EUTM file information

018660685


February 22, 2022

Trademark Summary

The trademark application was filed by Red Bull GmbH, a corporation established under the laws of the Republic of Austria (the "Applicant"). The application was published for oppositions on August 16, 2022, and still open for oppositions.

The application was filed in English (German was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on April 25, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys, accessories, skins, protective clothing, protective footwear, protective headwear, protective eyewear, signboards and panels, event logos, podiums, automatic vending machines, magnets, refrigerators, vehicles, clocks, blackboards, stickers, decals, photographs, posters, magazines, umbrellas, parasols, tables, portable bars for events, desks, chairs
    2. Downloadable virtual goods, namely, displays and advertising signs, inflatable publicity objects, serving trays, portable coolers, ice buckets, cups, drinking vessels, bottle openers, tents, awnings, flags, pennants, banners, labels, wall hangings, textile goods, alcoholic and non-alcoholic beverages, cases and covers for cell phones, smart phones, tablet computers, portable media players, e-book readers all for use in online virtual worlds
    3. Downloadable virtual reality game software
    4. Downloadable virtual reality software, in particular for playing computer games, pilot training, medical teaching
    5. Recorded virtual reality software for playing games, pilot training, medical teaching
    6. Virtual reality headsets or other electronic devices such as connected bracelets adapted for use in playing virtual reality games
    7. Downloadable music files
    8. Downloadable image files containing artwork
    9. Downloadable multimedia files containing artwork relating to current events, pop culture, sports, people, namely, celebrities, athletes, artists, musicians, and photographers, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty and photography
    10. Downloadable multimedia files containing non-fungible tokens
    11. Virtual reality software for interactive entertainment and virtual reality gaming
    12. Augmented reality glasses
    13. Augmented reality headsets
    14. Gesture recognition software
    15. Virtual reality glasses
    16. Wearable computer peripherals
    17. Wireless computer peripherals
    18. Downloadable software and mobile application software providing a virtual marketplace
    19. Downloadable cryptographic keys for receiving and spending crypto assets or downloadable computer software for managing cryptocurrency transactions using blockchain technology.
  • The mark was filed in class 35 with following description of goods:
    1. Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys, accessories, protective clothing, footwear, headwear and eyewear, signboards and panels, event logos, podiums, automatic vending machines, magnets, refrigerators, vehicles, clocks, blackboards, stickers, decals, photographs, posters, magazines, umbrellas, parasols, tables, portable bars for events, desks, chairs, displays and advertising signs
    2. Retail store services featuring virtual goods, namely, inflatable publicity objects, serving trays, portable coolers, ice buckets, cups, drinking vessels, bottle openers, tents, awnings, flags, pennants, banners, labels, wall hangings, textile goods, alcoholic and non-alcoholic beverages, restaurants and restaurants featuring home delivery, cases and covers for cell phones, smart phones, tablet computers, portable media players, e-book readers, for use in online virtual worlds
    3. On-line retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories, protective clothing, footwear, headwear and eyewear, signboards and panels, event logos, podiums, automatic vending machines, magnets, refrigerators, vehicles, clocks, blackboards, stickers, decals, photographs, posters, magazines, umbrellas, parasols, tables, portable bars for events, desks, chairs
    4. On-line retail store services featuring virtual merchandise, namely, displays and advertising signs, inflatable publicity objects, serving trays, portable coolers, ice buckets, cups, drinking vessels, bottle openers, tents, awnings, flags, pennants, banners, labels, wall hangings, textile goods, alcoholic and non-alcoholic beverages, cases and covers for cell phones, smart phones, tablet computers, portable media players, e-book readers
    5. Online trading platform services featuring physical and virtual merchandise for use by members of an online community in connection with a designated website featuring fictional characters
    6. Provision of an online marketplace for buyers and sellers of downloadable digital art images, music, video clips
    7. Retail and online retail services for software, electronic devices and footwear incorporating sensors that allow consumers to engage in virtual athletic competitions and individual and group fitness classes
    8. Provision of an online and virtual platform of online retail services, as well as retail services in brick and mortar establishments, where third parties are able to offer fitness coaching, virtual athletic competitions, and individual and group fitness classes, and consumers are able to contract these services
    9. Retail store services in relation to electronic wearable fitness devices, personal weighing scales, wearable activity trackers, fitness and sports apparel, and accessories for the aforesaid goods
    10. Organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries
    11. Providing rewards and loyalty programs to our fans through the tokens.
  • The mark was filed in class 36 with following description of goods:
    1. Financial services, namely, providing a virtual currency for use by members of an on-line community
    2. Financial exchange of virtual currencies and crypto-currencies
    3. Electronic transfer of virtual currencies and crypto-currencies
    4. Digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token and utility token processing services for others
    5. Facilitating transfers of electronic cash equivalents
    6. Managing virtual real estates, in particular stadiums, theatres or race tracks in a virtual environment
    7. Issue and redemption of tokens
    8. Issuing gift vouchers to redeem for goods and services
    9. Issuing tokens for customer loyalty programmes
    10. Issuance of tokens for reward programmes.
  • The mark was filed in class 38 with following description of goods:
    1. Providing virtual chat rooms
    2. Providing an on-line forum for virtual vehicle customization
    3. Providing consumers access [telecommunication] to join real-time concerts, sport competitions or other entertainment events via a virtual environment
    4. Providing an online forum for users to share and stream information, audio, video, real-time news, sports and entertainment content, or information, to form virtual communities, and to engage in social networking.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, backpacks, sports equipment, art, toys, accessories, protective clothing, footwear, headwear and eyewear, signboards and panels, event logos, podiums, automatic vending machines, magnets, refrigerators, vehicles, clocks, blackboards, stickers, decals, photographs, posters, magazines, umbrellas, parasols, tables, portable bars for events, desks, chairs, displays and advertising signs
    2. Entertainment services, namely, providing inflatable publicity objects, serving trays, portable coolers, ice buckets, cups, drinking vessels, bottle openers, tents, awnings, flags, pennants, banners, labels, wall hangings, textile goods, alcoholic and non-alcoholic beverages, cases and covers for cell phones, smart phones, tablet computers, portable media players, e-book readers, for use in virtual environments created for entertainment purposes
    3. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
    4. Entertainment services, namely, providing virtual environments in which users can consume virtual food and drinks
    5. Providing an on-line computer database in the field of virtual vehicle customization for hobby or entertainment purposes
    6. Providing information on-line relating to virtual vehicle customization for hobby or entertainment purposes
    7. Virtual reality game services provided on-line
    8. Virtual training services in the field of sports, athletic competition, physical fitness, music, photography, art, nutrition, health, creative arts, gaming, television and radio broadcasting, filming and editing of video content
    9. Virtual personal coaching services in the field of sports, athletic competition, physical fitness, music, photography, art, nutrition, health, creative arts, gaming, television and radio broadcasting, filming and editing of video content
    10. Organizing, arranging, and conducting virtual dance competitions, music festivals, trade fairs and exhibitions for educational purposes in the field of nature, science and history, sports competitions, in particular archery competitions, badminton competitions, biathlon competitions, bobsleigh competitions, bocce competitions, bowling competitions, canoeing and kayaking competitions, cricket competitions, cross country ski races, darts tournaments, dog sledding races, equestrian sports competitions
    11. Organizing, arranging, and conducting fencing competitions, handball competitions, martial arts competitions, rowing competitions, rugby competitions, running competitions, skateboarding competitions, skiing competitions, snooker competitions, snowboarding competitions, surfing competitions, table tennis competitions, taekwondo competitions, tennis tournaments, triathlon competitions, volleyball competitions, water skiing competitions, weightlifting competitions, jumping sport competitions, trick riding
    12. Organizing, arranding, and conducting races, in particular, bicycle races, boat races, auto races, motorcycle races, ski races, skiing competitions, snowboard races, running races, swimming races, skate races and air races, skills-based events involving personal recreational watercrafts, canoes, aerobatics, airplanes, motorcycles, dirt bikes, kart cross racers, rally car events
    13. Offering online publications in a virtual environment, in particular online journals, namely blogs featuring commentary, advice and information in the fields of sport, health, wellness, sleep, fitness and nutrition
    14. Providing online journals for education or entertainment, namely, blogs
    15. Providing online journals for education or entertainment, namely, weblogs (blogs) featuring user-defined content
    16. Arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games
    17. Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware
    18. Organizing exhibitions in the field of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes
    19. Offering and conducting contests designed to recognize, reward and encourage individuals and groups which engage in self-improvement, self-fulfillment, charitable, philanthropic, volunteer, public and community service and humanitarian activities, and sharing of creative work product
    20. Entertainment services, namely, providing online virtual reality environments, including operating virtual sport stadiums, theatres, gaming stages or race tracks
    21. Entertainment services, namely, providing online augmented reality environments
    22. Augmented reality video production for entertainment purposes
    23. Virtual reality video production for entertainment purposes
    24. Multimedia entertainment production and publishing services
    25. Entertainment services in the nature of production and post-production services of multimedia entertainment content
    26. Entertainment and educational services, namely, providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet, as well as information, reviews, and recommendations regarding movies, television shows, webcasts, audiovisual, and multimedia works
    27. Providing information about online computer games and video games via the internet and other communications networks
    28. Arranging and conducting educational conferences
    29. Organizing exhibitions, events, and conferences in the fields of culture, entertainment, education, and social networking for non-business and non-commercial purposes.
  • The mark was filed in class 45 with Online social networking and dating services and Social networking, social introduction and dating services provided via access to computer databases and online searchable databases in the fields of social networking, social introduction and dating..
Trademarkers