The trademark application RBLX was filed by Roblox Corporation, a U.S. corporation (the "Applicant"). The application was published for oppositions on March 24, 2021, and it was registered by office on July 1, 2021 without any oppositions.
The application was filed in English (Italian was selected as the second language).
Appointment and Replacement of representative of the trademark registration was recorded on October 21, 2021.
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable music files
Downloadable computer game software
Downloadable computer software for interactive games
Downloadable ringtones for mobile phones
Downloadable data files with pre-recorded music
Game development software
Downloadable music files
Computer game software
Interactive entertainment software, namely, computer and video game software
Downloadable computer software, namely, computer and video game software
Electronic downloadable publications in the nature of manuals and user guides in the field of computer software
Data recorded electronically from the internet, namely, downloadable audio files and downloadable video recordings featuring computer and video game play
Applications downloadable from a website, namely, downloadable computer and video game software
Electronic game programs
Software for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, video-graphic and written data, namely, software for managing computer and video games for use in social networking
Computer software for gathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, computer software applications, computer and video games, websites, virtual worlds and audio visual content for use in the field of computer software design and computer game programming
Computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity, namely, database management software, antivirus software
Electronic notice boards
Computer game software for use on mobile telephones
Fitted plastic covers known as skins for protecting mobile telephones, mobile telephone cases and mobile telephone covers
Pre-paid gift and debit cards that are magnetically encoded
Computer software to enable uploading, downloading, accessing, posting, displaying, editing and blogging of electronic media and information via computer and communication networks
Software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks
Computer software for the collection, editing, organizing, modifying, transmission, storage and sharing of data and information
Computer software for editing, modifying, compiling, storing and sharing video
Virtual reality headsets
Downloadable fiction and non-fiction electronic books on a variety of topics.
The mark was filed in class 28 with following description of goods:
Toy vehicles
Action figure toys
Plastic character toys
Rubber character toys
Plush dolls
Construction toys
Construction toy sets
Stuffed toys
Accessories for action figure toys
Toy figures and accessories
Molded toy figures
Toy cars
Toy sporting equipment, namely, toy dart projectile shooters and toy darts for use therewith
Toy ball projectile shooters and toy balls for use therewith
Card games
Board games
Toy boxing playsets and accessories therefor
Games and toys, namely, toy figures having radio frequency identification (RFID) chips and tags
Action figures having radio frequency identification (RFID) chips and tags
Collectible board game pieces
Puzzles
Toy armor, namely, shields.
The mark was filed in class 36 with following description of goods:
Financial services, namely, providing a virtual currency for use by members of an on-line community via optical, electronic and wireless communications networks
Virtual currency services
Virtual currency exchange
Virtual currency transfer services
Financial exchange of virtual currency
Providing virtual currency for use in online interactive games and game software.
The mark was filed in class 38 with following description of goods:
Telecommunications, in particular providing online chat rooms for exchange of messages among users of computers and other devices concerning topics related to interactive games
Electronic messaging services
Chatroom services for social networking.
The mark was filed in class 41 with following description of goods:
Entertainment and education services, namely, providing online electronic, non-downloadable ringtones, pre-recorded music, online music, computer and video games provided by means of the internet, online interactive game via electronic, optical, and wireless communications networks, graphics via electronic, optical, and wireless communications networks
Online video and computer game services provided via a global computer network
Organizing of games in the nature of computer and video game competitions
Providing non-downloadable games and educational entertainment services, namely, providing online computer games, providing temporary use of non-downloadable video games and interactive games via electronic, optical, and wireless communications networks
Education and entertainment services provided by computer networks, television, mobile telephone, cable and other electronic means, namely, providing online computer games
Preparation of special effects, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs
Multimedia publishing of computer and video games and computer and video games software
Multimedia publishing of entertainment and educational software
Arranging, organizing and conducting conferences and seminars about computer software and video games for educational purposes
Entertainment services in the form of a continuing program about computer and video games accessible via television, radio, cable, satellite and internet
Production and presentation of television programs, radio shows, films, and videos about computer and video games
Online computer and video games
Educational services relating to entertainment, namely, providing entertainment information about online non-downloadable computer and video games
Providing information about entertainment and education provided on-line from a computer database, accessible via the internet, communications satellite and microwave transmission
Magazine and newspaper publishing
Organization, production and presentation of events for educational, cultural and entertainment purposes, namely, organizing and conducting computer game competitions and educational conventions
Organization, production and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, live performances and participation events, namely, organizing events in the field of computer games for education purposes
Internet based games, namely, providing online computer games and providing online video games
Information and advisory services relating to any of the aforesaid services
Advisory and consultancy services in connection with the foregoing.
The mark was filed in class 42 with Providing online non-downloadable game software.
The mark was filed in class 45 with following description of goods:
Online social networking services
Online social networking services accessible by means of downloadable mobile applications