EUTM file information

018370807

MODL


January 4, 2021

Trademark Summary

The trademark MODL was filed by Modl.ai ApS, a corporation established under the laws of the Kingdom of Denmark (the "Applicant"). The application was published for oppositions on February 2, 2021, and received one opposition filed on May 2, 2021 by mod IT Services GmbH on (a) Art. 8(4), (b) Likelihood of confusion. the opponent was represented by GRAMM, LINS & PARTNER PATENT- UND RECHTSANWÄLTE PARTGMBB and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued May 2, 2021

It was designated 'Basic Application' for International Application 1617209 at the World Intellectual Property Organization (WIPO).

The application was filed in Danish, and Danish was also language of all opposition proceedings (English was selected as the second language).


Goods And Services

  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Providing of training
    3. Entertainment
    4. Sporting and cultural activities
    5. Provision of on-line computer games
    6. Providing games
    7. Arranging of games
    8. Game services provided on-line from a computer network
    9. Electronic games services, including provision of computer games on-line or by means of a global computer network
    10. Providing interactive multi-player computer games via the internet and electronic communication networks
    11. Provision of instruction relating to computer programming
    12. Training services concerned with the use of computer software
    13. Providing on-line information in the field of computer gaming entertainment
    14. Providing information on-line relating to computer games and computer enhancements for games
    15. Providing information to game players about the ranking of their scores of games through the web sites
    16. Rental of computer game programs
    17. Rental of electronic game equipment
    18. Entertainment by film
    19. Services for the production, presentation or rental of films, including motion pictures, tv-films and animated cartoons
    20. Organisation of games and competitions, including via the internet
    21. Fan club services (entertainment)
    22. All of the afore-mentioned services only in connection with software solutions that are able to model human behavior.
  • The mark was filed in class 42 with following description of goods:
    1. Software as a service [SaaS]
    2. Providing online, non-downloadable software
    3. Platform as a service (PaaS)
    4. Computer programming in the field of artificial intelligence
    5. Research in the field of artificial intelligence
    6. Providing artificial intelligence computer programs on data networks
    7. Platforms for artificial intelligence as software as a service (SaaS)
    8. Software as a service (SaaS) featuring computer software platforms for artificial intelligence
    9. Computer software design, computer programming
    10. Maintenance of computer software
    11. Consulting services in the field of artificial intelligence, gaming technology and graphics software
    12. Design and development of computer software
    13. Design and development of computer software in the field of artificial intelligence, gaming technology and graphics software
    14. Design, programming and maintenance of artificial intelligence software
    15. Designing and developing computer game software and video game software
    16. Platform as a service (PaaS) featuring knowledge-based artificial intelligence computer software platforms, data analytics software platforms, and automation software platforms
    17. Providing non-downloadable software for artificial intelligence, machine learning and deep learning
    18. Software as a service (SaaS) featuring software in the field of content generation for 3D-printning and rapid prototyping
    19. Software as a service (SaaS) featuring software in the field of artificial intelligence for asset generation
    20. Software as a service (SaaS) featuring software in the fields of artificial intelligence, virtual reality, augmented reality, extended reality, and mixed reality, for predicting, classifying, collecting, simulating, and optimizing data on user behaviour
    21. Providing online, non-downloadable computer software featuring machine learning-driven content generation, cheat detection, user behavior analysis
    22. Information and consultancy services relating to all the aforesaid services
    23. All the aforesaid services in relation to virtual games and game technology
    24. Graphic design
    25. Visual design
    26. Computer design
    27. Design and development of computer game software and virtual reality software
    28. Programming of computer animations
    29. All of the aforementioned services only in connection with software solutions that are able to model human behavior.
Trademarkers