EUTM file information

018642143

Metaclub


January 19, 2022

Trademark Summary

The trademark application Metaclub was filed by Metaclub Society Ltd, a corporation established under the laws of the Republic of the Marshall Islands (the "Applicant"). The application was published for oppositions on March 24, 2022, and it was registered by office on July 1, 2022 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Non-fungible tokens (NFTs)
    2. Downloadable art image files authenticated by non-fungible tokens
    3. Downloadable computer software in the nature of non-fungible tokens
    4. Downloadable digital art
    5. Digital materials, namely, non-fungible tokens (NFTs) featuring collectible graphic images and text
    6. Digital materials, namely, non-fungible tokens (NFTs) featuring collectible videos and/or music
    7. Digital materials, namely, non-fungible tokens (NFTs) in the field of sports and entertainment
    8. Downloadable image files containing collectible graphic images and text
    9. Downloadable digital files containing collectible videos and/or music
    10. Downloadable software for engaging in social networking and interacting with online communities
    11. Downloadable software for accessing and streaming multimedia entertainment content
    12. Downloadable software for providing access to an online virtual environment
    13. Downloadable computer game software
    14. Downloadable electronic game software
    15. Downloadable computer software for electronic transfer of digital tokens
    16. Downloadable computer software for use as a digital token wallet
    17. Downloadable software for enabling users to electronically create, store, send, receive, accept, and transmit digital tokens based on the blockchain technology
    18. Downloadable virtual goods, namely, computer software programs featuring in-game resources, tokens and virtual currency for use in video games and online virtual worlds.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headgear.
  • The mark was filed in class 35 with following description of goods:
    1. Database management
    2. Maintain and record ownership of digital assets
    3. Maintain and record ownership of digital assets represented by non-fungible tokens
    4. Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets
    5. Operating on-line marketplaces featuring crypto collectibles and blockchain-based non-fungible assets
    6. Organisation of exhibitions for commercial and advertising purposes.
  • The mark was filed in class 36 with following description of goods:
    1. Cryptocurrency trading and exchange services featuring blockchain technology
    2. Blockchain services, namely, providing a digital currency or digital token for use by members of an online community via a global computer network
    3. Issuance of digital tokens of value
    4. Financial exchange, namely, digital token exchange services
    5. Cryptocurrency trading services, namely, digital token trading
    6. Currency transfer services, namely, digital token transfer services
    7. Currency trading, namely, on-line real-time digital token trading
    8. Issuance of non-fungible tokens of value used with blockchain technology
    9. Issuance of non-fungible tokens of value used with blockchain technology to represent a collectible item
    10. Issuance of non-fungible tokens of value used with blockchain technology for data storage and content access limitation.
  • The mark was filed in class 38 with Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, and related information, to form virtual communities, and to engage in social networking and Audio, text and video broadcasting services over the internet or other communications networks..
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing online electronic games
    2. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    3. Entertainment services, namely, providing online webisodes and a website in the fields of sports, celebrities and entertainment
    4. Online gaming services
    5. Organisation of entertainment events
    6. Conducting of live entertainment events
    7. Entertainment club services
    8. Fan clubs
    9. Night clubs.
  • The mark was filed in class 42 with following description of goods:
    1. Providing temporary use of online non-downloadable software that enables internet users to create, bookmark, annotate, and publicly share blockchain-based non-fungible assets and crypto collectibles
    2. Software as a service [SaaS] featuring software for creating and publicly sharing crypto collectible and blockchain-based non-fungible assets
    3. Platform as a service (paas) featuring computer software platforms for creating, promoting, selling, and exchanging non-fungible tokens (nfts)
    4. Platform as a service (paas) featuring computer software platforms for featuring online communities for collectors of non-fungible tokens
    5. Providing temporary use of non-downloadable software to enable sharing of multimedia content and comments among users
    6. Computer services, namely, hosting an on-line multimedia virtual environment in which users can interact for recreational, leisure, educational, and entertainment purposes.
  • The mark was filed in class 45 with following description of goods:
    1. Online social networking services
    2. Internet-based social networking services
    3. On-line social networking services
    4. Online social networking services accessible by means of downloadable mobile applications.
Trademarkers