The trademark application was filed by GIUSEPPE GAGLIO, a national of the Italian Republic (the "Applicant"). The application was published for oppositions on August 3, 2022, and still open for oppositions.
The application was filed in Italian (English was selected as the second language).
Change of name and address of the trademark registration was recorded on April 21, 2022.
Goods And Services
The mark was filed in class 28 with following description of goods:
Toys, games, and playthings
Video game apparatus, arcade games, and amusement machines
War games using model soldiers
Miniatures for use in games
Action figures
Trading card games
Playing cards
Trading card games
Games relating to fictional characters.
The mark was filed in class 35 with following description of goods:
Advertising
Dissemination of advertisements
Distribution of advertising announcements
Dissemination of advertising for others via the Internet
Publicity services
Sales promotion for others, for the purchase of various goods and services including within a virtual reality
Providing of, arrangement and conducting of trade shows for commercial or advertising purposes including within virtual computer universes
Organisation of exhibitions and organisation of events, for advertising and commercial purposes, within virtual computer universes
Providing of stands for exhibitions for commercial or advertising purposes, including within virtual computer universes
Management and organisation of events, including virtual ones, of exhibitions and of fairs for the purchase of goods and services
Organisation of competitions for advertising or business purposes including within virtual computer universes
Business management of venues for exhibitions, including venues for exhibitions within virtual computer universes
Public relations services, including within virtual computer universes
Sponsorship search
Commercial and advertising sponsoring, including within virtual computer universes
Retailing relating to the online sale of computer programs and digital files (among which digital files of non-fungible tokens [NFTs]) for use in the virtual computer universes (metaverses) which provide goods and services
Retailing relating to the online sale of virtual goods for use in the virtual computer universes
Promotion and presentation of virtual goods for use in virtual computer worlds.
The mark was filed in class 36 with following description of goods:
Virtual currency exchange
Financial exchange of virtual currency
Virtual currency transfer services
Virtual currency services
Electronic transfer of virtual currencies
Financial exchange of crypto assets
Electronic transfer of crypto assets.
The mark was filed in class 38 with following description of goods:
The streaming of entertainment content and live streaming of entertainment events in an online environment
Online distribution of sound recordings and online distribution of video recordings
Providing of access to an interactive website for retailing of virtual goods and services
Transmission of digital files
Communication via virtual private networks
Providing virtual private network (VPN) services
Providing virtual facilities for real-time interaction among computer users.
The mark was filed in class 41 with following description of goods:
Education, training and entertainment, including online and/or within a virtual reality
Organisation of events, organisation of exhibitions, organisation of entertainment, for entrainment purposes, including online and/or within virtual computer worlds
Organisation and conducting of training courses, conferences and exhibition, events and seminars including online and/or within virtual computer worlds (metaverses)
Arranging of exhibitions for cultural or educational purposes which may be provided online and/or within virtual computer worlds
Arranging of shows which may be provided online and/or within virtual computer worlds
Interactive entertainment including online and/or within virtual computer worlds
Organisation of competitions and awards including online and/or within virtual computer worlds
Arranging of competitions relating to education or entertainment which may be provided online and/or within virtual computer worlds (metaverses)
Publication of texts (other than publicity texts), illustrations, books, magazines, newspapers, periodicals and publications of all kinds and in all forms, including electronic and digital publications, audio and/or visual media, multimedia, and multimedia programs (computerisation of text and/or still or moving images)
Production of radio and television programmes, audiovisual and multimedia programmes, (computerisation of text and/or still or moving images and/or sound, musical or otherwise), for interactive purposes or otherwise
Production of radio and television programs for information or entertainment, audio-visual and multimedia programs (computerisation of text and/or still or moving images and/or sound, whether musical or not), whether or not for interactive purposes
Production of television programmes, film making and production and rental of all kinds of audio and/or visual media, and of multimedia carriers
Shows and films production
Ticket agency services including online and/or within virtual computer worlds
Entertainment services, in particular: Providing online of virtual goods within virtual computer worlds
Online game services through mobile devices
Providing online entertainment in the nature of game shows
Providing online entertainment in the nature of game tournaments
Entertainment services, specifically, providing virtual environments in which users can interact, For recreational purposes, For entertainment purposes or For entertainment purposes
Digital video, audio and multimedia entertainment publishing services
Virtual reality game services provided on-line from a computer network
Virtual reality arcade services
Providing online entertainment in the nature of fantasy sports leagues
Virtual physical fitness training services.
The mark was filed in class 42 with following description of goods:
Non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
Designing and Development In relation to the following goods: online non-downloadable computer game software and online non-downloadable video games, Via a global computer network or via online means
Designing and Development In relation to the following goods: online video games
Digital asset management
Hosting of digital content
Design of virtual reality software
Design and development of virtual reality software
Design and development of computer game software and virtual reality software
Development of virtual reality software
Providing virtual computer environments through cloud computing
Providing virtual computer systems through cloud computing