The trademark application was filed by PUMA SE, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). Application refused.
It was designated 'Basic Application' for International Application 1703017 at the World Intellectual Property Organization (WIPO).
The application was filed in English (German was selected as the second language).
The Refusal with reference B 018673393 was Rejected according to Article 7(1)(b) EUTMR with decision issued on March 20, 2023 by the EUIPO.
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable digital media, namely, digital collectibles created with blockchain-based software technology, in the nature of personalized photos, images, and videos, and virtual experiences in the field of footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology, featuring personalized information in the field of footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology for digital collectibles featuring information, photos, videos, and experiences in the field of footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
Digital materials, namely, non-fungible tokens (NFT) featuring footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
Digital materials, namely unique units of data each representing a unique creative work in the field of footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
Non-fungible tokens, art and artworks, featuring footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
Non-fungible tokens (NFT), enabling the trading of digital assets and creations on computer software platforms
Virtual eyeware to be worn in virtual worlds and/or virtual environments
Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices
Downloadable software for engaging in social networking and interacting with online communities
Downloadable software for accessing and streaming multimedia entertainment content
Downloadable software for providing access to an online virtual environment
Downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
Virtual jewelry and watches
All the above goods to be worn in virtual worlds and/or virtual environments
Virtual art, in particular art to be seen in virtual worlds and/or virtual environments
Virtual leather and virtual imitations of leather, and goods made from these materials, namely virtual luggage, virtual bags, virtual wallets and other carriers
Virtual luggage, virtual bags, virtual wallets
Virtual umbrellas, virtual parasols and virtual walking sticks
All the above goods to be used in virtual worlds and/or virtual environments
Virtual textile goods, in particular towels
Virtual clothing
Virtual dressware
Virtual footware
Virtual headware
All the above goods to be worn in virtual worlds and/or virtual environments
Virtual toys, virtual games and virtual playthings
Virtual gymnastic and virtual sporting equipment, virtual gymnastic and virtual sporting articles
All the above goods to be used in virtual worlds and/or virtual environments.
The mark was filed in class 35 with Online retail store services featuring physical and virtual clothing, footwear, headgear, eyewear, dressware, footware, headware, eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories.
The mark was filed in class 41 with following description of goods:
Exhibition of digital art and creative works in the field of physical and virtual clothing, footwear, headgear, eyewear, dressware, footware, headware, eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
Entertainment services, namely, providing on-line, non-downloadable virtual footware, clothing, headware, eyeware, bags, sports bags, backpacks, sports equipment, art, toys, accessories, digital animated and nonanimated designs and characters, avatars, digital overlays, and skins for use in virtual environments
Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
Entertainment services, namely, providing online non-downloadable game software and online video games
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events
Providing an interactive website and computer application software for virtual reality game services.
The mark was filed in class 42 with following description of goods:
Software development, programming and implementation
Footwear, clothing, headwear, eyewear, dressware, footware, headware, eyeware, textile design services and related consulting services
Providing information about fashion design services
Providing information about 3D fashion design services
3D design services for footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, textiles
Design of virtual fashion
Providing temporary use of online non-downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, crypto-collectibles, non-fungible tokens and other application tokens, and managing digital transactions
Software as a service (saas) and platform as a service (paas) featuring software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, non-fungible tokens and other application tokens, and non-fungible token marketplaces and auctions
Providing online non-downloadable software for providing access to cryptocollectibles, non-fungible tokens and other application tokens
Electronic storage of digital photographs and videos
Providing a non-downloadable computer software for the creation, production and modification of digital animated and nonanimated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments.