EUTM file information

018678214


March 24, 2022

Trademark Summary

The trademark application was filed by Onefootball GmbH, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on August 23, 2023, and it was registered by office on November 30, 2023 without any oppositions.

The application was filed in German (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Application software
    3. Interactive game software
    4. Digital collectibles software using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photographs, images, game footage, highlights, and experiences in the field of sport
    5. Software for producing and trading cryptocurrency and blockchain-based non-fungible assets, including non-fungible tokens
    6. Non-fungible assets [blockchain-based], namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
    7. Non-fungible tokens [blockchain-based], namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
    8. Digital collectibles [blockchain-based], namely Digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
    9. Software for blockchain-based games
    10. Software for online video games using non fungible tokens
    11. Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles relating to players, games, records, statistics, information, photographs, game footage, highlights, and experiences in the field of sport
    12. Interactive computer game programs
    13. Decentralised, blockchain-based software
    14. Virtual collector's photographs
    15. Computer game programs with artificial intelligence
    16. Cryptocurrency hardware wallets
    17. Hardware wallets for non-fungible assets, including non-fungible tokens
    18. Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
    19. Computer software platforms, recorded or downloadable
    20. Computer software for use in the encryption and decryption of digital files, including audio, video, text, binary, still images, graphics and multimedia files
    21. Downloadable multimedia file containing artwork, text, audio, video, games, and internet web links relating to sports
    22. Downloadable films and television programs featuring sports content provided via a video-on-demand service
    23. Computer application software for mobile phones, portable media players and handheld computers, namely, software for streaming, broadcasting and transmitting audiovisual content in the field of sports
    24. Computer software for use as an application programming interface (API)
    25. Software development kits (SDKs) consisting of computer software development tools
    26. Computer software enabling content, visual works, audio works, audiovisual works, data and files to be downloaded to and accessed on a computer or other portable consumer electronic devices
    27. Downloadable software for the management and transmission of information
    28. Downloadable software for the management and transmission of data
    29. Computer game programs downloadable via the Internet.
  • The mark was filed in class 28 with following description of goods:
    1. Games
    2. Virtual trading card games
    3. Blockchain-based games.
  • The mark was filed in class 35 with following description of goods:
    1. Providing and rental of advertising space on the internet
    2. Arranging and rental of advertising space in virtual worlds
    3. Dissemination of advertisements via the Internet
    4. Dissemination of advertising matter via virtual worlds
    5. Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Fan items in the field of sports, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    6. Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Virtual fan items in the field of sports, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    7. Merchandising
    8. Agency services for the selling on commission of live transmissions of sporting events
    9. Retail services in relation to: Games, Fan merchandise, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    10. Online retail services in relation to: Virtual games, Virtual fan items, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    11. Online retail services in relation to: Games, Fan merchandise, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    12. Management of virtual marketplaces for supply and demand, in relation to the following goods: Fan merchandise, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware and Games, The aforesaid services on electronic media, in particular on the internet and mobile devices
    13. Promotion of sports competitions and events
    14. Providing and management of an online marketplace for buyers and sellers of crypto collectibles, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
    15. Providing and management of an online marketplace for buyers and sellers of crypto collectibles, including non-fungible tokens, on a blockchain basis, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
    16. Providing and management of a marketplace for in-game and in-app sales, namely for games and apps in the field of sport
    17. Operating on-line marketplace in relation to the following goods: Crypto collectibles and blockchain-based non-fungible assets, including non-fungible tokens, Namely of Digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
    18. Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Fan merchandise, Namely of, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    19. Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Virtual games, Promoting the goods and services of others
    20. Arranging subscriptions to sports media packages
    21. Promotional management for sports personalities
    22. Advertising for sporting events
    23. Advisory, consultancy and information services relating to all of the aforesaid services.
  • The mark was filed in class 36 with Issuing and redemption of crypto collectibles and blockchain-based non-fungible assets, including non-fungible tokens and Cryptocurrency asset management..
  • The mark was filed in class 38 with following description of goods:
    1. Providing of access to an electronic marketplace (portal)
    2. Access to Internet platforms
    3. Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global communications network
    4. Over-the-top broadcasting, transmission and delivery of sports-related content
    5. Communication by online blogs.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Virtual entertainment services
    3. Organisation of virtual sporting events
    4. Arranging of virtual sports events, Conducting of virtual sports events
    5. Operation of a virtual sports facilities
    6. Production of virtual sports events
    7. Services in the field of entertainment, namely an ongoing multimedia program featuring sports distributed via various platforms across multiple forms of transmission media
    8. Entertainment services, namely, development, creation, production and post-production services of multimedia content
    9. Services in the field of entertainment, namely production and distribution of ongoing television programs in the field of sports
    10. Providing of an online virtual environment for trading virtual collectibles, sports trading cards and coins [entertainment]
    11. Online game services through mobile devices
    12. Providing non-downloadable games on the Internet
    13. Providing online entertainment in the nature of game tournaments, fantasy sports leagues and game shows
    14. Provision of information relating to sports
    15. Electronic games services, including provision of computer games on-line or by means of a global computer network
    16. Electronic games services provided via a global computer network
    17. Provision of non-downloadable films and television programmes via a video-on-demand service
    18. Electronic library services for the supply of electronic information (including archive information) in the form of audio and/or video information
    19. Writing services for blogs
    20. Compilation of collections of non-fungible assets, including non-fungible tokens, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
    21. Design of collections of non-fungible assets, including non-fungible tokens, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
    22. Ticket reservation and booking for virtual entertainment events and sports events and activities.
  • The mark was filed in class 42 with following description of goods:
    1. Design of games
    2. Design of collections of non-fungible assets, including non-fungible tokens, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport
    3. Platforms for gaming as software as a service [SaaS]
    4. Hosting of e-commerce platforms on the Internet
    5. Programming of software for e-commerce platforms
    6. Design services
    7. Platforms for gaming as software as a service [SaaS]
    8. Providing of a virtual online platform for trading non-downloadable digital collectibles relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport for use in a digital space in connection with virtual, augmented and physical reality and a digital market for transactions created for entertainment purposes via a website, smart contract or distributed ledger/blockchain technology.