EUTM file information

018689386

LUCOZADE


April 18, 2022

Trademark Summary

The trademark application LUCOZADE was filed by Lucozade Ribena Suntory Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on June 13, 2022, and still open for oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Non-fungible tokens (NFTs)
    2. Downloadable virtual goods, namely, computer programs featuring non-alcoholic beverages, preparations and supplements for making non-alcoholic beverages, non-alcoholic beverages in gel form, confectionery, clothing, footwear, headgear, eyewear, bags, sports bags, backpacks, sports equipment, automatic vending machines, refrigerators, serving trays, portable coolers, ice buckets, cups, drinking vessels, cases and covers for mobile phones, mobile phones, tablet computers, all for use in online virtual worlds
    3. Virtual reality software for interactive entertainment
    4. Downloadable music files
    5. Downloadable image files containing artwork
    6. Downloadable software and mobile application software providing a virtual marketplace.
  • The mark was filed in class 35 with following description of goods:
    1. Retail store services featuring virtual goods, namely, non-alcoholic beverages, preparations and supplements for making non-alcoholic beverages, non-alcoholic beverages in gel form, confectionery, clothing, footwear, headgear, eyewear, bags, sports bags, backpacks, sports equipment, automatic vending machines, refrigerators, serving trays, portable coolers, ice buckets, cups, drinking vessels, cases and covers for mobile phones, mobile phones, tablet computers, all for use in online virtual worlds
    2. On-line retail store services featuring virtual merchandise, namely, non-alcoholic beverages, preparations and supplements for making non-alcoholic beverages, non-alcoholic beverages in gel form, confectionery, clothing, footwear, headgear, eyewear, bags, sports bags, backpacks, sports equipment, automatic vending machines, refrigerators, serving trays, portable coolers, ice buckets, cups, drinking vessels, cases and covers for mobile phones, mobile phones, tablet computers
    3. Provision of an online marketplace for buyers and sellers of downloadable digital art images, music, video clips.
  • The mark was filed in class 38 with following description of goods:
    1. Providing virtual chat rooms
    2. Providing internet access to a virtual environment for consumers to join real-time concerts, sport competitions or other entertainment events
    3. Providing an online forum for users to share and stream information, audio, video, real-time news, sports and entertainment content, or information, to form virtual communities, and to engage in social networking.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line, non-downloadable virtual non-alcoholic beverages, preparations and supplements for making non-alcoholic beverages, non-alcoholic beverages in gel form, confectionery, clothing, footwear, headgear, eyewear, bags, sports bags, backpacks, sports equipment, automatic vending machines, refrigerators, serving trays, portable coolers, ice buckets, cups, drinking vessels, cases and covers for mobile phones, mobile phones, tablet computers, all for use in virtual environments created for entertainment purposes
    2. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
    3. Entertainment services, namely, providing virtual environments in which users can consume virtual food and beverages
    4. Publication of online journals, namely blogs featuring commentary, advice and information in the fields of sport, health, wellness, sleep, fitness and nutrition to be used in a virtual environment
    5. Publication of online journals, namely, blogs
    6. Publication of online journals, namely, weblogs (blogs) featuring user-defined content
    7. Arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games
    8. Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware.
Trademarkers