EUTM file information

018381764

RBLX


January 24, 2021

Trademark Summary

The trademark application RBLX was filed by Roblox Corporation, a U.S. corporation (the "Applicant"). The application was published for oppositions on March 24, 2021, and it was registered by office on July 1, 2021 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on October 21, 2021.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable music files
    2. Downloadable computer game software
    3. Downloadable computer software for interactive games
    4. Downloadable ringtones for mobile phones
    5. Downloadable data files with pre-recorded music
    6. Game development software
    7. Downloadable music files
    8. Computer game software
    9. Interactive entertainment software, namely, computer and video game software
    10. Downloadable computer software, namely, computer and video game software
    11. Electronic downloadable publications in the nature of manuals and user guides in the field of computer software
    12. Data recorded electronically from the internet, namely, downloadable audio files and downloadable video recordings featuring computer and video game play
    13. Applications downloadable from a website, namely, downloadable computer and video game software
    14. Electronic game programs
    15. Software for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, video-graphic and written data, namely, software for managing computer and video games for use in social networking
    16. Computer software for gathering, processing, monitoring, analyzing, managing and/or reporting information, namely, database management software, antivirus software
    17. Computer software for gathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, computer software applications, computer and video games, websites, virtual worlds and audio visual content for use in the field of computer software design and computer game programming
    18. Computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity, namely, database management software, antivirus software
    19. Electronic notice boards
    20. Computer game software for use on mobile telephones
    21. Fitted plastic covers known as skins for protecting mobile telephones, mobile telephone cases and mobile telephone covers
    22. Pre-paid gift and debit cards that are magnetically encoded
    23. Computer software to enable uploading, downloading, accessing, posting, displaying, editing and blogging of electronic media and information via computer and communication networks
    24. Software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks
    25. Computer software for the collection, editing, organizing, modifying, transmission, storage and sharing of data and information
    26. Computer software for editing, modifying, compiling, storing and sharing video
    27. Virtual reality headsets
    28. Downloadable fiction and non-fiction electronic books on a variety of topics.
  • The mark was filed in class 28 with following description of goods:
    1. Toy vehicles
    2. Action figure toys
    3. Plastic character toys
    4. Rubber character toys
    5. Plush dolls
    6. Construction toys
    7. Construction toy sets
    8. Stuffed toys
    9. Accessories for action figure toys
    10. Toy figures and accessories
    11. Molded toy figures
    12. Toy cars
    13. Toy sporting equipment, namely, toy dart projectile shooters and toy darts for use therewith
    14. Toy ball projectile shooters and toy balls for use therewith
    15. Card games
    16. Board games
    17. Toy boxing playsets and accessories therefor
    18. Games and toys, namely, toy figures having radio frequency identification (RFID) chips and tags
    19. Action figures having radio frequency identification (RFID) chips and tags
    20. Collectible board game pieces
    21. Puzzles
    22. Toy armor, namely, shields.
  • The mark was filed in class 36 with following description of goods:
    1. Financial services, namely, providing a virtual currency for use by members of an on-line community via optical, electronic and wireless communications networks
    2. Virtual currency services
    3. Virtual currency exchange
    4. Virtual currency transfer services
    5. Financial exchange of virtual currency
    6. Providing virtual currency for use in online interactive games and game software.
  • The mark was filed in class 38 with following description of goods:
    1. Telecommunications, in particular providing online chat rooms for exchange of messages among users of computers and other devices concerning topics related to interactive games
    2. Electronic messaging services
    3. Chatroom services for social networking.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment and education services, namely, providing online electronic, non-downloadable ringtones, pre-recorded music, online music, computer and video games provided by means of the internet, online interactive game via electronic, optical, and wireless communications networks, graphics via electronic, optical, and wireless communications networks
    2. Online video and computer game services provided via a global computer network
    3. Organizing of games in the nature of computer and video game competitions
    4. Providing non-downloadable games and educational entertainment services, namely, providing online computer games, providing temporary use of non-downloadable video games and interactive games via electronic, optical, and wireless communications networks
    5. Education and entertainment services provided by computer networks, television, mobile telephone, cable and other electronic means, namely, providing online computer games
    6. Preparation of special effects, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs
    7. Multimedia publishing of computer and video games and computer and video games software
    8. Multimedia publishing of entertainment and educational software
    9. Arranging, organizing and conducting conferences and seminars about computer software and video games for educational purposes
    10. Entertainment services in the form of a continuing program about computer and video games accessible via television, radio, cable, satellite and internet
    11. Production and presentation of television programs, radio shows, films, and videos about computer and video games
    12. Online computer and video games
    13. Educational services relating to entertainment, namely, providing entertainment information about online non-downloadable computer and video games
    14. Providing information about entertainment and education provided on-line from a computer database, accessible via the internet, communications satellite and microwave transmission
    15. Magazine and newspaper publishing
    16. Organization, production and presentation of events for educational, cultural and entertainment purposes, namely, organizing and conducting computer game competitions and educational conventions
    17. Organization, production and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, live performances and participation events, namely, organizing events in the field of computer games for education purposes
    18. Internet based games, namely, providing online computer games and providing online video games
    19. Information and advisory services relating to any of the aforesaid services
    20. Advisory and consultancy services in connection with the foregoing.
  • The mark was filed in class 42 with Providing online non-downloadable game software.
  • The mark was filed in class 45 with following description of goods:
    1. Online social networking services
    2. Online social networking services accessible by means of downloadable mobile applications
    3. Licensing of computer games.
Trademarkers