EUTM file information

018687415

BUILDERMAN


April 14, 2022

Trademark Summary

The trademark application BUILDERMAN was filed by Roblox Corporation, a U.S. corporation (the "Applicant"). The application was published for oppositions on July 24, 2022, and still open for oppositions.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable game software
    2. Downloadable software for creating and interacting with online communities and virtual spaces
    3. Downloadable software for creating virtual reality and 3d experiences
    4. Computer game software, downloadable
    5. Computer game software, recorded
    6. Computer software applications, downloadable
    7. Computer software platforms, recorded or downloadable
    8. Virtual reality headsets
    9. Data processing apparatus
    10. Data sets, recorded or downloadable
    11. Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data
    12. Recorded and downloadable media, computer software, blank digital or analogue recording and storage media
    13. Computers and computer peripheral devices
    14. Downloadable virtual goods
    15. Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices
    16. Downloadable software for engaging in social networking and interacting with online communities
    17. Downloadable software for accessing and streaming multimedia entertainment content
    18. Downloadable software for providing access to an online virtual environment
    19. Downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    20. Near field communication tokens
    21. Downloadable mobile application software for ordering goods
    22. Near field communication tags for interacting with mobile applications to obtain information concerning goods
    23. Near field communication tags for marketing and authentication of goods
    24. Clothing, namely, shirts, sweatshirts, jackets, aprons [clothing], babies' pants [underwear], bandanas [neckerchiefs], bath robes, bathing caps, swimsuits, bathing trunks, beach clothes, belts [clothing], bibs, not of paper, bibs, sleeved, not of paper, boas [necklets], bodices [lingerie], boxer shorts, braces [suspenders] for clothing, brassieres, breeches for wear, camisoles, coats, collars [clothing], combinations [clothing], corsets [underclothing], cuffs, cycling gloves, dresses, dressing gowns, driving gloves, ear muffs [clothing], fingerless gloves, fur stoles, furs [clothing], garters, girdles, gloves [clothing], headscarves, hoods [clothing], hosiery, jerseys [clothing], jumper dresses, knickers, knitwear [clothing], layettes [clothing], leggings [leg warmers], leggings [trousers], leotards, mantillas, masquerade costumes, money belts [clothing], motorists' clothing, muffs [clothing], neck tube scarves, neckties, outer clothing, overalls, overcoats, parkas, pelerines, pelisses, petticoats, ponchos, pajamas, rash guards, scarves, shawls, shirt fronts, shirt yokes, short-sleeve shirts, ski gloves, skirts, shorts, sleep masks, slips [underclothing], sock suspenders, socks, sports jerseys, sports singlets, stocking suspenders, stuff jackets [clothing], suits, sweat-absorbent socks, sweat-absorbent stockings, sweat absorbent underwear, sweaters, bodies [underclothing], tee-shirts, tights, togas
    25. Trousers, turbans, underpants, underwear, uniforms, veils [clothing], waistcoats, warm gloves for touchscreen devices, wet suits for water-skiing, detachable collars, clothing for gymnastics, clothing incorporating LEDs, clothing of imitations of leather, clothing of leather, waterproof clothing, sportswear incorporating digital sensors, cyclists' clothing, embroidered clothing, face masks [clothing], not for medical or sanitary purposes, judo uniforms, karate uniforms, kimonos, latex clothing, paper clothing, readymade clothing, saris, sarongs, sashes for wear, all the aforementioned to be used in the virtual world
    26. Footwear, namely, ankle boots, bath sandals, bath slippers, beach shoes, boots for sports, boots, esparto shoes or sandals, football shoes, foot muffs, not electrically heated, gaiters, galoshes, gymnastic shoes, half-boots, heels, sandals, shoes, ski boots, sports shoes, slippers, valenki [felted boots], wooden shoes, lace boots, all the aforementioned to be used in the virtual world
    27. Headwear, namely, hats, berets, cap peaks, caps being headwear, headbands [clothing], visors being headwear, top hats, paper hats [clothing], miters [hats], hat frames [skeletons], headbands [clothing]
    28. Shower caps, all the aforementioned to be used in the virtual world
    29. Toys, namely, action figure toys, accessories for action figure toys, plastic character toys, rubber character toys, construction toys, and molded toy figures, dolls, remote-controlled toy vehicles, toy figures, toy models, toy robots, toy vehicles
    30. Video game machines, all the aforementioned to be used in the virtual world.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, namely, shirts, sweatshirts, jackets, aprons [clothing], babies' pants [underwear], bandanas [neckerchiefs], bath robes, bathing caps, swimsuits, bathing trunks, beach clothes, belts [clothing], bibs, not of paper, bibs, sleeved, not of paper, boas [necklets], bodices [lingerie], boxer shorts, braces [suspenders] for clothing, brassieres, breeches for wear, camisoles, coats, collars [clothing], combinations [clothing], corsets [underclothing], cuffs, cycling gloves
    2. Dresses
    3. Dressing gowns
    4. Driving gloves
    5. Ear muffs [clothing]
    6. Fingerless gloves
    7. Fur stoles
    8. Furs [clothing]
    9. Garters
    10. Girdles
    11. Gloves [clothing]
    12. Headscarves
    13. Hoods [clothing]
    14. Hosiery
    15. Jerseys [clothing]
    16. Jumper dresses
    17. Knickers
    18. Knitwear [clothing]
    19. Layettes [clothing]
    20. Leggings [leg warmers]
    21. Leggings [trousers]
    22. Leotards
    23. Mantillas
    24. Masquerade costumes
    25. Money belts [clothing]
    26. Motorists' clothing
    27. Muffs [clothing]
    28. Neck tube scarves
    29. Neckties
    30. Outerclothing
    31. Overcoats
    32. Parkas
    33. Pelerines
    34. Pelisses
    35. Petticoats
    36. Ponchos
    37. Pajamas
    38. Rash guards
    39. Scarves
    40. Shawls
    41. Shirt fronts
    42. Shirt yokes
    43. Short-sleeve shirts
    44. Ski gloves
    45. Skirts
    46. Shorts
    47. Sleep masks
    48. Slips [underclothing]
    49. Sock suspenders
    50. Socks
    51. Sports jerseys
    52. Sports singlets
    53. Stocking suspenders
    54. Stuff jackets [clothing]
    55. Suits
    56. Sweat-absorbent socks
    57. Sweat-absorbent stockings
    58. Sweat-absorbent underwear
    59. Sweaters
    60. Bodies [underclothing]
    61. Tee-shirts
    62. Tights
    63. Togas
    64. Trousers
    65. Turbans
    66. Underpants
    67. Underwear
    68. Veils [clothing]
    69. Waistcoats
    70. Warm gloves for touchscreen devices
    71. Wet suits for water-skiing
    72. Detachable collars
    73. Clothing for gymnastics
    74. Clothing incorporating LEDs
    75. Clothing of imitations of leather
    76. Clothing of leather
    77. Waterproof clothing
    78. Sportswear incorporating digital sensors
    79. Cyclists' clothing
    80. Embroidered clothing
    81. Face masks [clothing], not for medical or sanitary purposes
    82. Judo uniforms
    83. Karate uniforms
    84. Kimonos
    85. Latex clothing
    86. Paper clothing
    87. Ready-made clothing
    88. Saris
    89. Sarongs
    90. Sashes for wear
    91. Footwear, namely, ankle boots, bath sandals, bath slippers, beach shoes, boots for sports, boots, esparto shoes or sandals, football shoes, footmuffs, not electrically heated, gaiters, galoshes, gymnastic shoes, half-boots, heels, sandals, shoes, ski boots, sports shoes, slippers, valenki [felted boots], wooden shoes, lace boots
    92. Headwear, namely, hats, berets, cap peaks, caps being headwear, headbands [clothing], visors being headwear, top hats, paper hats [clothing], miters [hats], hat frames [skeletons], headbands [clothing], shower caps.
  • The mark was filed in class 28 with Toys, namely, action figure toys, accessories for action figure toys, plastic character toys, rubber character toys, construction toys, and molded toy figures, dolls, remote-controlled toy vehicles, toy figures, toy models, toy robots, toy vehicles and video game machines..
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing online non-downloadable game software, providing an interactive game via electronic, optical, and wireless communications networks, providing temporary use of non-downloadable interactive video games via electronic, optical, and wireless communications networks, providing user rankings for entertainment, video game services, providing online games, on-line game services
    2. Providing on-line, non-downloadable virtual, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments
    3. Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
    4. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    5. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    6. Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events.
  • The mark was filed in class 42 with following description of goods:
    1. Providing temporary use of online non-downloadable software for creating and interacting with online communities and virtual spaces
    2. Providing temporary use of online non-downloadable software for creating virtual reality and 3D experiences
    3. Evelopment of video and computer games
    4. Graphic design of promotional materials
    5. Providing information relating to computer technology and programming via a website
    6. Maintenance of computer software
    7. Writing of computer code
    8. Computer software design
    9. Computer system design
    10. Computer programming
    11. Software design
    12. Software development
    13. Programming of video game software
    14. Design and development of computer game software and virtual reality software, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments.
Trademarkers