EUTM file information

018456761

FPX


April 19, 2021

Trademark Summary

The trademark application FPX was filed by FunPlus Interactive, a corporation established under the laws of the People's Republic of China (the "Applicant"). The application was published for oppositions on July 5, 2021, and it was registered by office on October 12, 2021 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer game programs
    2. Downloadable interactive video game programs
    3. Downloadable computer software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via the Internet or other communications networks with third parties
    4. Downloadable electronic games and computer game software downloadable from global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    5. Downloadable music files
    6. Downloadable image files relating to computer games and entertainment activities
    7. Downloadable electronic publications in the nature of journals in the field of computer games and entertainment activities
    8. Downloadable software for e-sport games
    9. Downloadable computer application software for e-sport games
    10. Downloadable mobile applications for e-sport games
    11. Downloadable computer programs for watching and remotely participating in interactive television, interactive games and interactive competitions
    12. Downloadable video, audio and image files featuring e-sport information and news
    13. Video disks and video tapes with recorded animated cartoons
    14. Pre-recorded DVDs featuring information relating to games and recreational gaming
    15. Downloadable image file containing artwork, text, audio, video, games and internet web links relating to sporting and cultural activities.
  • The mark was filed in class 18 with following description of goods:
    1. Leather, unworked or semi-worked
    2. Imitation leather
    3. Bags for sports
    4. Backpacks
    5. Traveling bags
    6. Schoolbags
    7. Wallets
    8. Handbags
    9. Waist bags
    10. Hip bags
    11. Trunks [luggage]
    12. Trimmings of leather for furniture
    13. Leather straps
    14. Leather thongs
    15. Umbrellas
    16. Walking sticks
    17. Walking canes
    18. Clothing for pets.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Sweaters
    3. Shirts
    4. Trousers
    5. Coats
    6. Vests
    7. Outerclothing
    8. Skirts
    9. Sports jerseys
    10. Dresses
    11. Overcoats
    12. Uniforms
    13. T-shirts
    14. Ponchos
    15. Pajamas
    16. Underwear
    17. Shoes
    18. Hats
    19. Hosiery
    20. Gloves [clothing]
    21. Scarves
    22. Girdles
    23. Shower caps
    24. Sleep masks.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Advertising on the Internet for others
    3. Compilation, production and dissemination of advertising matter
    4. Consultancy regarding advertising communication strategies
    5. Provision of advertising space by electronic means and global information networks
    6. Business management assistance
    7. Providing business information
    8. Business consultancy
    9. Commercial intermediation services
    10. Provision of an online marketplace for buyers and sellers of goods and services
    11. Promoting the goods and services of others
    12. Employment agency services
    13. Business management for freelance service providers
    14. Job and personnel placement
    15. Personnel placement and recruitment
    16. Personnel management
    17. Search engine optimization for sales promotion
    18. Web site traffic optimization
    19. Updating and maintenance of data in computer databases
    20. Conducting, arranging and organizing trade shows and trade fairs for commercial and advertising purposes
    21. Compiling indexes of information for commercial or advertising purposes
    22. Accounting services
    23. Retail store services in the fields of downloadable audio, video, multimedia, emoticons, badges, images and chat colors
    24. Advertising agency services.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line computer games
    2. Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes
    3. Entertainment services, namely, providing online non-downloadable computer games that may be accessed via mobile devices
    4. Entertainment services, namely, providing online non-downloadable computer games, online non-downloadable enhancements for computer games, online non-downloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    5. Providing online information services in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    6. Organization of electronic game competitions
    7. Organization of e-sports competitions
    8. Conducting of competitions and incentive award schemes to recognise, reward and encourage individuals and groups involved in personal development, self-realisation, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results
    9. Entertainment in the nature of e-sports competitions
    10. Entertainment, namely, organizing on-line exhibitions and conferences in the fields of electronic sports
    11. Provision of online information relating to game users
    12. Provision of online information relating to computer games software and computer enhancements for games
    13. Providing information in the field of e-sports news from searchable directories and databases of information, including texts, electronic documents, databases, graphics and audiovisual information, through computer and communication networks
    14. Provision of electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports
    15. Publication of diaries on the internet, namely, providing weblogs in the field of e-sports and video games, except for promotional purposes
    16. Providing online instruction services in the fields of virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    17. Providing online educational services in the fields of virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    18. Arranging and conducting conferences in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications
    19. Club services in the field of e-sports
    20. Training services in the field of e-sports.
Trademarkers