryptocurrency transactions
    51. Providing non-downloadable software for use in electronically trading and settlement, storing, sending, receiving, accepting, and transmitting digital assets including, but not limited to, cryptocurrency
    52. Providing online non-downloadable computer software for the purchase and sale of rights to digital visual images
    53. Providing platform as a service for display of images, audio-visual content, video content and messages
    54. Creation of online retail stores for others in the nature of web-based service that allows users to create hosted crypto collectible and blockchain-based non-fungible token stores
    55. Creation of a web site in relation to technology that enables internet users to create, bookmark, annotate, and publicly share data
    56. Creation of a members-only website in relation to technology which provides members with the ability to access multiple databases for the purpose of purchasing crypto collectible and blockchain-based non-fungible tokens
    57. Providing temporary use of non-downloadable software for electronically trading, storing, sending, receiving, accepting, and transmitting digital and virtual currency
    58. Providing temporary use of non-downloadable software for managing digital and virtual currency payment transactions
    59. Providing temporary use of non-downloadable cloud-based software for providing electronic cryptocurrency exchange services
    60. Providing temporary use of non-downloadable cloud-based software for use as a cryptocurrency and virtual currency wallet
    61. Providing temporary use of non-downloadable cloud-based software for use as a mobile and electronic wallet
    62. Providing temporary use of non-downloadable software for payment processing
    63. Providing temporary use of non-downloadable software for non-fungible token (NFT) ticketing
    64. Providing temporary use of non-downloadable software for creating non-fungible tokens (NFTs)
    65. Computer services, namely, hosting an on-line 3D virtual environment featuring a wide variety of user-defined subject matter and hosting an on-line 3D virtual environment featuring a wide variety of user-defined subject matter that may be accessed by means of communications networks
    66. Design and development of multimedia and three dimensional virtual environment software
    67. Providing temporary use of non-downloadable software for browsing and accessing digital content, computer software, and computer games
    68. Providing temporary use of non-downloadable software for transmission and display of digital content, computer software, and computer games
    69. Computer programming services
    70. Software design and development services
    71. Providing temporary use of non-downloadable software for the creation, production and modification of digital animated and non-animated products for access and use in online environments, virtual online environments, and extended reality virtual environments
    72. Development of on-line gaming software
    73. Hosting computer databases
    74. Hosting of websites
    75. Hosting multimedia content
    76. Hosting multimedia entertainment content
    77. Providing an electronic trading platform
    78. Providing an electronic trading platform for purchasing and selling digital currency in exchange for fiat currency or other digital currency
    79. Information, consultancy and advisory services relating to the aforesaid.