EUTM file information

018688578

DVERSO


April 18, 2022

Trademark Summary

The trademark application DVERSO was filed by GIUSEPPE GAGLIO, a national of the Italian Republic (the "Applicant"). The application was published for oppositions on August 2, 2022, and still open for oppositions.

The application was filed in Italian (English was selected as the second language).

Change of name and address of the trademark registration was recorded on April 20, 2022.


Goods And Services

  • The mark was filed in class 28 with following description of goods:
    1. Toys, games, and playthings
    2. Video game apparatus, arcade games, and amusement machines
    3. War games using model soldiers
    4. Miniatures for use in games
    5. Action figures
    6. Trading card games
    7. Playing cards
    8. Trading card games
    9. Games relating to fictional characters.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Dissemination of advertisements
    3. Distribution of advertising announcements
    4. Dissemination of advertising for others via the Internet
    5. Publicity services
    6. Sales promotion for others, for the purchase of various goods and services including within a virtual reality
    7. Providing of, arrangement and conducting of trade shows for commercial or advertising purposes including within virtual computer universes
    8. Organisation of exhibitions and organisation of events, for advertising and commercial purposes, within virtual computer universes
    9. Providing of stands for exhibitions for commercial or advertising purposes, including within virtual computer universes
    10. Management and organisation of events, including virtual ones, of exhibitions and of fairs for the purchase of goods and services
    11. Organisation of competitions for advertising or business purposes including within virtual computer universes
    12. Commercial management in relation to the following fields: Provision of installations for exhibitions, Including exhibition venues within virtual computer universes
    13. Public relations services, including within virtual computer universes
    14. Sponsorship search
    15. Commercial and advertising sponsoring, including within virtual computer universes
    16. Retailing relating to the online sale of computer programs and digital files (among which digital files of non-fungible tokens [NFTs]) for use in the virtual computer universes (metaverses) which provide goods and services
    17. Retailing relating to the online sale of virtual goods for use in the virtual computer universes
    18. Promotion and presentation of virtual goods for use in virtual computer worlds.
  • The mark was filed in class 36 with following description of goods:
    1. Virtual currency exchange
    2. Financial exchange of virtual currency
    3. Virtual currency transfer services
    4. Virtual currency services
    5. Electronic transfer of virtual currencies
    6. Financial exchange of crypto assets
    7. Electronic transfer of crypto assets.
  • The mark was filed in class 38 with following description of goods:
    1. The streaming of entertainment content and live streaming of entertainment events in an online environment
    2. Online distribution of sound recordings and online distribution of video recordings
    3. Providing of access to an interactive website for retailing of virtual goods and services
    4. Transmission of digital files
    5. Communication via virtual private networks
    6. Providing virtual private network (VPN) services
    7. Providing virtual facilities for real-time interaction among computer users.
  • The mark was filed in class 41 with following description of goods:
    1. Education, training and entertainment, including online and/or within a virtual reality
    2. Organisation of events, organisation of exhibitions, organisation of entertainment, for entrainment purposes, including online and/or within virtual computer worlds
    3. Organisation and conducting of training courses, conferences and exhibition, events and seminars including online and/or within virtual computer worlds (metaverses)
    4. Arranging of exhibitions for cultural or educational purposes which may be provided online and/or within virtual computer worlds
    5. Arranging of shows which may be provided online and/or within virtual computer worlds
    6. Interactive entertainment including online and/or within virtual computer worlds
    7. Organisation of competitions and awards including online and/or within virtual computer worlds
    8. Arranging of competitions relating to education or entertainment which may be provided online and/or within virtual computer worlds (metaverses)
    9. Publication of texts (other than publicity texts), illustrations, books, magazines, newspapers, periodicals and publications of all kinds and in all forms, including electronic and digital publications, audio and/or visual media, multimedia, and multimedia programs (computerisation of text and/or still or moving images)
    10. Production of radio and television programmes, audiovisual and multimedia programmes, (computerisation of text and/or still or moving images and/or sound, musical or otherwise), for interactive purposes or otherwise
    11. Production of radio and television programs for information or entertainment, audio-visual and multimedia programs (computerisation of text and/or still or moving images and/or sound, whether musical or not), whether or not for interactive purposes
    12. Production of television programmes, film making and production and rental of all kinds of audio and/or visual media, and of multimedia carriers
    13. Shows and films production
    14. Ticket agency services including online and/or within virtual computer worlds
    15. Entertainment services, in particular: Providing online of virtual goods within virtual computer worlds
    16. Online game services through mobile devices
    17. Providing online entertainment in the nature of game shows
    18. Providing online entertainment in the nature of game tournaments
    19. Entertainment services, specifically, providing virtual environments in which users can interact, For recreational purposes, For entertainment purposes or For entertainment purposes
    20. Digital video, audio and multimedia entertainment publishing services
    21. Virtual reality game services provided on-line from a computer network
    22. Virtual reality arcade services
    23. Providing online entertainment in the nature of fantasy sports leagues
    24. Virtual physical fitness training services.
  • The mark was filed in class 42 with following description of goods:
    1. Non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    2. Designing and Development In relation to the following goods: online non-downloadable computer game software and online non-downloadable video games, Via a global computer network or via online means
    3. Designing and Development In relation to the following goods: online video games
    4. Digital asset management
    5. Hosting of digital content
    6. Design of virtual reality software
    7. Design and development of virtual reality software
    8. Design and development of computer game software and virtual reality software
    9. Development of virtual reality software
    10. Providing virtual computer environments through cloud computing
    11. Providing virtual computer systems through cloud computing
    12. Cryptocurrency mining.
Trademarkers