EUTM file information

018660131

BunnyHops!


February 22, 2022

Trademark Summary

The trademark application BunnyHops! was filed by KYHU, a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on May 3, 2022, and it was registered by office on August 10, 2022 without any oppositions.

The application was filed in French (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Scientific apparatus and instruments
    2. Photographic apparatus and instruments
    3. Cinematographic cameras
    4. Teaching apparatus and instruments
    5. Sound recording apparatus
    6. Sound transmitting apparatus
    7. Sound reproduction apparatus
    8. Apparatus for recording images
    9. Apparatus for the transmission of images
    10. Apparatus for the reproduction of images
    11. Digital recording media
    12. Data processing equipment
    13. Computers
    14. Tablet computers
    15. Smartphones
    16. Electronic book readers
    17. Games software
    18. Computer software, recorded
    19. 3D spectacles
    20. Virtual reality headsets
    21. Games software
    22. Computer hardware
    23. Software
    24. Controls for use of the aforesaid goods
    25. Cards, disks, tapes, wires and circuits all carrying or for carrying data and/or computer software
    26. Interactive entertainment software, namely, computer game software, computer game programs, computer game cartridges, discs containing computer games
    27. Interactive video games of virtual reality comprised of computer hardware and software
    28. Interactive multimedia game programs
    29. Downloadable software for use in connection with computers and computer games, portable gaming devices, console gaming devices, communication gaming devices and mobile telephones
    30. Games software, Including video game software
    31. Video game software, video game programs, video game cartridges, video game discs all for use in connection with computers, portable gaming devices, console game devices, communication devices and mobile telephones
    32. Audio and/or video recordings
    33. Laser discs, video discs, phonograph records, compact discs, CD ROMs featuring games, films, entertainment and music
    34. Communication devices and mobile telephones
    35. Films, exposed
    36. Pre-recorded television, radio and entertainment programmes and material
    37. Parts and fittings for all the aforesaid.
  • The mark was filed in class 16 with following description of goods:
    1. Printed matter
    2. Bookbinding material
    3. Photographs [printed]
    4. Stationery
    5. Office requisites, except furniture
    6. Teaching materials [except apparatus]
    7. Paper
    8. Cardboard
    9. Boxes of paper or cardboard
    10. Posters
    11. Albums
    12. Cards
    13. Books
    14. Prospectuses
    15. Pamphlets
    16. Calendars
    17. Graphic prints
    18. Drawing instruments
    19. Bags [envelopes, pouches] of paper or plastics, for packaging
    20. Paper, cardboard and goods made from these materials, not included in other classes
    21. Plastic materials for packaging (not included in other classes)
    22. Printing blocks
    23. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 28 with following description of goods:
    1. Games
    2. Toys
    3. Controllers for game consoles
    4. Playground balls
    5. Playing cards
    6. Games cards
    7. Table-top games
    8. Toy figures
    9. Toy robots
    10. Amusement game machines
    11. Coin operated game apparatus
    12. Electronic table game apparatus with optical display screens
    13. Electronic games
    14. Arcade games
    15. Video lottery terminals
    16. Computer and video game devices, in particular Video game machines for use with televisions
    17. Game apparatus for use with television receivers only
    18. Console gaming devices.
  • The mark was filed in class 41 with following description of goods:
    1. Teaching
    2. Training
    3. Entertainment services
    4. Sporting and cultural activities
    5. Entertainment information
    6. Education information
    7. Publication of books
    8. Providing films, not downloadable, via video-on-demand services
    9. Organization of competitions [education or entertainment]
    10. Arranging of exhibitions for cultural or educational purposes
    11. Providing of educational games online via a computer network
    12. Gambling services
    13. Online publication of electronic books and journals.
Trademarkers