The trademark application was filed by Onefootball GmbH, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on August 23, 2023, and it was registered by office on November 30, 2023 without any oppositions.
The application was filed in German (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Software
Application software
Interactive game software
Digital collectibles software using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photographs, images, game footage, highlights, and experiences in the field of sport
Software for producing and trading cryptocurrency and blockchain-based non-fungible assets, including non-fungible tokens
Non-fungible assets [blockchain-based], namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
Non-fungible tokens [blockchain-based], namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
Digital collectibles [blockchain-based], namely Digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
Software for blockchain-based games
Software for online video games using non fungible tokens
Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles relating to players, games, records, statistics, information, photographs, game footage, highlights, and experiences in the field of sport
Interactive computer game programs
Decentralised, blockchain-based software
Virtual collector's photographs
Computer game programs with artificial intelligence
Cryptocurrency hardware wallets
Hardware wallets for non-fungible assets, including non-fungible tokens
Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
Computer software platforms, recorded or downloadable
Computer software for use in the encryption and decryption of digital files, including audio, video, text, binary, still images, graphics and multimedia files
Downloadable multimedia file containing artwork, text, audio, video, games, and internet web links relating to sports
Downloadable films and television programs featuring sports content provided via a video-on-demand service
Computer application software for mobile phones, portable media players and handheld computers, namely, software for streaming, broadcasting and transmitting audiovisual content in the field of sports
Computer software for use as an application programming interface (API)
Software development kits (SDKs) consisting of computer software development tools
Computer software enabling content, visual works, audio works, audiovisual works, data and files to be downloaded to and accessed on a computer or other portable consumer electronic devices
Downloadable software for the management and transmission of information
Downloadable software for the management and transmission of data
Computer game programs downloadable via the Internet.
The mark was filed in class 28 with following description of goods:
Games
Virtual trading card games
Blockchain-based games.
The mark was filed in class 35 with following description of goods:
Providing and rental of advertising space on the internet
Arranging and rental of advertising space in virtual worlds
Dissemination of advertisements via the Internet
Dissemination of advertising matter via virtual worlds
Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Fan items in the field of sports, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Virtual fan items in the field of sports, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Merchandising
Agency services for the selling on commission of live transmissions of sporting events
Retail services in relation to: Games, Fan merchandise, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Online retail services in relation to: Virtual games, Virtual fan items, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Online retail services in relation to: Games, Fan merchandise, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Management of virtual marketplaces for supply and demand, in relation to the following goods: Fan merchandise, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware and Games, The aforesaid services on electronic media, in particular on the internet and mobile devices
Promotion of sports competitions and events
Providing and management of an online marketplace for buyers and sellers of crypto collectibles, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
Providing and management of an online marketplace for buyers and sellers of crypto collectibles, including non-fungible tokens, on a blockchain basis, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
Providing and management of a marketplace for in-game and in-app sales, namely for games and apps in the field of sport
Operating on-line marketplace in relation to the following goods: Crypto collectibles and blockchain-based non-fungible assets, including non-fungible tokens, Namely of Digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Fan merchandise, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Virtual games, Promoting the goods and services of others
Arranging subscriptions to sports media packages
Promotional management for sports personalities
Advertising for sporting events
Advisory, consultancy and information services relating to all of the aforesaid services.
The mark was filed in class 36 with Issuing and redemption of crypto collectibles and blockchain-based non-fungible assets, including non-fungible tokens and Cryptocurrency asset management..
The mark was filed in class 38 with following description of goods:
Providing of access to an electronic marketplace (portal)
Access to Internet platforms
Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global communications network
Over-the-top broadcasting, transmission and delivery of sports-related content
Communication by online blogs.
The mark was filed in class 41 with following description of goods:
Entertainment services
Virtual entertainment services
Organisation of virtual sporting events
Arranging of virtual sports events, Conducting of virtual sports events
Operation of a virtual sports facilities
Production of virtual sports events
Services in the field of entertainment, namely an ongoing multimedia program featuring sports distributed via various platforms across multiple forms of transmission media
Entertainment services, namely, development, creation, production and post-production services of multimedia content
Services in the field of entertainment, namely production and distribution of ongoing television programs in the field of sports
Providing of an online virtual environment for trading virtual collectibles, sports trading cards and coins [entertainment]
Online game services through mobile devices
Providing non-downloadable games on the Internet
Providing online entertainment in the nature of game tournaments, fantasy sports leagues and game shows
Provision of information relating to sports
Electronic games services, including provision of computer games on-line or by means of a global computer network
Electronic games services provided via a global computer network
Provision of non-downloadable films and television programmes via a video-on-demand service
Electronic library services for the supply of electronic information (including archive information) in the form of audio and/or video information
Writing services for blogs
Compilation of collections of non-fungible assets, including non-fungible tokens, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
Design of collections of non-fungible assets, including non-fungible tokens, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
Ticket reservation and booking for virtual entertainment events and sports events and activities.
The mark was filed in class 42 with following description of goods:
Design of games
Design of collections of non-fungible assets, including non-fungible tokens, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
Platforms for gaming as software as a service [SaaS]
Hosting of e-commerce platforms on the Internet
Programming of software for e-commerce platforms
Design services
Platforms for gaming as software as a service [SaaS]
Providing of a virtual online platform for trading non-downloadable digital collectibles relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport for use in a digital space in connection with virtual, augmented and physical reality and a digital market for transactions created for entertainment purposes via a website, smart contract or distributed ledger/blockchain technology.