EUTM file information

018680409

K


March 30, 2022

Trademark Summary

The trademark application K was filed by KINETYX SCIENCES INC., a corporation established under the laws of Canada (the "Applicant"). The application was published for oppositions on June 21, 2022, and still open for oppositions.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Wireless chargers
    2. USB cables
    3. Wall adapters
    4. Pressure sensors
    5. Accelerometers
    6. Magnetometers
    7. Gyroscopes
    8. Sunglasses
    9. Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance
    10. Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance
    11. Downloadable podcasts and video podcasts on the topic of human body performance
    12. Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance
    13. Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment
    14. Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment
    15. Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance
    16. Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences
    17. Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences
    18. Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions
    19. Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens
    20. Sports helmets
    21. Magnetically-encoded gift cards
    22. Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment
    23. Downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment.
  • The mark was filed in class 16 with Digital art and Graphic art representations of sensor data of related human body performance..
  • The mark was filed in class 18 with Sports bags and Fanny packs..
  • The mark was filed in class 21 with Drinking bottles for sports.
  • The mark was filed in class 25 with following description of goods:
    1. Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance
    2. Footwear
    3. Insoles
    4. Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants
    5. Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques
    6. Athletic clothing
    7. Headwear
    8. Athletic uniforms
    9. Athletic clothing with protective padding for sports.
  • The mark was filed in class 28 with following description of goods:
    1. Exercise machines incorporating electronic and video game controllers
    2. Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use
    3. Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates.
  • The mark was filed in class 35 with following description of goods:
    1. Operating an online marketplace for transactions and registry services relating to digital collectibles featuring digital representations of sensor data related to human body performance, using blockchain-based software technology and smart contracts
    2. Retail store services in relation to virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities
    3. Online retail store services in relation to virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities.
  • The mark was filed in class 41 with following description of goods:
    1. Providing on-line exhibitions of digital representations of sensor data related to human body performance
    2. Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance
    3. Providing information on the uses of digital representation of sensor data of body performance in sports and entertainment
    4. Production of video, animation and audio content for use in video and computer game software
    5. Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes
    6. Entertainment services, namely, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities.
  • The mark was filed in class 42 with following description of goods:
    1. Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance
    2. Provision of non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance
    3. Provision of non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance
    4. Provision of cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance
    5. Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance
    6. Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance
    7. Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance
    8. Electronic monitoring and reporting of human body performance using computers or wearable sensors
    9. Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain
    10. Providing user authentication services using wearable sensors
    11. Authentication in the field of sensor data related to human body performance
    12. Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software
    13. Consulting in the field of designing video games
    14. Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports
    15. Providing entertainment video and computer game software.
Trademarkers