The trademark application LUCOZADE was filed by Lucozade Ribena Suntory Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on June 13, 2022, and still open for oppositions.
The application was filed in English (French was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Non-fungible tokens (NFTs)
Downloadable virtual goods, namely, computer programs featuring non-alcoholic beverages, preparations and supplements for making non-alcoholic beverages, non-alcoholic beverages in gel form, confectionery, clothing, footwear, headgear, eyewear, bags, sports bags, backpacks, sports equipment, automatic vending machines, refrigerators, serving trays, portable coolers, ice buckets, cups, drinking vessels, cases and covers for mobile phones, mobile phones, tablet computers, all for use in online virtual worlds
Virtual reality software for interactive entertainment
Downloadable music files
Downloadable image files containing artwork
Downloadable software and mobile application software providing a virtual marketplace.
The mark was filed in class 35 with following description of goods:
Retail store services featuring virtual goods, namely, non-alcoholic beverages, preparations and supplements for making non-alcoholic beverages, non-alcoholic beverages in gel form, confectionery, clothing, footwear, headgear, eyewear, bags, sports bags, backpacks, sports equipment, automatic vending machines, refrigerators, serving trays, portable coolers, ice buckets, cups, drinking vessels, cases and covers for mobile phones, mobile phones, tablet computers, all for use in online virtual worlds
On-line retail store services featuring virtual merchandise, namely, non-alcoholic beverages, preparations and supplements for making non-alcoholic beverages, non-alcoholic beverages in gel form, confectionery, clothing, footwear, headgear, eyewear, bags, sports bags, backpacks, sports equipment, automatic vending machines, refrigerators, serving trays, portable coolers, ice buckets, cups, drinking vessels, cases and covers for mobile phones, mobile phones, tablet computers
Provision of an online marketplace for buyers and sellers of downloadable digital art images, music, video clips.
The mark was filed in class 38 with following description of goods:
Providing virtual chat rooms
Providing internet access to a virtual environment for consumers to join real-time concerts, sport competitions or other entertainment events
Providing an online forum for users to share and stream information, audio, video, real-time news, sports and entertainment content, or information, to form virtual communities, and to engage in social networking.
The mark was filed in class 41 with following description of goods:
Entertainment services, namely, providing on-line, non-downloadable virtual non-alcoholic beverages, preparations and supplements for making non-alcoholic beverages, non-alcoholic beverages in gel form, confectionery, clothing, footwear, headgear, eyewear, bags, sports bags, backpacks, sports equipment, automatic vending machines, refrigerators, serving trays, portable coolers, ice buckets, cups, drinking vessels, cases and covers for mobile phones, mobile phones, tablet computers, all for use in virtual environments created for entertainment purposes
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Entertainment services, namely, providing virtual environments in which users can consume virtual food and beverages
Publication of online journals, namely blogs featuring commentary, advice and information in the fields of sport, health, wellness, sleep, fitness and nutrition to be used in a virtual environment
Publication of online journals, namely, blogs
Publication of online journals, namely, weblogs (blogs) featuring user-defined content
Arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games
Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware.