EUTM file information

018233526

CONEXIONES IMPROBABLES


April 29, 2020

Trademark Summary

The trademark application CONEXIONES IMPROBABLES was filed by C2MASI, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on June 21, 2020, and it was registered by office on September 28, 2020 without any oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software
    2. Games software in the form of games as methodological resources for establishing strategies in companies and organisations
    3. Education software
    4. Downloadable educational course materials
    5. Electronic publications, downloadable
    6. Media content
    7. None of the aforesaid in the field of computer games and video games for entertainment purposes.
  • The mark was filed in class 16 with following description of goods:
    1. Educational and instructional material
    2. Printed matter
    3. Printed publications
    4. Magazines [periodicals]
    5. Books.
  • The mark was filed in class 35 with following description of goods:
    1. Business consultancy and advisory services
    2. Business organization and management consultancy including personnel management
    3. Strategic business analysis
    4. Consultancy services regarding business strategies
    5. Conducting of business feasibility studies
    6. Business process re-engineering
    7. Advertising, marketing and promotional consultancy, advisory and assistance services
    8. Development and implementation of marketing strategies for others
    9. Consultancy regarding advertising communications strategy
    10. Consultancy regarding public relations communications strategy
    11. Advisory services (Business -) relating to the management of public sector businesses
    12. Advice relating to the development of institutional communication plans
    13. Advice relating to territorial and tourist marketing strategies
    14. Advice relating to policy development for economic promotion and entrepreneurship
    15. Advice relating to organisational models of companies and public bodies.
  • The mark was filed in class 41 with following description of goods:
    1. Consultancy relating to public cultural and creative policies and strategies
    2. Providing of training
    3. Training relating to open and collaborative innovation
    4. Training relating to the creative economy
    5. Advice relating to cultural management and creativity
    6. Training relating to cultural management and creativity
    7. Educational services providing instruction in land policy
    8. Organisation of conferences, exhibitions and competitions
    9. Arranging, conducting and organisation of workshops
    10. Organising of educational games as methodological resources for establishing strategies in companies and organisations
    11. Issue of publications
    12. On-line publication of electronic books and journals (non-downloadable)
    13. Multimedia publishing
    14. Publication of multimedia material online
    15. Production and rental of educational and instructional materials
    16. Development of educational materials
    17. Production of course material distributed at professional courses
    18. None of the aforesaid in the field of computer games and video games for entertainment purposes.
  • The mark was filed in class 42 with following description of goods:
    1. Town planning advisory services
    2. Technological consultation services
    3. Advisory services relating to technological and industrial methods and processes
    4. Product development consultation
    5. Design of games as methodological resources for establishing strategies in companies and organizations
    6. Design of board-games
    7. Software as a service [SaaS]
    8. Software as a service [SaaS] featuring software platforms for electronic gaming in the form of methodological resources for establishing strategies in companies and organizations
    9. Providing temporary use of non-downloadable software applications accessible via a web site
    10. Computer software design
    11. Design of computer game software in the form of methodological resources for establishing strategic frames in companies and organizations
    12. None of the aforesaid in the field of computer games and video games for entertainment purposes.
Trademarkers